Is there an wasy way to program in Tikz something like the one in the image?












7















enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



begin{scope}[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$3$};
end{scope}
begin{scope}[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$4$};
coordinate (1c) at (280:0.7cm);
end{scope}


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question























  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    yesterday











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    yesterday
















7















enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



begin{scope}[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$3$};
end{scope}
begin{scope}[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$4$};
coordinate (1c) at (280:0.7cm);
end{scope}


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question























  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    yesterday











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    yesterday














7












7








7


0






enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



begin{scope}[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$3$};
end{scope}
begin{scope}[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$4$};
coordinate (1c) at (280:0.7cm);
end{scope}


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question














enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



begin{scope}[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$3$};
end{scope}
begin{scope}[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) {};
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) {};
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) {scriptsize$4$};
coordinate (1c) at (280:0.7cm);
end{scope}


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.







tikz-pgf diagrams tikz-styles tikz-arrows






share|improve this question













share|improve this question











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asked yesterday









Alessandro MininnoAlessandro Mininno

854




854













  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    yesterday











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    yesterday



















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    yesterday











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    yesterday

















This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

– Raven
yesterday





This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

– Raven
yesterday













Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

– marmot
yesterday





Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

– marmot
yesterday










2 Answers
2






active

oldest

votes


















6














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]{standalone}
usetikzlibrary{decorations.pathreplacing,calc,shapes.geometric}
tikzstyle{with arrows}=[
postaction={decorate,
decoration={show path construction,
lineto code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
},
closepath code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
}
}
}
]
begin{document}
begin{tikzpicture}
draw[with arrows] (0,0) -- (1,1) node[scale=2]{.} -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) {1};
end{tikzpicture}
end{document}



enter image description here






share|improve this answer


























  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    13 hours ago



















10














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using {int(mod(33-Y-X,5)+1)} to match your prescription.



documentclass[tikz,border=3.14mm]{standalone}
usetikzlibrary{shapes.geometric,calc}
newcounter{hexi}
begin{document}
begin{tikzpicture}[pics/hexi/.style={code={stepcounter{hexi}
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervalue{hexi}) {#1};
foreach Corner in {1,...,6}
{ifoddCorner
draw[fill=black] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
fi}
}},bullet/.style={circle,fill,inner sep=0.5pt}]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in {1,...,6} {
foreach Y [evaluate=Y as Z using {int(mod(33-Y-X,5)+1)}] in {1,...,4} { ifoddX
({X*(1+cos(60))},{Y*(2*sin(60))})
else
({X*(1+cos(60))},{Y*(2*sin(60))-sin(60)})
fi pic{hexi=Z}}};
% draw the blue arrows
foreach X in {7,9,10,11,14}
{foreach Y [remember=Y as LastY (initially 6)]in {1,...,6}
{draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);}}
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-16.center) node[bullet]{} -- cycle;
end{tikzpicture}
end{document}


enter image description here






share|improve this answer



















  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    yesterday













  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    yesterday











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    13 hours ago











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    7 hours ago











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









6














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]{standalone}
usetikzlibrary{decorations.pathreplacing,calc,shapes.geometric}
tikzstyle{with arrows}=[
postaction={decorate,
decoration={show path construction,
lineto code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
},
closepath code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
}
}
}
]
begin{document}
begin{tikzpicture}
draw[with arrows] (0,0) -- (1,1) node[scale=2]{.} -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) {1};
end{tikzpicture}
end{document}



enter image description here






share|improve this answer


























  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    13 hours ago
















6














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]{standalone}
usetikzlibrary{decorations.pathreplacing,calc,shapes.geometric}
tikzstyle{with arrows}=[
postaction={decorate,
decoration={show path construction,
lineto code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
},
closepath code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
}
}
}
]
begin{document}
begin{tikzpicture}
draw[with arrows] (0,0) -- (1,1) node[scale=2]{.} -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) {1};
end{tikzpicture}
end{document}



enter image description here






share|improve this answer


























  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    13 hours ago














6












6








6







Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]{standalone}
usetikzlibrary{decorations.pathreplacing,calc,shapes.geometric}
tikzstyle{with arrows}=[
postaction={decorate,
decoration={show path construction,
lineto code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
},
closepath code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
}
}
}
]
begin{document}
begin{tikzpicture}
draw[with arrows] (0,0) -- (1,1) node[scale=2]{.} -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) {1};
end{tikzpicture}
end{document}



enter image description here






share|improve this answer















Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]{standalone}
usetikzlibrary{decorations.pathreplacing,calc,shapes.geometric}
tikzstyle{with arrows}=[
postaction={decorate,
decoration={show path construction,
lineto code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
},
closepath code={
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
}
}
}
]
begin{document}
begin{tikzpicture}
draw[with arrows] (0,0) -- (1,1) node[scale=2]{.} -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) {1};
end{tikzpicture}
end{document}



enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited 23 hours ago

























answered yesterday









KpymKpym

17.1k24090




17.1k24090













  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    13 hours ago



















  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    13 hours ago

















I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

– Alessandro Mininno
13 hours ago





I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

– Alessandro Mininno
13 hours ago











10














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using {int(mod(33-Y-X,5)+1)} to match your prescription.



documentclass[tikz,border=3.14mm]{standalone}
usetikzlibrary{shapes.geometric,calc}
newcounter{hexi}
begin{document}
begin{tikzpicture}[pics/hexi/.style={code={stepcounter{hexi}
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervalue{hexi}) {#1};
foreach Corner in {1,...,6}
{ifoddCorner
draw[fill=black] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
fi}
}},bullet/.style={circle,fill,inner sep=0.5pt}]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in {1,...,6} {
foreach Y [evaluate=Y as Z using {int(mod(33-Y-X,5)+1)}] in {1,...,4} { ifoddX
({X*(1+cos(60))},{Y*(2*sin(60))})
else
({X*(1+cos(60))},{Y*(2*sin(60))-sin(60)})
fi pic{hexi=Z}}};
% draw the blue arrows
foreach X in {7,9,10,11,14}
{foreach Y [remember=Y as LastY (initially 6)]in {1,...,6}
{draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);}}
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-16.center) node[bullet]{} -- cycle;
end{tikzpicture}
end{document}


enter image description here






share|improve this answer



















  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    yesterday













  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    yesterday











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    13 hours ago











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    7 hours ago
















10














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using {int(mod(33-Y-X,5)+1)} to match your prescription.



documentclass[tikz,border=3.14mm]{standalone}
usetikzlibrary{shapes.geometric,calc}
newcounter{hexi}
begin{document}
begin{tikzpicture}[pics/hexi/.style={code={stepcounter{hexi}
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervalue{hexi}) {#1};
foreach Corner in {1,...,6}
{ifoddCorner
draw[fill=black] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
fi}
}},bullet/.style={circle,fill,inner sep=0.5pt}]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in {1,...,6} {
foreach Y [evaluate=Y as Z using {int(mod(33-Y-X,5)+1)}] in {1,...,4} { ifoddX
({X*(1+cos(60))},{Y*(2*sin(60))})
else
({X*(1+cos(60))},{Y*(2*sin(60))-sin(60)})
fi pic{hexi=Z}}};
% draw the blue arrows
foreach X in {7,9,10,11,14}
{foreach Y [remember=Y as LastY (initially 6)]in {1,...,6}
{draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);}}
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-16.center) node[bullet]{} -- cycle;
end{tikzpicture}
end{document}


enter image description here






share|improve this answer



















  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    yesterday













  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    yesterday











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    13 hours ago











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    7 hours ago














10












10








10







It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using {int(mod(33-Y-X,5)+1)} to match your prescription.



documentclass[tikz,border=3.14mm]{standalone}
usetikzlibrary{shapes.geometric,calc}
newcounter{hexi}
begin{document}
begin{tikzpicture}[pics/hexi/.style={code={stepcounter{hexi}
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervalue{hexi}) {#1};
foreach Corner in {1,...,6}
{ifoddCorner
draw[fill=black] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
fi}
}},bullet/.style={circle,fill,inner sep=0.5pt}]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in {1,...,6} {
foreach Y [evaluate=Y as Z using {int(mod(33-Y-X,5)+1)}] in {1,...,4} { ifoddX
({X*(1+cos(60))},{Y*(2*sin(60))})
else
({X*(1+cos(60))},{Y*(2*sin(60))-sin(60)})
fi pic{hexi=Z}}};
% draw the blue arrows
foreach X in {7,9,10,11,14}
{foreach Y [remember=Y as LastY (initially 6)]in {1,...,6}
{draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);}}
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-16.center) node[bullet]{} -- cycle;
end{tikzpicture}
end{document}


enter image description here






share|improve this answer













It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using {int(mod(33-Y-X,5)+1)} to match your prescription.



documentclass[tikz,border=3.14mm]{standalone}
usetikzlibrary{shapes.geometric,calc}
newcounter{hexi}
begin{document}
begin{tikzpicture}[pics/hexi/.style={code={stepcounter{hexi}
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervalue{hexi}) {#1};
foreach Corner in {1,...,6}
{ifoddCorner
draw[fill=black] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervalue{hexi}.corner Corner) circle[radius=1.5pt];
fi}
}},bullet/.style={circle,fill,inner sep=0.5pt}]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in {1,...,6} {
foreach Y [evaluate=Y as Z using {int(mod(33-Y-X,5)+1)}] in {1,...,4} { ifoddX
({X*(1+cos(60))},{Y*(2*sin(60))})
else
({X*(1+cos(60))},{Y*(2*sin(60))-sin(60)})
fi pic{hexi=Z}}};
% draw the blue arrows
foreach X in {7,9,10,11,14}
{foreach Y [remember=Y as LastY (initially 6)]in {1,...,6}
{draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);}}
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]{}
-- ([yshift=-0.3cm]hexi-16.center) node[bullet]{} -- cycle;
end{tikzpicture}
end{document}


enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday









marmotmarmot

112k5141267




112k5141267








  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    yesterday













  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    yesterday











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    13 hours ago











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    7 hours ago














  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    yesterday













  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    yesterday











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    13 hours ago











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    7 hours ago








2




2





You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

– Steven B. Segletes
yesterday







You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

– Steven B. Segletes
yesterday















@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

– marmot
yesterday





@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

– marmot
yesterday













Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

– Alessandro Mininno
13 hours ago





Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

– Alessandro Mininno
13 hours ago













@AlessandroMininno It would have been really helpful if you had specified that in the question.

– marmot
7 hours ago





@AlessandroMininno It would have been really helpful if you had specified that in the question.

– marmot
7 hours ago


















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