Rendered textures different to 3D View The Next CEO of Stack OverflowTexturing problemCycles. Image as texture will not renderWhy do materials & textures look different in material mode & Cycles render mode?How can I put different textures/materials on different parts of the same mesh?Wrong textures appear in rendered viewTextures appear too dark in renderTexture looks fine in Rendered 3D View, but gets “Striped” when I try to bake itRender view is different from texture viewMaterial suddenly showing up weird on one object, but is fine on other objects and in Material View

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Rendered textures different to 3D View



The Next CEO of Stack OverflowTexturing problemCycles. Image as texture will not renderWhy do materials & textures look different in material mode & Cycles render mode?How can I put different textures/materials on different parts of the same mesh?Wrong textures appear in rendered viewTextures appear too dark in renderTexture looks fine in Rendered 3D View, but gets “Striped” when I try to bake itRender view is different from texture viewMaterial suddenly showing up weird on one object, but is fine on other objects and in Material View










2












$begingroup$


enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    Mar 19 at 21:55










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    Mar 19 at 22:16










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    Mar 19 at 22:23










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    Mar 19 at 22:24















2












$begingroup$


enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    Mar 19 at 21:55










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    Mar 19 at 22:16










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    Mar 19 at 22:23










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    Mar 19 at 22:24













2












2








2





$begingroup$


enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.










share|improve this question











$endgroup$




enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.







rendering texturing materials






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 19 at 22:16







Jordan

















asked Mar 19 at 21:48









JordanJordan

1436




1436







  • 1




    $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    Mar 19 at 21:55










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    Mar 19 at 22:16










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    Mar 19 at 22:23










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    Mar 19 at 22:24












  • 1




    $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    Mar 19 at 21:55










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    Mar 19 at 22:16










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    Mar 19 at 22:23










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    Mar 19 at 22:24







1




1




$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55




$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55












$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16




$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16












$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23




$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23












$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24




$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24










1 Answer
1






active

oldest

votes


















3












$begingroup$

After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



Example:



Bricks (distorted) was:



enter image description here



Roof (not distorted) was:



enter image description here






share|improve this answer









$endgroup$













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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3












    $begingroup$

    After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



    Example:



    Bricks (distorted) was:



    enter image description here



    Roof (not distorted) was:



    enter image description here






    share|improve this answer









    $endgroup$

















      3












      $begingroup$

      After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



      Example:



      Bricks (distorted) was:



      enter image description here



      Roof (not distorted) was:



      enter image description here






      share|improve this answer









      $endgroup$















        3












        3








        3





        $begingroup$

        After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



        Example:



        Bricks (distorted) was:



        enter image description here



        Roof (not distorted) was:



        enter image description here






        share|improve this answer









        $endgroup$



        After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



        Example:



        Bricks (distorted) was:



        enter image description here



        Roof (not distorted) was:



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 19 at 22:26









        JordanJordan

        1436




        1436



























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