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Is there an wasy way to program in Tikz something like the one in the image?



Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraDrawing hexagonsIs there something like providetikzstyle similar to providecommand?Increase the thickness of node border in TikZHow to define the default vertical distance between nodes?To wrap the external lines so that it can touch the perimeterHow to draw points in TikZ?TikZ: Drawing an arc from an intersection to an intersectionRelative transparency in TikZ?Line up nested tikz enviroments or how to get rid of themMarking a point on parabola (like ellipse)Is there an efficient way to edit the following UML










7















enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question






















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    Mar 25 at 17:42











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    Mar 25 at 17:55















7















enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question






















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    Mar 25 at 17:42











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    Mar 25 at 17:55













7












7








7


1






enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.










share|improve this question














enter image description here



I am able of doing the hexagons and the rectangle, as well as all the nodes and so on. My problem is if there is an easy way to draw the blue arrows of the image, knowing that I have given to tikzpicture the coordinate of each hexagon.



beginscope[xshift=-1.5cm,yshift=7.83cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$3$;
endscope
beginscope[xshift=-1.5cm,yshift=6.09cm]
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (A) at (0:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (B) at (60:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (C) at (120:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (D) at (180:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt,fill=black] (E) at (240:1cm) ;
node[draw,circle,inner sep=2.5pt,minimum size=2pt] (F) at (300:1cm) ;
draw[thick] (A)--(B);
draw[thick] (B)--(C);
draw[thick] (C)--(D);
draw[thick] (D)--(E);
draw[thick] (E)--(F);
draw[thick] (F)--(A);
node at (0:0cm) scriptsize$4$;
coordinate (1c) at (280:0.7cm);
endscope


Above there is an example of how I programmed two adjacent hexagons. I programmed one and then I shifted the reference frame to have the second one below. With "coordinate" I save a point so that in the end I can draw the red rectangle. Based on this way of programming, How can I add the blue arrows? There should be a way to put the arrows parallel to the line joining the two nodes, and then maybe with decorate I can add the number of >> that I need.
Any suggestion?
Thank you, I apologize if this is not the best way to draw this tiling but it is the most versatile for what I need to do, so I would like not to change it, but I am interested in how to add parallel lines joining (or pointing) to two nodes.







tikz-pgf diagrams tikz-styles tikz-arrows






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 25 at 17:20









Alessandro MininnoAlessandro Mininno

854




854












  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    Mar 25 at 17:42











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    Mar 25 at 17:55

















  • This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

    – Raven
    Mar 25 at 17:42











  • Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

    – marmot
    Mar 25 at 17:55
















This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

– Raven
Mar 25 at 17:42





This looks like the perfect use case for a loop here. But in order to do something like this I'd need to know what the numbers in the hexagon mean and how they are obtained

– Raven
Mar 25 at 17:42













Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

– marmot
Mar 25 at 17:55





Sure, there are many posts that draw a hexagonal lattice, like e.g. tex.stackexchange.com/a/6025/121799. I recommend you do a google picture search for site:tex.stackexchange.com hexagonal lattice tikz and look at promising posts. If there is something that you need to add, you have an arguably simpler starting point for your question.

– marmot
Mar 25 at 17:55










2 Answers
2






active

oldest

votes


















6














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument



enter image description here






share|improve this answer

























  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    Mar 26 at 7:36


















10














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument


enter image description here






share|improve this answer


















  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    Mar 25 at 18:50












  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    Mar 25 at 19:07











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    Mar 26 at 7:35











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    Mar 26 at 13:09











Your Answer








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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









6














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument



enter image description here






share|improve this answer

























  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    Mar 26 at 7:36















6














Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument



enter image description here






share|improve this answer

























  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    Mar 26 at 7:36













6












6








6







Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument



enter image description here






share|improve this answer















Your code is far from optimal, so I'll not reproduce it here. I only show you how to add the blue arrow next to an edge, as you asked, by creating a style with arrows.



EDIT: I added also a closepath code to with arrows style in a way to be able to use it with regular polygon nodes (shown already in the @marmot's answer).



documentclass[tikz,border=7pt]standalone
usetikzlibrarydecorations.pathreplacing,calc,shapes.geometric
tikzstylewith arrows=[
postaction=decorate,
decoration=show path construction,
lineto code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);
,
closepath code=
draw [blue,-latex] ($(tikzinputsegmentfirst)!1mm!45:(tikzinputsegmentlast)$) -- ($(tikzinputsegmentlast)!1mm!-45:(tikzinputsegmentfirst)$);



]
begindocument
begintikzpicture
draw[with arrows] (0,0) -- (1,1) node[scale=2]. -- (2,0);
node[regular polygon,regular polygon sides=6,minimum width=2cm,draw,with arrows] at (3,1) 1;
endtikzpicture
enddocument



enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 25 at 21:11

























answered Mar 25 at 19:20









KpymKpym

17.9k24192




17.9k24192












  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    Mar 26 at 7:36

















  • I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

    – Alessandro Mininno
    Mar 26 at 7:36
















I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

– Alessandro Mininno
Mar 26 at 7:36





I know that the efficient was not the strong point of my code, I just wanted to have an easy way to add arrows to the edge and your macro solved my problem. Thanks!

– Alessandro Mininno
Mar 26 at 7:36











10














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument


enter image description here






share|improve this answer


















  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    Mar 25 at 18:50












  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    Mar 25 at 19:07











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    Mar 26 at 7:35











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    Mar 26 at 13:09















10














It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument


enter image description here






share|improve this answer


















  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    Mar 25 at 18:50












  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    Mar 25 at 19:07











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    Mar 26 at 7:35











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    Mar 26 at 13:09













10












10








10







It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument


enter image description here






share|improve this answer













It is not too difficult to draw such a thing in loops. pics may further help to avoid repetition. I did not understand your numbering scheme so you will have to modify evaluate=Y as Z using int(mod(33-Y-X,5)+1) to match your prescription.



documentclass[tikz,border=3.14mm]standalone
usetikzlibraryshapes.geometric,calc
newcounterhexi
begindocument
begintikzpicture[pics/hexi/.style=code=stepcounterhexi
node[draw,regular polygon,regular polygon sides=6,minimum width=2cm]
(hexi-numbervaluehexi) #1;
foreach Corner in 1,...,6
ifoddCorner
draw[fill=black] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
else
draw[fill=white] (hexi-numbervaluehexi.corner Corner) circle[radius=1.5pt];
fi
,bullet/.style=circle,fill,inner sep=0.5pt]
%
clip (0,1) rectangle (9.8,6.5);
% draw the hexagons
path foreach X in 1,...,6
foreach Y [evaluate=Y as Z using int(mod(33-Y-X,5)+1)] in 1,...,4 ifoddX
(X*(1+cos(60)),Y*(2*sin(60)))
else
(X*(1+cos(60)),Y*(2*sin(60))-sin(60))
fi pichexi=Z;
% draw the blue arrows
foreach X in 7,9,10,11,14
foreach Y [remember=Y as LastY (initially 6)]in 1,...,6
draw[blue,-latex,shorten >=2pt,shorten <=2pt]
($(hexi-X.corner LastY)!0.1!(hexi-X.center)$)
-- ($(hexi-X.corner Y)!0.1!(hexi-X.center)$);
% draw the red contour
draw[red] ([yshift=-0.3cm]hexi-3.center) node[bullet]
-- ([yshift=-0.3cm]hexi-6.center) node[bullet]
-- ([yshift=-0.3cm]hexi-18.center) node[bullet]
-- ([yshift=-0.3cm]hexi-16.center) node[bullet] -- cycle;
endtikzpicture
enddocument


enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 25 at 18:46









marmotmarmot

121k6158295




121k6158295







  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    Mar 25 at 18:50












  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    Mar 25 at 19:07











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    Mar 26 at 7:35











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    Mar 26 at 13:09












  • 2





    You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

    – Steven B. Segletes
    Mar 25 at 18:50












  • @StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

    – marmot
    Mar 25 at 19:07











  • Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

    – Alessandro Mininno
    Mar 26 at 7:35











  • @AlessandroMininno It would have been really helpful if you had specified that in the question.

    – marmot
    Mar 26 at 13:09







2




2





You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

– Steven B. Segletes
Mar 25 at 18:50






You are as good with tikz as wipet is with pdf specials! And that is saying a lot.

– Steven B. Segletes
Mar 25 at 18:50














@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

– marmot
Mar 25 at 19:07





@StevenB.Segletes Thanks a lot but I beg to disagree. I am not at all good at TikZ but most of the good users like Jake, percusse and cfr seem to be on vacation, or, as in Henri Menke's case not interested in such questions.

– marmot
Mar 25 at 19:07













Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

– Alessandro Mininno
Mar 26 at 7:35





Thanks, this is the most efficient and correct way to programme it. However, I use these hexagons also singularly and in different tilings so I like the idea of having them separated one from the other. Each piece of the hexagons (edges, vertices and labels) have a meaning. I was looking for a easy way to add the blue arrows to each edge and I think that the macro of @Kpym solved my problem. I feel obliged to give the correct answer to him. Thank you!

– Alessandro Mininno
Mar 26 at 7:35













@AlessandroMininno It would have been really helpful if you had specified that in the question.

– marmot
Mar 26 at 13:09





@AlessandroMininno It would have been really helpful if you had specified that in the question.

– marmot
Mar 26 at 13:09

















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