Is the Mordenkainen's Sword spell underpowered? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Channel Spell (su) and Scorching RayBreath of life and a quickened cure spellIs “Mass Aid” spell level balanced, especially when compared to other “Mass” spells?The power level of the Sword of Sharpness doesn't justify its very rare rating - am I missing something?Rebalancing Ice Claw as a 7th level spellWhat does the DC in Orcus' voice lair action refer to in Mordenkainen's Tome of Foes?Is the wings of flurry spell broken, when compared to other strong 4th level spells?Does the Fear spell work with an Oath of Conquest paladin's Aura of Conquest?Is this homebrew Spiritual Inquiry spell, an adjustment of Speak with Dead to be lower level, balanced as a 1st-level spell?Is this Supernatural warlock patron balanced?
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Is the Mordenkainen's Sword spell underpowered?
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Channel Spell (su) and Scorching RayBreath of life and a quickened cure spellIs “Mass Aid” spell level balanced, especially when compared to other “Mass” spells?The power level of the Sword of Sharpness doesn't justify its very rare rating - am I missing something?Rebalancing Ice Claw as a 7th level spellWhat does the DC in Orcus' voice lair action refer to in Mordenkainen's Tome of Foes?Is the wings of flurry spell broken, when compared to other strong 4th level spells?Does the Fear spell work with an Oath of Conquest paladin's Aura of Conquest?Is this homebrew Spiritual Inquiry spell, an adjustment of Speak with Dead to be lower level, balanced as a 1st-level spell?Is this Supernatural warlock patron balanced?
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The Mordenkainen's Sword spell seems to be under-powered for a 7th-level spell. It only does 3d10 damage; while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of its level.
Is it just me or is it not a very good spell, compared to other 7th-level spells?
dnd-5e spells balance
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The Mordenkainen's Sword spell seems to be under-powered for a 7th-level spell. It only does 3d10 damage; while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of its level.
Is it just me or is it not a very good spell, compared to other 7th-level spells?
dnd-5e spells balance
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add a comment |
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The Mordenkainen's Sword spell seems to be under-powered for a 7th-level spell. It only does 3d10 damage; while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of its level.
Is it just me or is it not a very good spell, compared to other 7th-level spells?
dnd-5e spells balance
New contributor
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The Mordenkainen's Sword spell seems to be under-powered for a 7th-level spell. It only does 3d10 damage; while admittedly it can do this damage every round for 1 minute, it still just seems to not be that much damage for a spell of its level.
Is it just me or is it not a very good spell, compared to other 7th-level spells?
dnd-5e spells balance
dnd-5e spells balance
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edited yesterday
Chris Starnes
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3 Answers
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Mordenkainen's sword isn't underpowered - it's terrible
It's bad for a concentration spell
At any given level, the spell you chose for concentration should be one designed to "win" that encounter. When you first gain 7th-level spells at Wizard or Bard 13, you have tons of concentration spells to chose from.
- First, Mordenkainen's sword for comparison. Deal 33 damage to one target on round one, then 16.5 "for free" on later rounds.
Reverse gravity is no-save-just-suck for a massive 50' radius. (An enemy that saves is stuck holding on. Melee enemies without flight are screwed.)- The 6th-level Otto's irresistible dance is no-save-just-dance even for a legendary creature, unless it's immune to charm. With proper timing, this can stop 3 legendary actions and 1 normal action and also burn a legendary resistance.
- The 5th-level wall of force is no-save-just-wait for most Huge or smaller creatures. Unless they have misty step or similar, they wait while you kill their friends.
- The 5th-level Bigby's hand deals 18 damage per round, also with a bonus action. It deals 36 damage per round upcast to 7th-level. It can also grapple, push, and provide cover.
(Bards can only learn reverse gravity, wall of force, and Bigby's hand via Magical Secrets.)
I think it's important to highlight how much better Bigby's hand is than Mordenkainen's sword. In my experience, most fights in 5e last around 3 rounds. For this calculation, I will assume all attacks hit.
Bigby's hand at 5th-level over 3 rounds: 54 damage.
Mordenkainen's sword at 7th-level over 3 rounds: 66 damage.
Bigby's hand at 7th-level over 3 rounds: 108 damage (!).
It's bad for a non-concentration spell
In the earlier list, I only ran through concentration spells. What about non-concentration spells?
Crown of stars from Xanathar's deals 78 damage over 3 rounds - more than the sword and it doesn't require concentration. It also lasts for 1 hour, so you can precast it.
Forcecage is the evolution of wall of force. No-save-just-wait for most creatures. It even makes teleporting out difficult.- The 6th-level mass suggestion is save-or-take-the-day-off for 12 creatures not immune to charm.
- The 5th-level steel wind strike from Xanathar's deals 33 damage to 5 creatures in one round.
(Bards can only learn crown of stars and steel wind strike via Magical Secrets.)
Conclusion
Mordenkainen's sword isn't just underpowered, it's brokenly bad. In nearly all situations, I would rather spend concentration on a 3rd-level hypnotic pattern than Mordenkainen's sword. The sword would be underpowered as a 5th-level spell, much less 7th.
Want to win most encounters? Pick a control spell. Want to deal a bunch of damage? Pick Bigby's hand or steel wind strike. Whatever you do, don't pick Mordenkainen's sword.
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+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
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– András
20 hours ago
1
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@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
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– Vigil
14 hours ago
1
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@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
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– András
12 hours ago
4
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@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
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– Chris Starnes
9 hours ago
2
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Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
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– Darth Pseudonym
6 hours ago
|
show 6 more comments
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Mordenkainen's Sword:
This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after that, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.
This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you have a basic damage cantrip, you can easily get another 3d10 damage each round (effectively giving you 6d10 potential damage starting round 2). If you have access to eldritch blast (Bard), this gives you a consistent potential 6d10 of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 600) for the cost of 7th level slot, a concentration slot, your bonus action and using your action on a cantrip every round.
The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Getting hit and loosing concentration can severely mitigate it's effectiveness. The tradeoff comes from the idea that very few things have Force resistance, and the spell uses your attack roll rather than the targets saving throw. The damage for this level 7 spell slot is above average compared to similar spells of that level. Another drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Utilizing other spells or abilities that require a bonus action will also hamper damage output. Though you can still cast other instantaneous spells (like fireball) with your regular action.
It's heavy damage over time and does not require a class level dip or expenditure of Magical Secretes (Bard) to acquire. The downside is that without your concentration slot you could loose out on a Buff for your other party members or DeBuff against an enemy target. And of course, each damage proc requires an attack roll.
In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers your options and utility for the party while in combat.
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+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
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– Benjamin Olson
yesterday
8
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Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
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– Dale M
yesterday
2
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Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
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– András
19 hours ago
2
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@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
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– András
19 hours ago
2
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Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
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– András
11 hours ago
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show 7 more comments
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A 6th Level Cleric Spell Is Cheaper, And The Cleric Spell Is Arguably Better
Mordenkainen's Sword is comparable to the 2nd level Cleric spell Spiritual Weapon. It has the same range, lasts for the same amount of time, and you are allowed to move and attack with it as a bonus action every round.
In Damage, Mordenkainen's Sword Wins...Sort Of
Cast as a 6th level spell (it scales with every 2 levels above 2nd) Spiritual Weapon deals 3d8+SpellCasting Ability Modifier Damage, compared to Mordenkainen's sword, which does 3d10. Both are force damage, and Mordenkainen's sword has a higher maximum damage potential...unless the Spellcaster has a +6 as their modifier. However, Mordenkainen's sword also has a lower damage minimum - 3, compared to 3+Ability Modifier.
This is the only edge that Mordenkainen's Sword has.
Mordenkainen's Sword Is More Expensive
For every casting of Mordenkainen's sword, you must first purchase a 250gp miniature platinum sword. This item is not consumed, but is a required purchase before you can cast the spell. Spiritual Weapon has no material components at all.
Mordenkainen's Sword Takes Longer To Cast
The Spiritual Weapon spell is actually a bonus action, which means you can cast it alongside a cantrip on the same round. Mordenkainen's Sword is an Action to cast, meaning any other spell you cast must be a Bonus Action.
But by far the worst part about Mordenkainen's Sword, compared to Spiritual Weapon...
Spiritual Weapon Is Not A Concentration Spell
A Cleric who casts Spiritual Weapon does not have to concentrate on it to keep attacking with it - it just keeps going on its own, and leaves you open to cast any concentration spell you like.
Ultimately, direct comparisons between damage output and effectiveness aren't going to be perfect between Arcane and Divine casters. But the list of benefits for Mordenkainen's Sword, a level above what you'd be casting Spiritual Weapon at, are so small compared to the detriments...
You'd be better off playing a Cleric.
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Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
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– goodguy5
11 hours ago
1
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You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
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– Someone_Evil
11 hours ago
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I always forget about the 'cantrips only' limit on bonus action spells - edited.
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– Zibbobz
11 hours ago
2
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The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
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– Zeus
6 hours ago
add a comment |
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Mordenkainen's sword isn't underpowered - it's terrible
It's bad for a concentration spell
At any given level, the spell you chose for concentration should be one designed to "win" that encounter. When you first gain 7th-level spells at Wizard or Bard 13, you have tons of concentration spells to chose from.
- First, Mordenkainen's sword for comparison. Deal 33 damage to one target on round one, then 16.5 "for free" on later rounds.
Reverse gravity is no-save-just-suck for a massive 50' radius. (An enemy that saves is stuck holding on. Melee enemies without flight are screwed.)- The 6th-level Otto's irresistible dance is no-save-just-dance even for a legendary creature, unless it's immune to charm. With proper timing, this can stop 3 legendary actions and 1 normal action and also burn a legendary resistance.
- The 5th-level wall of force is no-save-just-wait for most Huge or smaller creatures. Unless they have misty step or similar, they wait while you kill their friends.
- The 5th-level Bigby's hand deals 18 damage per round, also with a bonus action. It deals 36 damage per round upcast to 7th-level. It can also grapple, push, and provide cover.
(Bards can only learn reverse gravity, wall of force, and Bigby's hand via Magical Secrets.)
I think it's important to highlight how much better Bigby's hand is than Mordenkainen's sword. In my experience, most fights in 5e last around 3 rounds. For this calculation, I will assume all attacks hit.
Bigby's hand at 5th-level over 3 rounds: 54 damage.
Mordenkainen's sword at 7th-level over 3 rounds: 66 damage.
Bigby's hand at 7th-level over 3 rounds: 108 damage (!).
It's bad for a non-concentration spell
In the earlier list, I only ran through concentration spells. What about non-concentration spells?
Crown of stars from Xanathar's deals 78 damage over 3 rounds - more than the sword and it doesn't require concentration. It also lasts for 1 hour, so you can precast it.
Forcecage is the evolution of wall of force. No-save-just-wait for most creatures. It even makes teleporting out difficult.- The 6th-level mass suggestion is save-or-take-the-day-off for 12 creatures not immune to charm.
- The 5th-level steel wind strike from Xanathar's deals 33 damage to 5 creatures in one round.
(Bards can only learn crown of stars and steel wind strike via Magical Secrets.)
Conclusion
Mordenkainen's sword isn't just underpowered, it's brokenly bad. In nearly all situations, I would rather spend concentration on a 3rd-level hypnotic pattern than Mordenkainen's sword. The sword would be underpowered as a 5th-level spell, much less 7th.
Want to win most encounters? Pick a control spell. Want to deal a bunch of damage? Pick Bigby's hand or steel wind strike. Whatever you do, don't pick Mordenkainen's sword.
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1
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+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
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– András
20 hours ago
1
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@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
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– Vigil
14 hours ago
1
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@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
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– András
12 hours ago
4
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@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
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– Chris Starnes
9 hours ago
2
$begingroup$
Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
$endgroup$
– Darth Pseudonym
6 hours ago
|
show 6 more comments
$begingroup$
Mordenkainen's sword isn't underpowered - it's terrible
It's bad for a concentration spell
At any given level, the spell you chose for concentration should be one designed to "win" that encounter. When you first gain 7th-level spells at Wizard or Bard 13, you have tons of concentration spells to chose from.
- First, Mordenkainen's sword for comparison. Deal 33 damage to one target on round one, then 16.5 "for free" on later rounds.
Reverse gravity is no-save-just-suck for a massive 50' radius. (An enemy that saves is stuck holding on. Melee enemies without flight are screwed.)- The 6th-level Otto's irresistible dance is no-save-just-dance even for a legendary creature, unless it's immune to charm. With proper timing, this can stop 3 legendary actions and 1 normal action and also burn a legendary resistance.
- The 5th-level wall of force is no-save-just-wait for most Huge or smaller creatures. Unless they have misty step or similar, they wait while you kill their friends.
- The 5th-level Bigby's hand deals 18 damage per round, also with a bonus action. It deals 36 damage per round upcast to 7th-level. It can also grapple, push, and provide cover.
(Bards can only learn reverse gravity, wall of force, and Bigby's hand via Magical Secrets.)
I think it's important to highlight how much better Bigby's hand is than Mordenkainen's sword. In my experience, most fights in 5e last around 3 rounds. For this calculation, I will assume all attacks hit.
Bigby's hand at 5th-level over 3 rounds: 54 damage.
Mordenkainen's sword at 7th-level over 3 rounds: 66 damage.
Bigby's hand at 7th-level over 3 rounds: 108 damage (!).
It's bad for a non-concentration spell
In the earlier list, I only ran through concentration spells. What about non-concentration spells?
Crown of stars from Xanathar's deals 78 damage over 3 rounds - more than the sword and it doesn't require concentration. It also lasts for 1 hour, so you can precast it.
Forcecage is the evolution of wall of force. No-save-just-wait for most creatures. It even makes teleporting out difficult.- The 6th-level mass suggestion is save-or-take-the-day-off for 12 creatures not immune to charm.
- The 5th-level steel wind strike from Xanathar's deals 33 damage to 5 creatures in one round.
(Bards can only learn crown of stars and steel wind strike via Magical Secrets.)
Conclusion
Mordenkainen's sword isn't just underpowered, it's brokenly bad. In nearly all situations, I would rather spend concentration on a 3rd-level hypnotic pattern than Mordenkainen's sword. The sword would be underpowered as a 5th-level spell, much less 7th.
Want to win most encounters? Pick a control spell. Want to deal a bunch of damage? Pick Bigby's hand or steel wind strike. Whatever you do, don't pick Mordenkainen's sword.
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1
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+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
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– András
20 hours ago
1
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@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
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– Vigil
14 hours ago
1
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@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
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– András
12 hours ago
4
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@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
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– Chris Starnes
9 hours ago
2
$begingroup$
Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
$endgroup$
– Darth Pseudonym
6 hours ago
|
show 6 more comments
$begingroup$
Mordenkainen's sword isn't underpowered - it's terrible
It's bad for a concentration spell
At any given level, the spell you chose for concentration should be one designed to "win" that encounter. When you first gain 7th-level spells at Wizard or Bard 13, you have tons of concentration spells to chose from.
- First, Mordenkainen's sword for comparison. Deal 33 damage to one target on round one, then 16.5 "for free" on later rounds.
Reverse gravity is no-save-just-suck for a massive 50' radius. (An enemy that saves is stuck holding on. Melee enemies without flight are screwed.)- The 6th-level Otto's irresistible dance is no-save-just-dance even for a legendary creature, unless it's immune to charm. With proper timing, this can stop 3 legendary actions and 1 normal action and also burn a legendary resistance.
- The 5th-level wall of force is no-save-just-wait for most Huge or smaller creatures. Unless they have misty step or similar, they wait while you kill their friends.
- The 5th-level Bigby's hand deals 18 damage per round, also with a bonus action. It deals 36 damage per round upcast to 7th-level. It can also grapple, push, and provide cover.
(Bards can only learn reverse gravity, wall of force, and Bigby's hand via Magical Secrets.)
I think it's important to highlight how much better Bigby's hand is than Mordenkainen's sword. In my experience, most fights in 5e last around 3 rounds. For this calculation, I will assume all attacks hit.
Bigby's hand at 5th-level over 3 rounds: 54 damage.
Mordenkainen's sword at 7th-level over 3 rounds: 66 damage.
Bigby's hand at 7th-level over 3 rounds: 108 damage (!).
It's bad for a non-concentration spell
In the earlier list, I only ran through concentration spells. What about non-concentration spells?
Crown of stars from Xanathar's deals 78 damage over 3 rounds - more than the sword and it doesn't require concentration. It also lasts for 1 hour, so you can precast it.
Forcecage is the evolution of wall of force. No-save-just-wait for most creatures. It even makes teleporting out difficult.- The 6th-level mass suggestion is save-or-take-the-day-off for 12 creatures not immune to charm.
- The 5th-level steel wind strike from Xanathar's deals 33 damage to 5 creatures in one round.
(Bards can only learn crown of stars and steel wind strike via Magical Secrets.)
Conclusion
Mordenkainen's sword isn't just underpowered, it's brokenly bad. In nearly all situations, I would rather spend concentration on a 3rd-level hypnotic pattern than Mordenkainen's sword. The sword would be underpowered as a 5th-level spell, much less 7th.
Want to win most encounters? Pick a control spell. Want to deal a bunch of damage? Pick Bigby's hand or steel wind strike. Whatever you do, don't pick Mordenkainen's sword.
$endgroup$
Mordenkainen's sword isn't underpowered - it's terrible
It's bad for a concentration spell
At any given level, the spell you chose for concentration should be one designed to "win" that encounter. When you first gain 7th-level spells at Wizard or Bard 13, you have tons of concentration spells to chose from.
- First, Mordenkainen's sword for comparison. Deal 33 damage to one target on round one, then 16.5 "for free" on later rounds.
Reverse gravity is no-save-just-suck for a massive 50' radius. (An enemy that saves is stuck holding on. Melee enemies without flight are screwed.)- The 6th-level Otto's irresistible dance is no-save-just-dance even for a legendary creature, unless it's immune to charm. With proper timing, this can stop 3 legendary actions and 1 normal action and also burn a legendary resistance.
- The 5th-level wall of force is no-save-just-wait for most Huge or smaller creatures. Unless they have misty step or similar, they wait while you kill their friends.
- The 5th-level Bigby's hand deals 18 damage per round, also with a bonus action. It deals 36 damage per round upcast to 7th-level. It can also grapple, push, and provide cover.
(Bards can only learn reverse gravity, wall of force, and Bigby's hand via Magical Secrets.)
I think it's important to highlight how much better Bigby's hand is than Mordenkainen's sword. In my experience, most fights in 5e last around 3 rounds. For this calculation, I will assume all attacks hit.
Bigby's hand at 5th-level over 3 rounds: 54 damage.
Mordenkainen's sword at 7th-level over 3 rounds: 66 damage.
Bigby's hand at 7th-level over 3 rounds: 108 damage (!).
It's bad for a non-concentration spell
In the earlier list, I only ran through concentration spells. What about non-concentration spells?
Crown of stars from Xanathar's deals 78 damage over 3 rounds - more than the sword and it doesn't require concentration. It also lasts for 1 hour, so you can precast it.
Forcecage is the evolution of wall of force. No-save-just-wait for most creatures. It even makes teleporting out difficult.- The 6th-level mass suggestion is save-or-take-the-day-off for 12 creatures not immune to charm.
- The 5th-level steel wind strike from Xanathar's deals 33 damage to 5 creatures in one round.
(Bards can only learn crown of stars and steel wind strike via Magical Secrets.)
Conclusion
Mordenkainen's sword isn't just underpowered, it's brokenly bad. In nearly all situations, I would rather spend concentration on a 3rd-level hypnotic pattern than Mordenkainen's sword. The sword would be underpowered as a 5th-level spell, much less 7th.
Want to win most encounters? Pick a control spell. Want to deal a bunch of damage? Pick Bigby's hand or steel wind strike. Whatever you do, don't pick Mordenkainen's sword.
edited 4 hours ago
answered yesterday
Chris StarnesChris Starnes
4,26111137
4,26111137
1
$begingroup$
+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
$endgroup$
– András
20 hours ago
1
$begingroup$
@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
$endgroup$
– Vigil
14 hours ago
1
$begingroup$
@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
$endgroup$
– András
12 hours ago
4
$begingroup$
@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
$endgroup$
– Chris Starnes
9 hours ago
2
$begingroup$
Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
$endgroup$
– Darth Pseudonym
6 hours ago
|
show 6 more comments
1
$begingroup$
+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
$endgroup$
– András
20 hours ago
1
$begingroup$
@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
$endgroup$
– Vigil
14 hours ago
1
$begingroup$
@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
$endgroup$
– András
12 hours ago
4
$begingroup$
@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
$endgroup$
– Chris Starnes
9 hours ago
2
$begingroup$
Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
$endgroup$
– Darth Pseudonym
6 hours ago
1
1
$begingroup$
+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
$endgroup$
– András
20 hours ago
$begingroup$
+1. A Spiritual Weapon cast in a 6th level slot does better damage. If we consider concentration, SW in a 4th level slot is better 99% of the time.
$endgroup$
– András
20 hours ago
1
1
$begingroup$
@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
$endgroup$
– Vigil
14 hours ago
$begingroup$
@András I don't disagree, but Spiritual Weapon is an overpowered spell for its level, on account of pretty much being a hidden Cleric class feature. Bigby's Hand seems the right direct comparison, doing the same job as the Sword better, and also doing five other jobs.
$endgroup$
– Vigil
14 hours ago
1
1
$begingroup$
@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
$endgroup$
– András
12 hours ago
$begingroup$
@Vigil, how could an official spell be overpoweded? Compared to what? If they are the strongest, they are the yardstick, to measure all spells against, but overpowered?
$endgroup$
– András
12 hours ago
4
4
$begingroup$
@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
$endgroup$
– Chris Starnes
9 hours ago
$begingroup$
@JPChapleau Unfortunately, upcasting witch bolt only increases the initial damage. Don't get me started on how bad that spell is, too!
$endgroup$
– Chris Starnes
9 hours ago
2
2
$begingroup$
Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
$endgroup$
– Darth Pseudonym
6 hours ago
$begingroup$
Some spells are intentionally stronger than their level because they're considered "iconic" -- Fireball and Lightning Bolt in particular are intentionally so strong they're basically 4th level spells, which is why the wizard/sorcerer list largely lacks "big boom" spells of 4th level. (At least prior to Xanathar.)
$endgroup$
– Darth Pseudonym
6 hours ago
|
show 6 more comments
$begingroup$
Mordenkainen's Sword:
This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after that, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.
This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you have a basic damage cantrip, you can easily get another 3d10 damage each round (effectively giving you 6d10 potential damage starting round 2). If you have access to eldritch blast (Bard), this gives you a consistent potential 6d10 of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 600) for the cost of 7th level slot, a concentration slot, your bonus action and using your action on a cantrip every round.
The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Getting hit and loosing concentration can severely mitigate it's effectiveness. The tradeoff comes from the idea that very few things have Force resistance, and the spell uses your attack roll rather than the targets saving throw. The damage for this level 7 spell slot is above average compared to similar spells of that level. Another drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Utilizing other spells or abilities that require a bonus action will also hamper damage output. Though you can still cast other instantaneous spells (like fireball) with your regular action.
It's heavy damage over time and does not require a class level dip or expenditure of Magical Secretes (Bard) to acquire. The downside is that without your concentration slot you could loose out on a Buff for your other party members or DeBuff against an enemy target. And of course, each damage proc requires an attack roll.
In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers your options and utility for the party while in combat.
$endgroup$
7
$begingroup$
+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
$endgroup$
– Benjamin Olson
yesterday
8
$begingroup$
Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
$endgroup$
– Dale M
yesterday
2
$begingroup$
Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
$endgroup$
– András
11 hours ago
|
show 7 more comments
$begingroup$
Mordenkainen's Sword:
This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after that, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.
This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you have a basic damage cantrip, you can easily get another 3d10 damage each round (effectively giving you 6d10 potential damage starting round 2). If you have access to eldritch blast (Bard), this gives you a consistent potential 6d10 of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 600) for the cost of 7th level slot, a concentration slot, your bonus action and using your action on a cantrip every round.
The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Getting hit and loosing concentration can severely mitigate it's effectiveness. The tradeoff comes from the idea that very few things have Force resistance, and the spell uses your attack roll rather than the targets saving throw. The damage for this level 7 spell slot is above average compared to similar spells of that level. Another drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Utilizing other spells or abilities that require a bonus action will also hamper damage output. Though you can still cast other instantaneous spells (like fireball) with your regular action.
It's heavy damage over time and does not require a class level dip or expenditure of Magical Secretes (Bard) to acquire. The downside is that without your concentration slot you could loose out on a Buff for your other party members or DeBuff against an enemy target. And of course, each damage proc requires an attack roll.
In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers your options and utility for the party while in combat.
$endgroup$
7
$begingroup$
+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
$endgroup$
– Benjamin Olson
yesterday
8
$begingroup$
Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
$endgroup$
– Dale M
yesterday
2
$begingroup$
Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
$endgroup$
– András
11 hours ago
|
show 7 more comments
$begingroup$
Mordenkainen's Sword:
This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after that, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.
This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you have a basic damage cantrip, you can easily get another 3d10 damage each round (effectively giving you 6d10 potential damage starting round 2). If you have access to eldritch blast (Bard), this gives you a consistent potential 6d10 of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 600) for the cost of 7th level slot, a concentration slot, your bonus action and using your action on a cantrip every round.
The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Getting hit and loosing concentration can severely mitigate it's effectiveness. The tradeoff comes from the idea that very few things have Force resistance, and the spell uses your attack roll rather than the targets saving throw. The damage for this level 7 spell slot is above average compared to similar spells of that level. Another drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Utilizing other spells or abilities that require a bonus action will also hamper damage output. Though you can still cast other instantaneous spells (like fireball) with your regular action.
It's heavy damage over time and does not require a class level dip or expenditure of Magical Secretes (Bard) to acquire. The downside is that without your concentration slot you could loose out on a Buff for your other party members or DeBuff against an enemy target. And of course, each damage proc requires an attack roll.
In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers your options and utility for the party while in combat.
$endgroup$
Mordenkainen's Sword:
This spell can do up to 3d10 x2 damage on the first round. First you use your action to summon it, and it procs, then you can use your bonus action to move it 20 ft and attack. Then each round after that, it can make an additional attack. Maximum damage for a single casting is 33d10 (10 rounds, plus the summoning proc). It requires concentration, so consider it "Bonus" damage at the expense of your Bonus Action. Meaning you can still take your ACTION to cast other spells.
This gives you a potential Average damage of 181.5 damage over the course of the spell with a maximum of 330 damage, for a single spell slot. Making it exceedingly efficient, but very slow. If you have a basic damage cantrip, you can easily get another 3d10 damage each round (effectively giving you 6d10 potential damage starting round 2). If you have access to eldritch blast (Bard), this gives you a consistent potential 6d10 of FORCE damage every round for 10 rounds. Giving an average of 330 damage (Max 600) for the cost of 7th level slot, a concentration slot, your bonus action and using your action on a cantrip every round.
The high damage output plus the fact that it's force damage makes it a threat IF you party needs heavy damage output and can tank for you. Getting hit and loosing concentration can severely mitigate it's effectiveness. The tradeoff comes from the idea that very few things have Force resistance, and the spell uses your attack roll rather than the targets saving throw. The damage for this level 7 spell slot is above average compared to similar spells of that level. Another drawback is that the spell takes 10 rounds to complete and you can't cast another concentration requiring spell. Utilizing other spells or abilities that require a bonus action will also hamper damage output. Though you can still cast other instantaneous spells (like fireball) with your regular action.
It's heavy damage over time and does not require a class level dip or expenditure of Magical Secretes (Bard) to acquire. The downside is that without your concentration slot you could loose out on a Buff for your other party members or DeBuff against an enemy target. And of course, each damage proc requires an attack roll.
In conclusion - If you need additional damage pressure against a creature with heavy resistances, this is VERY cost effective for the damage dealt. But the length of time it takes to reach max damage potential at the cost of concentration / bonus action seriously hampers your options and utility for the party while in combat.
edited 10 hours ago
answered yesterday
Play PatricePlay Patrice
2,623527
2,623527
7
$begingroup$
+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
$endgroup$
– Benjamin Olson
yesterday
8
$begingroup$
Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
$endgroup$
– Dale M
yesterday
2
$begingroup$
Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
$endgroup$
– András
11 hours ago
|
show 7 more comments
7
$begingroup$
+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
$endgroup$
– Benjamin Olson
yesterday
8
$begingroup$
Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
$endgroup$
– Dale M
yesterday
2
$begingroup$
Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
$endgroup$
– András
19 hours ago
2
$begingroup$
Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
$endgroup$
– András
11 hours ago
7
7
$begingroup$
+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
$endgroup$
– Benjamin Olson
yesterday
$begingroup$
+1, but I think in your discussion of action economy it might be worth mentioning that for Wizards there are relatively few other options to use a bonus action other than redirecting a spell like this, which lowers the effective "cost" for that class.
$endgroup$
– Benjamin Olson
yesterday
8
8
$begingroup$
Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
$endgroup$
– Dale M
yesterday
$begingroup$
Someone who can cast a 7th level spell can do 3d10 damage with a cantrip, not 1d10
$endgroup$
– Dale M
yesterday
2
2
$begingroup$
Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
$endgroup$
– András
19 hours ago
$begingroup$
Your main point about additional damage would be true even if it did 2d10 damage. It is nice to have, just not from a 7th level slot, requiring concentration.
$endgroup$
– András
19 hours ago
2
2
$begingroup$
@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
$endgroup$
– András
19 hours ago
$begingroup$
@QPaul especially for a bard, Spiritual Weapon is vastly superior. Better damage from the same slot, without concentration.
$endgroup$
– András
19 hours ago
2
2
$begingroup$
Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
$endgroup$
– András
11 hours ago
$begingroup$
Spiritual Weapon is worth bending over backwards for. This one I would not take even with a Wizard, who can know any spell he wants.
$endgroup$
– András
11 hours ago
|
show 7 more comments
$begingroup$
A 6th Level Cleric Spell Is Cheaper, And The Cleric Spell Is Arguably Better
Mordenkainen's Sword is comparable to the 2nd level Cleric spell Spiritual Weapon. It has the same range, lasts for the same amount of time, and you are allowed to move and attack with it as a bonus action every round.
In Damage, Mordenkainen's Sword Wins...Sort Of
Cast as a 6th level spell (it scales with every 2 levels above 2nd) Spiritual Weapon deals 3d8+SpellCasting Ability Modifier Damage, compared to Mordenkainen's sword, which does 3d10. Both are force damage, and Mordenkainen's sword has a higher maximum damage potential...unless the Spellcaster has a +6 as their modifier. However, Mordenkainen's sword also has a lower damage minimum - 3, compared to 3+Ability Modifier.
This is the only edge that Mordenkainen's Sword has.
Mordenkainen's Sword Is More Expensive
For every casting of Mordenkainen's sword, you must first purchase a 250gp miniature platinum sword. This item is not consumed, but is a required purchase before you can cast the spell. Spiritual Weapon has no material components at all.
Mordenkainen's Sword Takes Longer To Cast
The Spiritual Weapon spell is actually a bonus action, which means you can cast it alongside a cantrip on the same round. Mordenkainen's Sword is an Action to cast, meaning any other spell you cast must be a Bonus Action.
But by far the worst part about Mordenkainen's Sword, compared to Spiritual Weapon...
Spiritual Weapon Is Not A Concentration Spell
A Cleric who casts Spiritual Weapon does not have to concentrate on it to keep attacking with it - it just keeps going on its own, and leaves you open to cast any concentration spell you like.
Ultimately, direct comparisons between damage output and effectiveness aren't going to be perfect between Arcane and Divine casters. But the list of benefits for Mordenkainen's Sword, a level above what you'd be casting Spiritual Weapon at, are so small compared to the detriments...
You'd be better off playing a Cleric.
$endgroup$
$begingroup$
Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
$endgroup$
– goodguy5
11 hours ago
1
$begingroup$
You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
$endgroup$
– Someone_Evil
11 hours ago
$begingroup$
I always forget about the 'cantrips only' limit on bonus action spells - edited.
$endgroup$
– Zibbobz
11 hours ago
2
$begingroup$
The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
$endgroup$
– Zeus
6 hours ago
add a comment |
$begingroup$
A 6th Level Cleric Spell Is Cheaper, And The Cleric Spell Is Arguably Better
Mordenkainen's Sword is comparable to the 2nd level Cleric spell Spiritual Weapon. It has the same range, lasts for the same amount of time, and you are allowed to move and attack with it as a bonus action every round.
In Damage, Mordenkainen's Sword Wins...Sort Of
Cast as a 6th level spell (it scales with every 2 levels above 2nd) Spiritual Weapon deals 3d8+SpellCasting Ability Modifier Damage, compared to Mordenkainen's sword, which does 3d10. Both are force damage, and Mordenkainen's sword has a higher maximum damage potential...unless the Spellcaster has a +6 as their modifier. However, Mordenkainen's sword also has a lower damage minimum - 3, compared to 3+Ability Modifier.
This is the only edge that Mordenkainen's Sword has.
Mordenkainen's Sword Is More Expensive
For every casting of Mordenkainen's sword, you must first purchase a 250gp miniature platinum sword. This item is not consumed, but is a required purchase before you can cast the spell. Spiritual Weapon has no material components at all.
Mordenkainen's Sword Takes Longer To Cast
The Spiritual Weapon spell is actually a bonus action, which means you can cast it alongside a cantrip on the same round. Mordenkainen's Sword is an Action to cast, meaning any other spell you cast must be a Bonus Action.
But by far the worst part about Mordenkainen's Sword, compared to Spiritual Weapon...
Spiritual Weapon Is Not A Concentration Spell
A Cleric who casts Spiritual Weapon does not have to concentrate on it to keep attacking with it - it just keeps going on its own, and leaves you open to cast any concentration spell you like.
Ultimately, direct comparisons between damage output and effectiveness aren't going to be perfect between Arcane and Divine casters. But the list of benefits for Mordenkainen's Sword, a level above what you'd be casting Spiritual Weapon at, are so small compared to the detriments...
You'd be better off playing a Cleric.
$endgroup$
$begingroup$
Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
$endgroup$
– goodguy5
11 hours ago
1
$begingroup$
You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
$endgroup$
– Someone_Evil
11 hours ago
$begingroup$
I always forget about the 'cantrips only' limit on bonus action spells - edited.
$endgroup$
– Zibbobz
11 hours ago
2
$begingroup$
The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
$endgroup$
– Zeus
6 hours ago
add a comment |
$begingroup$
A 6th Level Cleric Spell Is Cheaper, And The Cleric Spell Is Arguably Better
Mordenkainen's Sword is comparable to the 2nd level Cleric spell Spiritual Weapon. It has the same range, lasts for the same amount of time, and you are allowed to move and attack with it as a bonus action every round.
In Damage, Mordenkainen's Sword Wins...Sort Of
Cast as a 6th level spell (it scales with every 2 levels above 2nd) Spiritual Weapon deals 3d8+SpellCasting Ability Modifier Damage, compared to Mordenkainen's sword, which does 3d10. Both are force damage, and Mordenkainen's sword has a higher maximum damage potential...unless the Spellcaster has a +6 as their modifier. However, Mordenkainen's sword also has a lower damage minimum - 3, compared to 3+Ability Modifier.
This is the only edge that Mordenkainen's Sword has.
Mordenkainen's Sword Is More Expensive
For every casting of Mordenkainen's sword, you must first purchase a 250gp miniature platinum sword. This item is not consumed, but is a required purchase before you can cast the spell. Spiritual Weapon has no material components at all.
Mordenkainen's Sword Takes Longer To Cast
The Spiritual Weapon spell is actually a bonus action, which means you can cast it alongside a cantrip on the same round. Mordenkainen's Sword is an Action to cast, meaning any other spell you cast must be a Bonus Action.
But by far the worst part about Mordenkainen's Sword, compared to Spiritual Weapon...
Spiritual Weapon Is Not A Concentration Spell
A Cleric who casts Spiritual Weapon does not have to concentrate on it to keep attacking with it - it just keeps going on its own, and leaves you open to cast any concentration spell you like.
Ultimately, direct comparisons between damage output and effectiveness aren't going to be perfect between Arcane and Divine casters. But the list of benefits for Mordenkainen's Sword, a level above what you'd be casting Spiritual Weapon at, are so small compared to the detriments...
You'd be better off playing a Cleric.
$endgroup$
A 6th Level Cleric Spell Is Cheaper, And The Cleric Spell Is Arguably Better
Mordenkainen's Sword is comparable to the 2nd level Cleric spell Spiritual Weapon. It has the same range, lasts for the same amount of time, and you are allowed to move and attack with it as a bonus action every round.
In Damage, Mordenkainen's Sword Wins...Sort Of
Cast as a 6th level spell (it scales with every 2 levels above 2nd) Spiritual Weapon deals 3d8+SpellCasting Ability Modifier Damage, compared to Mordenkainen's sword, which does 3d10. Both are force damage, and Mordenkainen's sword has a higher maximum damage potential...unless the Spellcaster has a +6 as their modifier. However, Mordenkainen's sword also has a lower damage minimum - 3, compared to 3+Ability Modifier.
This is the only edge that Mordenkainen's Sword has.
Mordenkainen's Sword Is More Expensive
For every casting of Mordenkainen's sword, you must first purchase a 250gp miniature platinum sword. This item is not consumed, but is a required purchase before you can cast the spell. Spiritual Weapon has no material components at all.
Mordenkainen's Sword Takes Longer To Cast
The Spiritual Weapon spell is actually a bonus action, which means you can cast it alongside a cantrip on the same round. Mordenkainen's Sword is an Action to cast, meaning any other spell you cast must be a Bonus Action.
But by far the worst part about Mordenkainen's Sword, compared to Spiritual Weapon...
Spiritual Weapon Is Not A Concentration Spell
A Cleric who casts Spiritual Weapon does not have to concentrate on it to keep attacking with it - it just keeps going on its own, and leaves you open to cast any concentration spell you like.
Ultimately, direct comparisons between damage output and effectiveness aren't going to be perfect between Arcane and Divine casters. But the list of benefits for Mordenkainen's Sword, a level above what you'd be casting Spiritual Weapon at, are so small compared to the detriments...
You'd be better off playing a Cleric.
edited 9 hours ago
JP Chapleau
4,5441734
4,5441734
answered 11 hours ago
ZibbobzZibbobz
5,68142264
5,68142264
$begingroup$
Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
$endgroup$
– goodguy5
11 hours ago
1
$begingroup$
You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
$endgroup$
– Someone_Evil
11 hours ago
$begingroup$
I always forget about the 'cantrips only' limit on bonus action spells - edited.
$endgroup$
– Zibbobz
11 hours ago
2
$begingroup$
The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
$endgroup$
– Zeus
6 hours ago
add a comment |
$begingroup$
Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
$endgroup$
– goodguy5
11 hours ago
1
$begingroup$
You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
$endgroup$
– Someone_Evil
11 hours ago
$begingroup$
I always forget about the 'cantrips only' limit on bonus action spells - edited.
$endgroup$
– Zibbobz
11 hours ago
2
$begingroup$
The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
$endgroup$
– Zeus
6 hours ago
$begingroup$
Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
$endgroup$
– goodguy5
11 hours ago
$begingroup$
Could you please clarify what you mean by "which means you can cast it alongside a more powerful spell on the same round. ", given that you can only cast cantrips on turns when you cast bonus action spells?
$endgroup$
– goodguy5
11 hours ago
1
1
$begingroup$
You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
$endgroup$
– Someone_Evil
11 hours ago
$begingroup$
You mention that MS has a higher maximum damage, you should also mention that it has a lower minimum (assuming a casting ability above +3). The material compoenent of MS is also not consumed, it's only required to have. Also when casting a BA spell you can't cast a non-cantrip spell using your action.
$endgroup$
– Someone_Evil
11 hours ago
$begingroup$
I always forget about the 'cantrips only' limit on bonus action spells - edited.
$endgroup$
– Zibbobz
11 hours ago
$begingroup$
I always forget about the 'cantrips only' limit on bonus action spells - edited.
$endgroup$
– Zibbobz
11 hours ago
2
2
$begingroup$
The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
$endgroup$
– Zeus
6 hours ago
$begingroup$
The average damage between MS and SW is the same if the cleric's wisdom modifier is +3. If it's higher than that, SW does more damage on average. I'd say it's pretty typical by the time a character can cast level 6 spells for their spellcasting ability to be 18+.
$endgroup$
– Zeus
6 hours ago
add a comment |
Q Paul is a new contributor. Be nice, and check out our Code of Conduct.
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