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Showing posts from October 7, 2019

How can I get through very long and very dry, but also very useful technical documents when learning a new...

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7 0 $begingroup$ Vulkan is a very useful API for rendering projects, and I would like to learn how to use it as it opens up new possibilities for doing some rendering tricks much more efficiently than in OpenGl. I am having significant trouble learning it, however. It is a very complex API with many essential details. These details, while useful, are not interesting enough in and of themself to reliably hold my attention for long periods, even if I put in significant effort. I find when I go through the written tutorials that I get very distracted by almost anything. For example, when I was reading about its mechanism for selecting a GPU in a multi-GPU system instead of focusing on the syntax that I want to learn, I ended up thinking about all the implications of such a selection existing, compared to the fact