Animation: customize bounce interpolation The Next CEO of Stack OverflowFocusing the graph editor area to a custom [frame, keyframe_value] rangeInterpolation of animation cycle extremesUnable to change animation interpolation or extrapolationBezier Interpolation messes up Animation LoopCustomize viewport navigationConstant interpolation with Noise ModifierBezier InterpolationHow can I animate a camera together with my actions - without fuzzing it all up?Keyframe interpolation results in bouncy feetCan linked objects with physics constraints interact with other objects?
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Animation: customize bounce interpolation
The Next CEO of Stack OverflowFocusing the graph editor area to a custom [frame, keyframe_value] rangeInterpolation of animation cycle extremesUnable to change animation interpolation or extrapolationBezier Interpolation messes up Animation LoopCustomize viewport navigationConstant interpolation with Noise ModifierBezier InterpolationHow can I animate a camera together with my actions - without fuzzing it all up?Keyframe interpolation results in bouncy feetCan linked objects with physics constraints interact with other objects?
$begingroup$
I want to animate a plane falling onto the ground.
It’s good to have the bounce interpolation however you are quite limited when you want to customize it, for example adding more smaller bounces to the end etc, just like you are able to in After Effects.
Is there an addon available to adjust that or is there even a solution within Blender which I just haven’t found?
animation customization graph-editor interpolation
$endgroup$
add a comment |
$begingroup$
I want to animate a plane falling onto the ground.
It’s good to have the bounce interpolation however you are quite limited when you want to customize it, for example adding more smaller bounces to the end etc, just like you are able to in After Effects.
Is there an addon available to adjust that or is there even a solution within Blender which I just haven’t found?
animation customization graph-editor interpolation
$endgroup$
add a comment |
$begingroup$
I want to animate a plane falling onto the ground.
It’s good to have the bounce interpolation however you are quite limited when you want to customize it, for example adding more smaller bounces to the end etc, just like you are able to in After Effects.
Is there an addon available to adjust that or is there even a solution within Blender which I just haven’t found?
animation customization graph-editor interpolation
$endgroup$
I want to animate a plane falling onto the ground.
It’s good to have the bounce interpolation however you are quite limited when you want to customize it, for example adding more smaller bounces to the end etc, just like you are able to in After Effects.
Is there an addon available to adjust that or is there even a solution within Blender which I just haven’t found?
animation customization graph-editor interpolation
animation customization graph-editor interpolation
asked Mar 20 at 9:00
faybnfaybn
367111
367111
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
There is no way to customize them.
The only way out is to not use the premade interpolations. Stay in Bezier interpolation, and use "free" handles to create your own bounces:
$endgroup$
add a comment |
$begingroup$
No, you can't adjust the bounce interpolation.
However, there are manual ways to progress from your state.
Select the two encasing keyframes and press ShiftO to sample frames between them, reset their interpolation type to Bezier afterwards. You can now manipulate them as you wish. Note, that this is also important as the down position will often not fall on full frames.
You can also ghost the curve by pressing the ghost icon and use it as a reference.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There is no way to customize them.
The only way out is to not use the premade interpolations. Stay in Bezier interpolation, and use "free" handles to create your own bounces:
$endgroup$
add a comment |
$begingroup$
There is no way to customize them.
The only way out is to not use the premade interpolations. Stay in Bezier interpolation, and use "free" handles to create your own bounces:
$endgroup$
add a comment |
$begingroup$
There is no way to customize them.
The only way out is to not use the premade interpolations. Stay in Bezier interpolation, and use "free" handles to create your own bounces:
$endgroup$
There is no way to customize them.
The only way out is to not use the premade interpolations. Stay in Bezier interpolation, and use "free" handles to create your own bounces:
answered Mar 20 at 10:38
L0LockL0Lock
2,3901319
2,3901319
add a comment |
add a comment |
$begingroup$
No, you can't adjust the bounce interpolation.
However, there are manual ways to progress from your state.
Select the two encasing keyframes and press ShiftO to sample frames between them, reset their interpolation type to Bezier afterwards. You can now manipulate them as you wish. Note, that this is also important as the down position will often not fall on full frames.
You can also ghost the curve by pressing the ghost icon and use it as a reference.
$endgroup$
add a comment |
$begingroup$
No, you can't adjust the bounce interpolation.
However, there are manual ways to progress from your state.
Select the two encasing keyframes and press ShiftO to sample frames between them, reset their interpolation type to Bezier afterwards. You can now manipulate them as you wish. Note, that this is also important as the down position will often not fall on full frames.
You can also ghost the curve by pressing the ghost icon and use it as a reference.
$endgroup$
add a comment |
$begingroup$
No, you can't adjust the bounce interpolation.
However, there are manual ways to progress from your state.
Select the two encasing keyframes and press ShiftO to sample frames between them, reset their interpolation type to Bezier afterwards. You can now manipulate them as you wish. Note, that this is also important as the down position will often not fall on full frames.
You can also ghost the curve by pressing the ghost icon and use it as a reference.
$endgroup$
No, you can't adjust the bounce interpolation.
However, there are manual ways to progress from your state.
Select the two encasing keyframes and press ShiftO to sample frames between them, reset their interpolation type to Bezier afterwards. You can now manipulate them as you wish. Note, that this is also important as the down position will often not fall on full frames.
You can also ghost the curve by pressing the ghost icon and use it as a reference.
answered Mar 20 at 10:39
LeanderLeander
12.7k11551
12.7k11551
add a comment |
add a comment |
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