Rendered textures different to 3D View The Next CEO of Stack OverflowTexturing problemCycles. Image as texture will not renderWhy do materials & textures look different in material mode & Cycles render mode?How can I put different textures/materials on different parts of the same mesh?Wrong textures appear in rendered viewTextures appear too dark in renderTexture looks fine in Rendered 3D View, but gets “Striped” when I try to bake itRender view is different from texture viewMaterial suddenly showing up weird on one object, but is fine on other objects and in Material View
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Rendered textures different to 3D View
The Next CEO of Stack OverflowTexturing problemCycles. Image as texture will not renderWhy do materials & textures look different in material mode & Cycles render mode?How can I put different textures/materials on different parts of the same mesh?Wrong textures appear in rendered viewTextures appear too dark in renderTexture looks fine in Rendered 3D View, but gets “Striped” when I try to bake itRender view is different from texture viewMaterial suddenly showing up weird on one object, but is fine on other objects and in Material View
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I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
$endgroup$
add a comment |
$begingroup$
I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
$endgroup$
1
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
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– cegaton
Mar 19 at 21:55
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24
add a comment |
$begingroup$
I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
$endgroup$
I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?
I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.
I then create a new material (in this case a brick material).
I then add my brick texture to the material as shown:
I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.
Finally I select the face to which I wish to apply the material and hit assign.
Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.
In 3D view, the textures look perfect, when rendered, something is going very wrong.
rendering texturing materials
rendering texturing materials
edited Mar 19 at 22:16
Jordan
asked Mar 19 at 21:48
JordanJordan
1436
1436
1
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24
add a comment |
1
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24
1
1
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55
$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
$endgroup$
add a comment |
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$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
$endgroup$
add a comment |
$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
$endgroup$
add a comment |
$begingroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
$endgroup$
After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.
Example:
Bricks (distorted) was:
Roof (not distorted) was:
answered Mar 19 at 22:26
JordanJordan
1436
1436
add a comment |
add a comment |
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$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
Mar 19 at 21:55
$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
Mar 19 at 22:16
$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
Mar 19 at 22:23
$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
Mar 19 at 22:24