Are Warlocks Arcane or Divine?
$begingroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
$endgroup$
add a comment |
$begingroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
$endgroup$
2
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
yesterday
1
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
yesterday
add a comment |
$begingroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
$endgroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
dnd-5e magic warlock
edited 21 hours ago
Eternallord66
asked yesterday
Eternallord66Eternallord66
971630
971630
2
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
yesterday
1
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
yesterday
add a comment |
2
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
yesterday
1
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
yesterday
2
2
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
yesterday
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
yesterday
1
1
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
yesterday
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
yesterday
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
add a comment |
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
1
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
add a comment |
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2 Answers
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2 Answers
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$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
add a comment |
$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
add a comment |
$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
edited 19 hours ago
answered yesterday
XiremaXirema
22.2k264129
22.2k264129
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
add a comment |
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
1
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
yesterday
3
3
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
yesterday
3
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
yesterday
add a comment |
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
1
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
add a comment |
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
1
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
add a comment |
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
edited yesterday
answered yesterday
David CoffronDavid Coffron
38.2k3133271
38.2k3133271
1
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
add a comment |
1
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
1
1
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
$begingroup$
Here is an interview with Jeremy Crawford where he describes, among other things, why warlocks are considered arcane casters and not divine casters even though they get their power through a patron.
$endgroup$
– Aaron Rotenberg
14 hours ago
add a comment |
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2
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
yesterday
1
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
yesterday