Binary Search in C++17
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$begingroup$
Question
Any way I can optimize this further with C++11 or C++17 features?
Would also like feedback on my variable naming, memory management, edge case handling (in this someone calling my function with an nullptr
or int
overflow with my rearranged equation to calculate the mid
), and coding style. If there are other data structures I can use to implement this instead of basic arrays and raw pointers I'd like some feedback there too.
For my return type on the binary_search
function, does it matter if I return a bool
versus an int
?
Code
#include <cassert>
#include <iostream>
bool binary_search(int* data, int num_elements, int target)
{
int low = 0;
int high = num_elements - 1;
int mid;
if(data == nullptr) { throw std::exception(); }
while(low <= high) {
mid = low + (high - low) / 2;
if(data[mid] == target) {
return 1;
} else if(data[mid] > target) {
high = mid - 1;
} else {
low = mid + 1;
}
}
return 0;
}
int main()
{
int num_elements = 6;
int data = { 5, 8, 10, 15, 26, 30 };
int target = { 5, 4, 12, 15, 35, 30 };
int expected = { 1, 0, 0, 1, 0, 1 };
for(int i=0; i < num_elements; ++i) {
try {
assert(expected[i] == binary_search(data, num_elements, target[i]));
std::cout << expected[i] << " returned for search on " << target[i] << 'n';
} catch(std::exception& e) {
std::cout << "Exception " << e.what() << 'n';
}
}
return 0;
}
c++ binary-search c++17
$endgroup$
add a comment
|
$begingroup$
Question
Any way I can optimize this further with C++11 or C++17 features?
Would also like feedback on my variable naming, memory management, edge case handling (in this someone calling my function with an nullptr
or int
overflow with my rearranged equation to calculate the mid
), and coding style. If there are other data structures I can use to implement this instead of basic arrays and raw pointers I'd like some feedback there too.
For my return type on the binary_search
function, does it matter if I return a bool
versus an int
?
Code
#include <cassert>
#include <iostream>
bool binary_search(int* data, int num_elements, int target)
{
int low = 0;
int high = num_elements - 1;
int mid;
if(data == nullptr) { throw std::exception(); }
while(low <= high) {
mid = low + (high - low) / 2;
if(data[mid] == target) {
return 1;
} else if(data[mid] > target) {
high = mid - 1;
} else {
low = mid + 1;
}
}
return 0;
}
int main()
{
int num_elements = 6;
int data = { 5, 8, 10, 15, 26, 30 };
int target = { 5, 4, 12, 15, 35, 30 };
int expected = { 1, 0, 0, 1, 0, 1 };
for(int i=0; i < num_elements; ++i) {
try {
assert(expected[i] == binary_search(data, num_elements, target[i]));
std::cout << expected[i] << " returned for search on " << target[i] << 'n';
} catch(std::exception& e) {
std::cout << "Exception " << e.what() << 'n';
}
}
return 0;
}
c++ binary-search c++17
$endgroup$
4
$begingroup$
That depends. What are you optimizing for? Runtime? CPU cycles? Memory usage? Minimal (or maximal) chance of attracting the attention of demonic entities from the 12th dimension? ???
$endgroup$
– Bob Jarvis
May 26 at 13:29
1
$begingroup$
I want to optimize for runtime, great point I should call this out more explicitly in future posts... well if those entities produce this stardewvalleywiki.com/Void_Essence. Yes.Yes I do want to attract them.
$endgroup$
– greg
May 26 at 16:33
1
$begingroup$
You could optimize it by using a standard algorithm:std::lower_bound()
$endgroup$
– Martin York
May 30 at 19:33
add a comment
|
$begingroup$
Question
Any way I can optimize this further with C++11 or C++17 features?
Would also like feedback on my variable naming, memory management, edge case handling (in this someone calling my function with an nullptr
or int
overflow with my rearranged equation to calculate the mid
), and coding style. If there are other data structures I can use to implement this instead of basic arrays and raw pointers I'd like some feedback there too.
For my return type on the binary_search
function, does it matter if I return a bool
versus an int
?
Code
#include <cassert>
#include <iostream>
bool binary_search(int* data, int num_elements, int target)
{
int low = 0;
int high = num_elements - 1;
int mid;
if(data == nullptr) { throw std::exception(); }
while(low <= high) {
mid = low + (high - low) / 2;
if(data[mid] == target) {
return 1;
} else if(data[mid] > target) {
high = mid - 1;
} else {
low = mid + 1;
}
}
return 0;
}
int main()
{
int num_elements = 6;
int data = { 5, 8, 10, 15, 26, 30 };
int target = { 5, 4, 12, 15, 35, 30 };
int expected = { 1, 0, 0, 1, 0, 1 };
for(int i=0; i < num_elements; ++i) {
try {
assert(expected[i] == binary_search(data, num_elements, target[i]));
std::cout << expected[i] << " returned for search on " << target[i] << 'n';
} catch(std::exception& e) {
std::cout << "Exception " << e.what() << 'n';
}
}
return 0;
}
c++ binary-search c++17
$endgroup$
Question
Any way I can optimize this further with C++11 or C++17 features?
Would also like feedback on my variable naming, memory management, edge case handling (in this someone calling my function with an nullptr
or int
overflow with my rearranged equation to calculate the mid
), and coding style. If there are other data structures I can use to implement this instead of basic arrays and raw pointers I'd like some feedback there too.
For my return type on the binary_search
function, does it matter if I return a bool
versus an int
?
Code
#include <cassert>
#include <iostream>
bool binary_search(int* data, int num_elements, int target)
{
int low = 0;
int high = num_elements - 1;
int mid;
if(data == nullptr) { throw std::exception(); }
while(low <= high) {
mid = low + (high - low) / 2;
if(data[mid] == target) {
return 1;
} else if(data[mid] > target) {
high = mid - 1;
} else {
low = mid + 1;
}
}
return 0;
}
int main()
{
int num_elements = 6;
int data = { 5, 8, 10, 15, 26, 30 };
int target = { 5, 4, 12, 15, 35, 30 };
int expected = { 1, 0, 0, 1, 0, 1 };
for(int i=0; i < num_elements; ++i) {
try {
assert(expected[i] == binary_search(data, num_elements, target[i]));
std::cout << expected[i] << " returned for search on " << target[i] << 'n';
} catch(std::exception& e) {
std::cout << "Exception " << e.what() << 'n';
}
}
return 0;
}
c++ binary-search c++17
c++ binary-search c++17
edited May 25 at 18:51
200_success
136k21 gold badges175 silver badges445 bronze badges
136k21 gold badges175 silver badges445 bronze badges
asked May 25 at 14:41
greggreg
5643 silver badges11 bronze badges
5643 silver badges11 bronze badges
4
$begingroup$
That depends. What are you optimizing for? Runtime? CPU cycles? Memory usage? Minimal (or maximal) chance of attracting the attention of demonic entities from the 12th dimension? ???
$endgroup$
– Bob Jarvis
May 26 at 13:29
1
$begingroup$
I want to optimize for runtime, great point I should call this out more explicitly in future posts... well if those entities produce this stardewvalleywiki.com/Void_Essence. Yes.Yes I do want to attract them.
$endgroup$
– greg
May 26 at 16:33
1
$begingroup$
You could optimize it by using a standard algorithm:std::lower_bound()
$endgroup$
– Martin York
May 30 at 19:33
add a comment
|
4
$begingroup$
That depends. What are you optimizing for? Runtime? CPU cycles? Memory usage? Minimal (or maximal) chance of attracting the attention of demonic entities from the 12th dimension? ???
$endgroup$
– Bob Jarvis
May 26 at 13:29
1
$begingroup$
I want to optimize for runtime, great point I should call this out more explicitly in future posts... well if those entities produce this stardewvalleywiki.com/Void_Essence. Yes.Yes I do want to attract them.
$endgroup$
– greg
May 26 at 16:33
1
$begingroup$
You could optimize it by using a standard algorithm:std::lower_bound()
$endgroup$
– Martin York
May 30 at 19:33
4
4
$begingroup$
That depends. What are you optimizing for? Runtime? CPU cycles? Memory usage? Minimal (or maximal) chance of attracting the attention of demonic entities from the 12th dimension? ???
$endgroup$
– Bob Jarvis
May 26 at 13:29
$begingroup$
That depends. What are you optimizing for? Runtime? CPU cycles? Memory usage? Minimal (or maximal) chance of attracting the attention of demonic entities from the 12th dimension? ???
$endgroup$
– Bob Jarvis
May 26 at 13:29
1
1
$begingroup$
I want to optimize for runtime, great point I should call this out more explicitly in future posts... well if those entities produce this stardewvalleywiki.com/Void_Essence. Yes.Yes I do want to attract them.
$endgroup$
– greg
May 26 at 16:33
$begingroup$
I want to optimize for runtime, great point I should call this out more explicitly in future posts... well if those entities produce this stardewvalleywiki.com/Void_Essence. Yes.Yes I do want to attract them.
$endgroup$
– greg
May 26 at 16:33
1
1
$begingroup$
You could optimize it by using a standard algorithm:
std::lower_bound()
$endgroup$
– Martin York
May 30 at 19:33
$begingroup$
You could optimize it by using a standard algorithm:
std::lower_bound()
$endgroup$
– Martin York
May 30 at 19:33
add a comment
|
3 Answers
3
active
oldest
votes
$begingroup$
An idiomatic approach
to implement this instead of basic arrays and raw pointers
is to use iterators.
Returning
bool
is dubious. The situation where I only want to know if the element is present or not is very rare. Typically I want to know where exactly the element is (or, if absent, where it should be inserted to keep the collection sorted). Your function does compute this information, but immediately throws it away. Return an iterator.
All that said, consider the signature
template<typename It, typename T>
It binary_search(It first, It last, const T& target)
It is now suspiciously similar to the standard library's std::lower_bound. Follow the link for further insight and inspiration.
$endgroup$
$begingroup$
Very very similar, now I pretty much have an implementation just as the same asbinary_find
from thestd::lower_bound
docs you linked.
$endgroup$
– greg
May 25 at 17:58
$begingroup$
Also forbinary_find
from thestd::lower_bound
docs, is theCompare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to mywhile(low <= high)
?
$endgroup$
– greg
May 25 at 18:14
1
$begingroup$
@greg By default,std::lower_bound
and its companions useoperator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overloadoperator<
).
$endgroup$
– Kyle
May 26 at 1:13
2
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Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
3
$begingroup$
@greg lower bound returns the first element that is greater thantarget
; your algorithm searches for an exact match.
$endgroup$
– Rakete1111
May 26 at 13:33
|
show 1 more comment
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Considering you are using the same numbers as their example, I assume you're already aware of the binary search algorithm.
Regarding coding style I prefer a space between flow control statements and the parenthesis but that is purely subjective.
Don't compare to
nullptr
. Doif (!data)
instead.IMO Not much use in printing out
what()
if you don't provide (meaningful) messages along with your exception.
Could also specialize it.
e.g.:std::invalid_argument("no input provided")
.Could use brace initialization if you want to use more modern C++ features (nitpick:
mid
is not initialized).Why didn't you use
vector
? It's pretty much a drop-in replacment. You could then also use the range for loop.return 0
is implicit inmain
.
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$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initializationint data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializingmid
to 0, any negative implication to not initializing it? To optimize I will switch tovector
I had no strong reason behind using an array.
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– greg
May 25 at 18:04
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How should he avoid leavingmid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term.std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.
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– Deduplicator
May 25 at 19:51
1
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Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
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– glaba
May 26 at 6:10
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@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
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@glabaif(!data)
is equivalent toif (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.
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– ComFreek
May 26 at 12:24
|
show 2 more comments
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In the if/else
statement, I would put the most frequently true conditions at the top to reduce the amount of condition checking. Is it really more common for data[mid]
to equal target
than for it to be greater than or less than it? I doubt it, so I'd reorder the blocks to something like:
if (data[mid] > target) {
high = mid - 1;
} else if(data[mid] < target) {
low = mid + 1;
} else {
return true;
}
You could also reduce hard coding by replacing num_elements
with std::size(data)
.
Returning true
or false
is more readable than returning 1
or 0
. It expresses the function's purpose more clearly and avoids confusion.
Finally, replacing the division by 2 with a bit shift might not help but it's worth testing if this is performance-critical:
mid = low + ((high - low) >> 1); // ">> 1" is "/ 2"
EDIT: On Clang, bit shifting actually does help (GCC gives the optimization either way), but you can get the same benefit by appending a u
to the 2
, which is more readable anyway. 2u
is unsigned, so it causes (high - low)
to also be cast to unsigned, which tells Clang that it's never negative (which GCC already deduced from your while
condition) and that a bit shift is therefore safe to do on it. You can also simplify the arithmetic a little since you're just calculating an average. These two tweaks reduce the assembly for this line to just 2 instructions (down from 7 on Clang or 4 on GCC):
mid = (high + low) / 2u;
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3
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I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
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– L. F.
May 26 at 3:20
1
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@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
1
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I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
3
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending au
to the2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.
$endgroup$
– Gumby The Green
May 26 at 10:38
1
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
|
show 7 more comments
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
An idiomatic approach
to implement this instead of basic arrays and raw pointers
is to use iterators.
Returning
bool
is dubious. The situation where I only want to know if the element is present or not is very rare. Typically I want to know where exactly the element is (or, if absent, where it should be inserted to keep the collection sorted). Your function does compute this information, but immediately throws it away. Return an iterator.
All that said, consider the signature
template<typename It, typename T>
It binary_search(It first, It last, const T& target)
It is now suspiciously similar to the standard library's std::lower_bound. Follow the link for further insight and inspiration.
$endgroup$
$begingroup$
Very very similar, now I pretty much have an implementation just as the same asbinary_find
from thestd::lower_bound
docs you linked.
$endgroup$
– greg
May 25 at 17:58
$begingroup$
Also forbinary_find
from thestd::lower_bound
docs, is theCompare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to mywhile(low <= high)
?
$endgroup$
– greg
May 25 at 18:14
1
$begingroup$
@greg By default,std::lower_bound
and its companions useoperator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overloadoperator<
).
$endgroup$
– Kyle
May 26 at 1:13
2
$begingroup$
Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
3
$begingroup$
@greg lower bound returns the first element that is greater thantarget
; your algorithm searches for an exact match.
$endgroup$
– Rakete1111
May 26 at 13:33
|
show 1 more comment
$begingroup$
An idiomatic approach
to implement this instead of basic arrays and raw pointers
is to use iterators.
Returning
bool
is dubious. The situation where I only want to know if the element is present or not is very rare. Typically I want to know where exactly the element is (or, if absent, where it should be inserted to keep the collection sorted). Your function does compute this information, but immediately throws it away. Return an iterator.
All that said, consider the signature
template<typename It, typename T>
It binary_search(It first, It last, const T& target)
It is now suspiciously similar to the standard library's std::lower_bound. Follow the link for further insight and inspiration.
$endgroup$
$begingroup$
Very very similar, now I pretty much have an implementation just as the same asbinary_find
from thestd::lower_bound
docs you linked.
$endgroup$
– greg
May 25 at 17:58
$begingroup$
Also forbinary_find
from thestd::lower_bound
docs, is theCompare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to mywhile(low <= high)
?
$endgroup$
– greg
May 25 at 18:14
1
$begingroup$
@greg By default,std::lower_bound
and its companions useoperator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overloadoperator<
).
$endgroup$
– Kyle
May 26 at 1:13
2
$begingroup$
Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
3
$begingroup$
@greg lower bound returns the first element that is greater thantarget
; your algorithm searches for an exact match.
$endgroup$
– Rakete1111
May 26 at 13:33
|
show 1 more comment
$begingroup$
An idiomatic approach
to implement this instead of basic arrays and raw pointers
is to use iterators.
Returning
bool
is dubious. The situation where I only want to know if the element is present or not is very rare. Typically I want to know where exactly the element is (or, if absent, where it should be inserted to keep the collection sorted). Your function does compute this information, but immediately throws it away. Return an iterator.
All that said, consider the signature
template<typename It, typename T>
It binary_search(It first, It last, const T& target)
It is now suspiciously similar to the standard library's std::lower_bound. Follow the link for further insight and inspiration.
$endgroup$
An idiomatic approach
to implement this instead of basic arrays and raw pointers
is to use iterators.
Returning
bool
is dubious. The situation where I only want to know if the element is present or not is very rare. Typically I want to know where exactly the element is (or, if absent, where it should be inserted to keep the collection sorted). Your function does compute this information, but immediately throws it away. Return an iterator.
All that said, consider the signature
template<typename It, typename T>
It binary_search(It first, It last, const T& target)
It is now suspiciously similar to the standard library's std::lower_bound. Follow the link for further insight and inspiration.
edited May 25 at 19:04
Deduplicator
13.4k20 silver badges55 bronze badges
13.4k20 silver badges55 bronze badges
answered May 25 at 16:34
vnpvnp
43.3k2 gold badges36 silver badges110 bronze badges
43.3k2 gold badges36 silver badges110 bronze badges
$begingroup$
Very very similar, now I pretty much have an implementation just as the same asbinary_find
from thestd::lower_bound
docs you linked.
$endgroup$
– greg
May 25 at 17:58
$begingroup$
Also forbinary_find
from thestd::lower_bound
docs, is theCompare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to mywhile(low <= high)
?
$endgroup$
– greg
May 25 at 18:14
1
$begingroup$
@greg By default,std::lower_bound
and its companions useoperator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overloadoperator<
).
$endgroup$
– Kyle
May 26 at 1:13
2
$begingroup$
Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
3
$begingroup$
@greg lower bound returns the first element that is greater thantarget
; your algorithm searches for an exact match.
$endgroup$
– Rakete1111
May 26 at 13:33
|
show 1 more comment
$begingroup$
Very very similar, now I pretty much have an implementation just as the same asbinary_find
from thestd::lower_bound
docs you linked.
$endgroup$
– greg
May 25 at 17:58
$begingroup$
Also forbinary_find
from thestd::lower_bound
docs, is theCompare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to mywhile(low <= high)
?
$endgroup$
– greg
May 25 at 18:14
1
$begingroup$
@greg By default,std::lower_bound
and its companions useoperator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overloadoperator<
).
$endgroup$
– Kyle
May 26 at 1:13
2
$begingroup$
Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
3
$begingroup$
@greg lower bound returns the first element that is greater thantarget
; your algorithm searches for an exact match.
$endgroup$
– Rakete1111
May 26 at 13:33
$begingroup$
Very very similar, now I pretty much have an implementation just as the same as
binary_find
from the std::lower_bound
docs you linked.$endgroup$
– greg
May 25 at 17:58
$begingroup$
Very very similar, now I pretty much have an implementation just as the same as
binary_find
from the std::lower_bound
docs you linked.$endgroup$
– greg
May 25 at 17:58
$begingroup$
Also for
binary_find
from the std::lower_bound
docs, is the Compare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to my while(low <= high)
?$endgroup$
– greg
May 25 at 18:14
$begingroup$
Also for
binary_find
from the std::lower_bound
docs, is the Compare
template even needed, I suspected it may not be, removed it in my implementation and the code appears to run the same as expected? Is this compare equivalent to my while(low <= high)
?$endgroup$
– greg
May 25 at 18:14
1
1
$begingroup$
@greg By default,
std::lower_bound
and its companions use operator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overload operator<
).$endgroup$
– Kyle
May 26 at 1:13
$begingroup$
@greg By default,
std::lower_bound
and its companions use operator<
to do comparisons. The compare template allows the caller to change the comparison function (for example if the data you're searching doesn't overload operator<
).$endgroup$
– Kyle
May 26 at 1:13
2
2
$begingroup$
Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
$begingroup$
Isn't OP's algorithm a std::binary_search? I don't see this is a lower bound.
$endgroup$
– Rakete1111
May 26 at 6:28
3
3
$begingroup$
@greg lower bound returns the first element that is greater than
target
; your algorithm searches for an exact match.$endgroup$
– Rakete1111
May 26 at 13:33
$begingroup$
@greg lower bound returns the first element that is greater than
target
; your algorithm searches for an exact match.$endgroup$
– Rakete1111
May 26 at 13:33
|
show 1 more comment
$begingroup$
Considering you are using the same numbers as their example, I assume you're already aware of the binary search algorithm.
Regarding coding style I prefer a space between flow control statements and the parenthesis but that is purely subjective.
Don't compare to
nullptr
. Doif (!data)
instead.IMO Not much use in printing out
what()
if you don't provide (meaningful) messages along with your exception.
Could also specialize it.
e.g.:std::invalid_argument("no input provided")
.Could use brace initialization if you want to use more modern C++ features (nitpick:
mid
is not initialized).Why didn't you use
vector
? It's pretty much a drop-in replacment. You could then also use the range for loop.return 0
is implicit inmain
.
$endgroup$
$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initializationint data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializingmid
to 0, any negative implication to not initializing it? To optimize I will switch tovector
I had no strong reason behind using an array.
$endgroup$
– greg
May 25 at 18:04
$begingroup$
How should he avoid leavingmid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term.std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.
$endgroup$
– Deduplicator
May 25 at 19:51
1
$begingroup$
Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
$endgroup$
– glaba
May 26 at 6:10
$begingroup$
@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
$begingroup$
@glabaif(!data)
is equivalent toif (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.
$endgroup$
– ComFreek
May 26 at 12:24
|
show 2 more comments
$begingroup$
Considering you are using the same numbers as their example, I assume you're already aware of the binary search algorithm.
Regarding coding style I prefer a space between flow control statements and the parenthesis but that is purely subjective.
Don't compare to
nullptr
. Doif (!data)
instead.IMO Not much use in printing out
what()
if you don't provide (meaningful) messages along with your exception.
Could also specialize it.
e.g.:std::invalid_argument("no input provided")
.Could use brace initialization if you want to use more modern C++ features (nitpick:
mid
is not initialized).Why didn't you use
vector
? It's pretty much a drop-in replacment. You could then also use the range for loop.return 0
is implicit inmain
.
$endgroup$
$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initializationint data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializingmid
to 0, any negative implication to not initializing it? To optimize I will switch tovector
I had no strong reason behind using an array.
$endgroup$
– greg
May 25 at 18:04
$begingroup$
How should he avoid leavingmid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term.std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.
$endgroup$
– Deduplicator
May 25 at 19:51
1
$begingroup$
Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
$endgroup$
– glaba
May 26 at 6:10
$begingroup$
@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
$begingroup$
@glabaif(!data)
is equivalent toif (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.
$endgroup$
– ComFreek
May 26 at 12:24
|
show 2 more comments
$begingroup$
Considering you are using the same numbers as their example, I assume you're already aware of the binary search algorithm.
Regarding coding style I prefer a space between flow control statements and the parenthesis but that is purely subjective.
Don't compare to
nullptr
. Doif (!data)
instead.IMO Not much use in printing out
what()
if you don't provide (meaningful) messages along with your exception.
Could also specialize it.
e.g.:std::invalid_argument("no input provided")
.Could use brace initialization if you want to use more modern C++ features (nitpick:
mid
is not initialized).Why didn't you use
vector
? It's pretty much a drop-in replacment. You could then also use the range for loop.return 0
is implicit inmain
.
$endgroup$
Considering you are using the same numbers as their example, I assume you're already aware of the binary search algorithm.
Regarding coding style I prefer a space between flow control statements and the parenthesis but that is purely subjective.
Don't compare to
nullptr
. Doif (!data)
instead.IMO Not much use in printing out
what()
if you don't provide (meaningful) messages along with your exception.
Could also specialize it.
e.g.:std::invalid_argument("no input provided")
.Could use brace initialization if you want to use more modern C++ features (nitpick:
mid
is not initialized).Why didn't you use
vector
? It's pretty much a drop-in replacment. You could then also use the range for loop.return 0
is implicit inmain
.
answered May 25 at 16:27
yuriyuri
4,1173 gold badges12 silver badges38 bronze badges
4,1173 gold badges12 silver badges38 bronze badges
$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initializationint data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializingmid
to 0, any negative implication to not initializing it? To optimize I will switch tovector
I had no strong reason behind using an array.
$endgroup$
– greg
May 25 at 18:04
$begingroup$
How should he avoid leavingmid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term.std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.
$endgroup$
– Deduplicator
May 25 at 19:51
1
$begingroup$
Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
$endgroup$
– glaba
May 26 at 6:10
$begingroup$
@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
$begingroup$
@glabaif(!data)
is equivalent toif (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.
$endgroup$
– ComFreek
May 26 at 12:24
|
show 2 more comments
$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initializationint data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializingmid
to 0, any negative implication to not initializing it? To optimize I will switch tovector
I had no strong reason behind using an array.
$endgroup$
– greg
May 25 at 18:04
$begingroup$
How should he avoid leavingmid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term.std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.
$endgroup$
– Deduplicator
May 25 at 19:51
1
$begingroup$
Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
$endgroup$
– glaba
May 26 at 6:10
$begingroup$
@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
$begingroup$
@glabaif(!data)
is equivalent toif (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.
$endgroup$
– ComFreek
May 26 at 12:24
$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initialization
int data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializing mid
to 0, any negative implication to not initializing it? To optimize I will switch to vector
I had no strong reason behind using an array.$endgroup$
– greg
May 25 at 18:04
$begingroup$
Is brace initialization preferred and why? Is this not an example of brace initialization
int data = { 5, 8, 10, 15, 26, 30 };
? I debated on initializing mid
to 0, any negative implication to not initializing it? To optimize I will switch to vector
I had no strong reason behind using an array.$endgroup$
– greg
May 25 at 18:04
$begingroup$
How should he avoid leaving
mid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term. std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.$endgroup$
– Deduplicator
May 25 at 19:51
$begingroup$
How should he avoid leaving
mid
uninitialized on declaration? A bit more meat please. Brace-initialization? Whatever… and it's the wrong term. std::vector
where a raw array works? No, even if the compiler could in theory optimize it all away. Also, it is perfectly for-range compatible.$endgroup$
– Deduplicator
May 25 at 19:51
1
1
$begingroup$
Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
$endgroup$
– glaba
May 26 at 6:10
$begingroup$
Technically, nullptr does not necessarily have to be equal to 0, it is OS specific. So, I don't know if it's a good idea to use !data instead of comparing to nullptr
$endgroup$
– glaba
May 26 at 6:10
$begingroup$
@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
$begingroup$
@glaba Interesting, can you provide examples where that is the case?
$endgroup$
– yuri
May 26 at 6:31
$begingroup$
@glaba
if(!data)
is equivalent to if (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.$endgroup$
– ComFreek
May 26 at 12:24
$begingroup$
@glaba
if(!data)
is equivalent to if (data == nullptr)
, see Can I use if (pointer) instead of if (pointer != NULL)?.$endgroup$
– ComFreek
May 26 at 12:24
|
show 2 more comments
$begingroup$
In the if/else
statement, I would put the most frequently true conditions at the top to reduce the amount of condition checking. Is it really more common for data[mid]
to equal target
than for it to be greater than or less than it? I doubt it, so I'd reorder the blocks to something like:
if (data[mid] > target) {
high = mid - 1;
} else if(data[mid] < target) {
low = mid + 1;
} else {
return true;
}
You could also reduce hard coding by replacing num_elements
with std::size(data)
.
Returning true
or false
is more readable than returning 1
or 0
. It expresses the function's purpose more clearly and avoids confusion.
Finally, replacing the division by 2 with a bit shift might not help but it's worth testing if this is performance-critical:
mid = low + ((high - low) >> 1); // ">> 1" is "/ 2"
EDIT: On Clang, bit shifting actually does help (GCC gives the optimization either way), but you can get the same benefit by appending a u
to the 2
, which is more readable anyway. 2u
is unsigned, so it causes (high - low)
to also be cast to unsigned, which tells Clang that it's never negative (which GCC already deduced from your while
condition) and that a bit shift is therefore safe to do on it. You can also simplify the arithmetic a little since you're just calculating an average. These two tweaks reduce the assembly for this line to just 2 instructions (down from 7 on Clang or 4 on GCC):
mid = (high + low) / 2u;
$endgroup$
3
$begingroup$
I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
$endgroup$
– L. F.
May 26 at 3:20
1
$begingroup$
@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
1
$begingroup$
I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
3
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending au
to the2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.
$endgroup$
– Gumby The Green
May 26 at 10:38
1
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
|
show 7 more comments
$begingroup$
In the if/else
statement, I would put the most frequently true conditions at the top to reduce the amount of condition checking. Is it really more common for data[mid]
to equal target
than for it to be greater than or less than it? I doubt it, so I'd reorder the blocks to something like:
if (data[mid] > target) {
high = mid - 1;
} else if(data[mid] < target) {
low = mid + 1;
} else {
return true;
}
You could also reduce hard coding by replacing num_elements
with std::size(data)
.
Returning true
or false
is more readable than returning 1
or 0
. It expresses the function's purpose more clearly and avoids confusion.
Finally, replacing the division by 2 with a bit shift might not help but it's worth testing if this is performance-critical:
mid = low + ((high - low) >> 1); // ">> 1" is "/ 2"
EDIT: On Clang, bit shifting actually does help (GCC gives the optimization either way), but you can get the same benefit by appending a u
to the 2
, which is more readable anyway. 2u
is unsigned, so it causes (high - low)
to also be cast to unsigned, which tells Clang that it's never negative (which GCC already deduced from your while
condition) and that a bit shift is therefore safe to do on it. You can also simplify the arithmetic a little since you're just calculating an average. These two tweaks reduce the assembly for this line to just 2 instructions (down from 7 on Clang or 4 on GCC):
mid = (high + low) / 2u;
$endgroup$
3
$begingroup$
I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
$endgroup$
– L. F.
May 26 at 3:20
1
$begingroup$
@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
1
$begingroup$
I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
3
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending au
to the2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.
$endgroup$
– Gumby The Green
May 26 at 10:38
1
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
|
show 7 more comments
$begingroup$
In the if/else
statement, I would put the most frequently true conditions at the top to reduce the amount of condition checking. Is it really more common for data[mid]
to equal target
than for it to be greater than or less than it? I doubt it, so I'd reorder the blocks to something like:
if (data[mid] > target) {
high = mid - 1;
} else if(data[mid] < target) {
low = mid + 1;
} else {
return true;
}
You could also reduce hard coding by replacing num_elements
with std::size(data)
.
Returning true
or false
is more readable than returning 1
or 0
. It expresses the function's purpose more clearly and avoids confusion.
Finally, replacing the division by 2 with a bit shift might not help but it's worth testing if this is performance-critical:
mid = low + ((high - low) >> 1); // ">> 1" is "/ 2"
EDIT: On Clang, bit shifting actually does help (GCC gives the optimization either way), but you can get the same benefit by appending a u
to the 2
, which is more readable anyway. 2u
is unsigned, so it causes (high - low)
to also be cast to unsigned, which tells Clang that it's never negative (which GCC already deduced from your while
condition) and that a bit shift is therefore safe to do on it. You can also simplify the arithmetic a little since you're just calculating an average. These two tweaks reduce the assembly for this line to just 2 instructions (down from 7 on Clang or 4 on GCC):
mid = (high + low) / 2u;
$endgroup$
In the if/else
statement, I would put the most frequently true conditions at the top to reduce the amount of condition checking. Is it really more common for data[mid]
to equal target
than for it to be greater than or less than it? I doubt it, so I'd reorder the blocks to something like:
if (data[mid] > target) {
high = mid - 1;
} else if(data[mid] < target) {
low = mid + 1;
} else {
return true;
}
You could also reduce hard coding by replacing num_elements
with std::size(data)
.
Returning true
or false
is more readable than returning 1
or 0
. It expresses the function's purpose more clearly and avoids confusion.
Finally, replacing the division by 2 with a bit shift might not help but it's worth testing if this is performance-critical:
mid = low + ((high - low) >> 1); // ">> 1" is "/ 2"
EDIT: On Clang, bit shifting actually does help (GCC gives the optimization either way), but you can get the same benefit by appending a u
to the 2
, which is more readable anyway. 2u
is unsigned, so it causes (high - low)
to also be cast to unsigned, which tells Clang that it's never negative (which GCC already deduced from your while
condition) and that a bit shift is therefore safe to do on it. You can also simplify the arithmetic a little since you're just calculating an average. These two tweaks reduce the assembly for this line to just 2 instructions (down from 7 on Clang or 4 on GCC):
mid = (high + low) / 2u;
edited May 26 at 11:04
answered May 26 at 3:17
Gumby The GreenGumby The Green
413 bronze badges
413 bronze badges
3
$begingroup$
I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
$endgroup$
– L. F.
May 26 at 3:20
1
$begingroup$
@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
1
$begingroup$
I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
3
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending au
to the2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.
$endgroup$
– Gumby The Green
May 26 at 10:38
1
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
|
show 7 more comments
3
$begingroup$
I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
$endgroup$
– L. F.
May 26 at 3:20
1
$begingroup$
@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
1
$begingroup$
I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
3
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending au
to the2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.
$endgroup$
– Gumby The Green
May 26 at 10:38
1
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
3
3
$begingroup$
I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
$endgroup$
– L. F.
May 26 at 3:20
$begingroup$
I’m afraid I have to differ on bit shifting instead of division. This is not necessarily faster, and it reduces readability significantly. See stackoverflow.com/q/6357038/9716597.
$endgroup$
– L. F.
May 26 at 3:20
1
1
$begingroup$
@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
$begingroup$
@L.F., I just de-emphasized that part and added a comment to help the readability of the bit shift. It very well might not help but it's easy enough to test. If this is performance critical, which I assume it is (why use a binary search otherwise?), it's worth testing, IMO, since the division is happening in a loop within a loop.
$endgroup$
– Gumby The Green
May 26 at 4:10
1
1
$begingroup$
I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
$begingroup$
I will eat my hat if you put the division by 2 into godbolt.org and don't get exactly the same assembly as a bit shift with -O2.
$endgroup$
– Yet Another User
May 26 at 6:12
3
3
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending a
u
to the 2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.$endgroup$
– Gumby The Green
May 26 at 10:38
$begingroup$
@CarstenS, in this case, the dev has info that the compiler might not - that the dividend is always non-negative - so communicating that to the compiler somehow can help it optimize. It looks like simply appending a
u
to the 2
in the OP's code also works, so that's probably the most readable way to do it. I'll add it to the answer.$endgroup$
– Gumby The Green
May 26 at 10:38
1
1
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
$begingroup$
Note that the expression (high + low) may overflow.
$endgroup$
– Carsten S
May 26 at 13:26
|
show 7 more comments
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4
$begingroup$
That depends. What are you optimizing for? Runtime? CPU cycles? Memory usage? Minimal (or maximal) chance of attracting the attention of demonic entities from the 12th dimension? ???
$endgroup$
– Bob Jarvis
May 26 at 13:29
1
$begingroup$
I want to optimize for runtime, great point I should call this out more explicitly in future posts... well if those entities produce this stardewvalleywiki.com/Void_Essence. Yes.Yes I do want to attract them.
$endgroup$
– greg
May 26 at 16:33
1
$begingroup$
You could optimize it by using a standard algorithm:
std::lower_bound()
$endgroup$
– Martin York
May 30 at 19:33