What is the purpose of the Evocation wizard's Potent Cantrip feature?Potent Cantrip vs EvasionBenign Transposition on an unwilling creatureDoes feeblemind change the effect of Command Undead on high intelligence targets?Potent Cantrip with Toll the Dead vs EvasionDoes the Flail Snail's “burst of destructive force” do no damage if it's triggered by a cantrip such as Eldritch Blast?Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?What is the purpose of the Evocation wizard's Sculpt Spells feature?Can an Abjuration Wizard's Arcane Ward only absorb damage from one attack using Projected Ward?Does the Evocation wizard's Empowered Evocation feature increase the damage of the Booming Blade cantrip?Can the Necromancy wizard's Command Undead feature be used on the Nightwalker from Mordenkainen's Tome of Foes?
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What is the purpose of the Evocation wizard's Potent Cantrip feature?
Potent Cantrip vs EvasionBenign Transposition on an unwilling creatureDoes feeblemind change the effect of Command Undead on high intelligence targets?Potent Cantrip with Toll the Dead vs EvasionDoes the Flail Snail's “burst of destructive force” do no damage if it's triggered by a cantrip such as Eldritch Blast?Can a paralyzed creature targeted by an Evocation Wizard's Sculpt Spells feature actually succeed a Dex save?What is the purpose of the Evocation wizard's Sculpt Spells feature?Can an Abjuration Wizard's Arcane Ward only absorb damage from one attack using Projected Ward?Does the Evocation wizard's Empowered Evocation feature increase the damage of the Booming Blade cantrip?Can the Necromancy wizard's Command Undead feature be used on the Nightwalker from Mordenkainen's Tome of Foes?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
$endgroup$
add a comment |
$begingroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
$endgroup$
add a comment |
$begingroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
$endgroup$
The School of Evocation wizard's Potent Cantrip feature (PHB, p. 117) says:
Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
As I read it, the feature only affects evocation cantrips that require a saving throw. There are none of these in the basic rule book. Is this a typo?
dnd-5e class-feature wizard saving-throw cantrips
dnd-5e class-feature wizard saving-throw cantrips
edited Mar 29 at 19:33
Wes F.
asked Mar 28 at 16:32
Wes F.Wes F.
8514
8514
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
add a comment |
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
$endgroup$
The Feature does not only apply to Evocation Spells
The feature you are talking about says the following:
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
There is no mention of Evocation spells in the write-up. If it only worked on those, it would say so.
For comparison, see the Level 10 Evoker Feature
Empowered Evocation
Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Note how this feature specifically says it only works on Evocation Spells. And, again, with the Second-level Evoker Feature
Sculpt Spells
Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Source for all quotes
Potent Cantrip says that it works on "damaging cantrips." If it only worked on Evocation Cantrips, it would instead say something like "Evocation cantrips that deal damage."
Therefore, the following Cantrips from the Core Rulebook are valid under Potent Cantrip:
- Acid Splash
- Poison Spray
Once you extend out to the rest of the Rulebooks, you also add the following to the list.
- Create Bonfire
- Frostbite
- Infestation
- Lightning Lure
- Sword Burst
- Thunderclap
- Toll the Dead
An additional note to add is that the feature does not say it only applies to wizard cantrips that you cast. So if you gain access to Sacred Flame or Word of Radiance through Multiclassing or Feats, Potent Cantrip would apply to those as well.
answered Mar 28 at 16:44
guildsbountyguildsbounty
37.6k7155186
37.6k7155186
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
Thanks. I was puzzled--and still am--that they would give a specialty sub-class an enhancement that doesn't apply to any of the spells in that specialty.
$endgroup$
– Wes F.
Mar 29 at 19:37
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
$begingroup$
@WesF.: flavour-wise, maybe an evoker can put some evocation power into non-Evocation cantrips, making them harder to fully avoid.
$endgroup$
– Peter Cordes
Mar 29 at 20:09
1
1
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
$begingroup$
@WesF. I don't know of any cantrip that has a saving throw for half damage, including poison spray (or that has any form of guaranteed damage)
$endgroup$
– Cireo
Mar 29 at 22:29
1
1
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
@WesF. Where do you see that? My copy of the PHB just says "The creature must succeed on a Constitution saving throw or take 1d12 poison damage."
$endgroup$
– John Montgomery
Mar 30 at 7:22
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
$begingroup$
Apparently it is a glitch in the rules, but they just left it in. I'll just have to find the right cantrip.
$endgroup$
– Wes F.
Mar 30 at 23:40
|
show 1 more comment
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
add a comment |
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
add a comment |
$begingroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
$endgroup$
A cantrip doesn't need to be evocation to be affected by Potent Cantrip
Potent Cantrip simply states
Your damaging cantrips ...
So it applies to all damaging cantrips with saving throws. 2 of these are acid splash and poison spray, but here is a comprehensive list of all wizard cantrips with saving throws.
answered Mar 28 at 16:41
Blake SteelBlake Steel
4,8181954
4,8181954
add a comment |
add a comment |
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
add a comment |
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
add a comment |
$begingroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
$endgroup$
It doesn't have to be an Evocation cantrip.
From the School of Evocation:
Potent Cantrip
Starting at 6th level, your damaging cantrips affect
even creatures that avoid the brunt of the effect. When
a creature succeeds on a saving throw against your
cantrip, the creature takes half the cantrip's damage (if
any) but suffers no additional effect from the cantrip.
--- Player's Handbook, p. 117
There's no mention of it only being evocation cantrips; therefore, it applies to any cantrip that requires a saving throw.
edited Mar 28 at 19:28
V2Blast
28.4k5102172
28.4k5102172
answered Mar 28 at 16:42
Someone_EvilSomeone_Evil
4,1091141
4,1091141
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