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If I cast the Enlarge/Reduce spell on an arrow, what weapon could it count as?
Recovering ammunition (bolts, etc.) in NumeneraCrossbows or bows: which is better for sneak attack archery and why?What happens if an archer picks up ammunition after coming under the effects of Enlarge Person?Can Lightning Arrow and Conjure Barrage be combined?How much cover does Wall of Stone give against a dragon's breath weapon if arrow slits are included in the wall?Can a Gargantuan Object that is divided into parts be Animated as distinct parts?Can I cast a spell as a reaction when a creature enters the reach of my quarterstaff if I have the Polearm Master and War Caster feats?Can I grapple an enemy, then jump with them and land on them to do crushing damage outside of falling damage?Will this arrow fly 4800 ft?Does Confusion cast via the Dreadful Word invocation count as a warlock spell?
$begingroup$
If I (as a player character) cast the enlarge/reduce spell on an arrow, what weapon could it count as? Would it be a spear, pike, or staff if enlarged, and a dart, crossbow bolt, or just a twig if shrunk? Note that I do not mean a midflight arrow.
dnd-5e spells ranged-attack objects
New contributor
$endgroup$
add a comment |
$begingroup$
If I (as a player character) cast the enlarge/reduce spell on an arrow, what weapon could it count as? Would it be a spear, pike, or staff if enlarged, and a dart, crossbow bolt, or just a twig if shrunk? Note that I do not mean a midflight arrow.
dnd-5e spells ranged-attack objects
New contributor
$endgroup$
1
$begingroup$
Are you trying to weild it like a spear/ pike, or are you casting enlarge midflight...? Start with what you are trying to accomplish and go from there.
$endgroup$
– Tyler Gubala
Mar 18 at 16:37
9
$begingroup$
@BenjaminOlson most of that comment reads like an answer. You should leave it as an answer, rather than a comment.
$endgroup$
– David Coffron
Mar 18 at 16:43
1
$begingroup$
@DavidCoffron Fair point. I was intending to find out what sort of answer the asker was looking for before going into detail, but got a little off-track. Mostly I'm wondering whether the desired answer should be based more around game stats or more around real world weaponry.
$endgroup$
– Benjamin Olson
Mar 18 at 16:53
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 18 at 23:32
add a comment |
$begingroup$
If I (as a player character) cast the enlarge/reduce spell on an arrow, what weapon could it count as? Would it be a spear, pike, or staff if enlarged, and a dart, crossbow bolt, or just a twig if shrunk? Note that I do not mean a midflight arrow.
dnd-5e spells ranged-attack objects
New contributor
$endgroup$
If I (as a player character) cast the enlarge/reduce spell on an arrow, what weapon could it count as? Would it be a spear, pike, or staff if enlarged, and a dart, crossbow bolt, or just a twig if shrunk? Note that I do not mean a midflight arrow.
dnd-5e spells ranged-attack objects
dnd-5e spells ranged-attack objects
New contributor
New contributor
edited Mar 18 at 23:33
V2Blast
25.4k486156
25.4k486156
New contributor
asked Mar 18 at 16:35
Wes21arctic Wes21arctic
674
674
New contributor
New contributor
1
$begingroup$
Are you trying to weild it like a spear/ pike, or are you casting enlarge midflight...? Start with what you are trying to accomplish and go from there.
$endgroup$
– Tyler Gubala
Mar 18 at 16:37
9
$begingroup$
@BenjaminOlson most of that comment reads like an answer. You should leave it as an answer, rather than a comment.
$endgroup$
– David Coffron
Mar 18 at 16:43
1
$begingroup$
@DavidCoffron Fair point. I was intending to find out what sort of answer the asker was looking for before going into detail, but got a little off-track. Mostly I'm wondering whether the desired answer should be based more around game stats or more around real world weaponry.
$endgroup$
– Benjamin Olson
Mar 18 at 16:53
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 18 at 23:32
add a comment |
1
$begingroup$
Are you trying to weild it like a spear/ pike, or are you casting enlarge midflight...? Start with what you are trying to accomplish and go from there.
$endgroup$
– Tyler Gubala
Mar 18 at 16:37
9
$begingroup$
@BenjaminOlson most of that comment reads like an answer. You should leave it as an answer, rather than a comment.
$endgroup$
– David Coffron
Mar 18 at 16:43
1
$begingroup$
@DavidCoffron Fair point. I was intending to find out what sort of answer the asker was looking for before going into detail, but got a little off-track. Mostly I'm wondering whether the desired answer should be based more around game stats or more around real world weaponry.
$endgroup$
– Benjamin Olson
Mar 18 at 16:53
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 18 at 23:32
1
1
$begingroup$
Are you trying to weild it like a spear/ pike, or are you casting enlarge midflight...? Start with what you are trying to accomplish and go from there.
$endgroup$
– Tyler Gubala
Mar 18 at 16:37
$begingroup$
Are you trying to weild it like a spear/ pike, or are you casting enlarge midflight...? Start with what you are trying to accomplish and go from there.
$endgroup$
– Tyler Gubala
Mar 18 at 16:37
9
9
$begingroup$
@BenjaminOlson most of that comment reads like an answer. You should leave it as an answer, rather than a comment.
$endgroup$
– David Coffron
Mar 18 at 16:43
$begingroup$
@BenjaminOlson most of that comment reads like an answer. You should leave it as an answer, rather than a comment.
$endgroup$
– David Coffron
Mar 18 at 16:43
1
1
$begingroup$
@DavidCoffron Fair point. I was intending to find out what sort of answer the asker was looking for before going into detail, but got a little off-track. Mostly I'm wondering whether the desired answer should be based more around game stats or more around real world weaponry.
$endgroup$
– Benjamin Olson
Mar 18 at 16:53
$begingroup$
@DavidCoffron Fair point. I was intending to find out what sort of answer the asker was looking for before going into detail, but got a little off-track. Mostly I'm wondering whether the desired answer should be based more around game stats or more around real world weaponry.
$endgroup$
– Benjamin Olson
Mar 18 at 16:53
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 18 at 23:32
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 18 at 23:32
add a comment |
2 Answers
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votes
$begingroup$
Ammunition unusable, it becomes an improvised weapon
If you were to enlarge/reduce an arrow, it would no longer be ammunition that would fit in your standard bow. It would be either too big or too small to use normally.
That makes using this object to make an attack an Improvised Weapon (emphasis mine).
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
However, do note that Enlarge/Reduce does make some big changes to the object:
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
It will be up to the DM as to whether or not they think an enlarged or reduced arrow is similar enough to an existing weapon (including size and weight differences/similarities) and what weapon that may be. Whatever the DM decides is reasonable, but if they decide it doesn't closely resemble another weapon, then it just reverts to:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object).
But given that potentially similar items like a javelin or spear are both the same damage die (1d6), I'm not sure the specificity matters if your DM feels that they apply (even with the size/weight issues.)
$endgroup$
add a comment |
$begingroup$
The spell's text isn't specific on that
While the spell allows you to enlarge an object, it doesn't provide a lot of explanation of what happens when one does that. You can, however, come up with a ruling (or agree on one with your DM) that fits with how weapons on an enlarged creature are affected.
Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target’s Weapons also grow to match its new size. While these Weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.
Proposed ruling (with caveats)
For your javelin, when you enlarge it, and while it is under the effect of that spell, using the above guideline means that it would do 1d6 + 1d4 damage.
For your spear, if you wield it two handed, it would do 1d8 + 1d4 damage.
Given the text above I'd recommend making the spear "heavy" in this case. The "it's weight is multiplied by 8" is a rather significant change. Granted, the above text is "increase size of a creature" so you don't have to enlarge the weapon by that amount.
From the weapons table (Basic Rules, p. 48)
Spear weighs 8 pounds. (Tripling that would be 24 pounds!)
Pike weighs 18 pounds. (And it has heavy property)
For your arrow, multiplying the weight by 8 likely makes it unusable with the bow you are usually using. It would likely fall into a (light) javelin's weight range, but that's a kludge. The equipment list has each arrow weighing 1/20th of a pound (Basic Rules, p. 50) which would make it 8/20ths of a pound or about 1/5th the weight of a javelin. We once again see how, for equipment, this wasn't given the kind of attention that creature enlargement was.
Playtest this
When modifying a game feature like that, particularly one where the devs didn't apply a lot of detail to the game as delivered, you are likely to trip over some oddness (see the weight thing) and thus need to tailor it to make sense to you.
$endgroup$
$begingroup$
it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
$endgroup$
– Benubird
2 days ago
add a comment |
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2 Answers
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2 Answers
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$begingroup$
Ammunition unusable, it becomes an improvised weapon
If you were to enlarge/reduce an arrow, it would no longer be ammunition that would fit in your standard bow. It would be either too big or too small to use normally.
That makes using this object to make an attack an Improvised Weapon (emphasis mine).
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
However, do note that Enlarge/Reduce does make some big changes to the object:
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
It will be up to the DM as to whether or not they think an enlarged or reduced arrow is similar enough to an existing weapon (including size and weight differences/similarities) and what weapon that may be. Whatever the DM decides is reasonable, but if they decide it doesn't closely resemble another weapon, then it just reverts to:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object).
But given that potentially similar items like a javelin or spear are both the same damage die (1d6), I'm not sure the specificity matters if your DM feels that they apply (even with the size/weight issues.)
$endgroup$
add a comment |
$begingroup$
Ammunition unusable, it becomes an improvised weapon
If you were to enlarge/reduce an arrow, it would no longer be ammunition that would fit in your standard bow. It would be either too big or too small to use normally.
That makes using this object to make an attack an Improvised Weapon (emphasis mine).
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
However, do note that Enlarge/Reduce does make some big changes to the object:
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
It will be up to the DM as to whether or not they think an enlarged or reduced arrow is similar enough to an existing weapon (including size and weight differences/similarities) and what weapon that may be. Whatever the DM decides is reasonable, but if they decide it doesn't closely resemble another weapon, then it just reverts to:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object).
But given that potentially similar items like a javelin or spear are both the same damage die (1d6), I'm not sure the specificity matters if your DM feels that they apply (even with the size/weight issues.)
$endgroup$
add a comment |
$begingroup$
Ammunition unusable, it becomes an improvised weapon
If you were to enlarge/reduce an arrow, it would no longer be ammunition that would fit in your standard bow. It would be either too big or too small to use normally.
That makes using this object to make an attack an Improvised Weapon (emphasis mine).
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
However, do note that Enlarge/Reduce does make some big changes to the object:
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
It will be up to the DM as to whether or not they think an enlarged or reduced arrow is similar enough to an existing weapon (including size and weight differences/similarities) and what weapon that may be. Whatever the DM decides is reasonable, but if they decide it doesn't closely resemble another weapon, then it just reverts to:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object).
But given that potentially similar items like a javelin or spear are both the same damage die (1d6), I'm not sure the specificity matters if your DM feels that they apply (even with the size/weight issues.)
$endgroup$
Ammunition unusable, it becomes an improvised weapon
If you were to enlarge/reduce an arrow, it would no longer be ammunition that would fit in your standard bow. It would be either too big or too small to use normally.
That makes using this object to make an attack an Improvised Weapon (emphasis mine).
Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
However, do note that Enlarge/Reduce does make some big changes to the object:
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
It will be up to the DM as to whether or not they think an enlarged or reduced arrow is similar enough to an existing weapon (including size and weight differences/similarities) and what weapon that may be. Whatever the DM decides is reasonable, but if they decide it doesn't closely resemble another weapon, then it just reverts to:
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object).
But given that potentially similar items like a javelin or spear are both the same damage die (1d6), I'm not sure the specificity matters if your DM feels that they apply (even with the size/weight issues.)
edited Mar 18 at 20:00
answered Mar 18 at 16:58
NautArchNautArch
60.6k8217402
60.6k8217402
add a comment |
add a comment |
$begingroup$
The spell's text isn't specific on that
While the spell allows you to enlarge an object, it doesn't provide a lot of explanation of what happens when one does that. You can, however, come up with a ruling (or agree on one with your DM) that fits with how weapons on an enlarged creature are affected.
Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target’s Weapons also grow to match its new size. While these Weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.
Proposed ruling (with caveats)
For your javelin, when you enlarge it, and while it is under the effect of that spell, using the above guideline means that it would do 1d6 + 1d4 damage.
For your spear, if you wield it two handed, it would do 1d8 + 1d4 damage.
Given the text above I'd recommend making the spear "heavy" in this case. The "it's weight is multiplied by 8" is a rather significant change. Granted, the above text is "increase size of a creature" so you don't have to enlarge the weapon by that amount.
From the weapons table (Basic Rules, p. 48)
Spear weighs 8 pounds. (Tripling that would be 24 pounds!)
Pike weighs 18 pounds. (And it has heavy property)
For your arrow, multiplying the weight by 8 likely makes it unusable with the bow you are usually using. It would likely fall into a (light) javelin's weight range, but that's a kludge. The equipment list has each arrow weighing 1/20th of a pound (Basic Rules, p. 50) which would make it 8/20ths of a pound or about 1/5th the weight of a javelin. We once again see how, for equipment, this wasn't given the kind of attention that creature enlargement was.
Playtest this
When modifying a game feature like that, particularly one where the devs didn't apply a lot of detail to the game as delivered, you are likely to trip over some oddness (see the weight thing) and thus need to tailor it to make sense to you.
$endgroup$
$begingroup$
it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
$endgroup$
– Benubird
2 days ago
add a comment |
$begingroup$
The spell's text isn't specific on that
While the spell allows you to enlarge an object, it doesn't provide a lot of explanation of what happens when one does that. You can, however, come up with a ruling (or agree on one with your DM) that fits with how weapons on an enlarged creature are affected.
Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target’s Weapons also grow to match its new size. While these Weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.
Proposed ruling (with caveats)
For your javelin, when you enlarge it, and while it is under the effect of that spell, using the above guideline means that it would do 1d6 + 1d4 damage.
For your spear, if you wield it two handed, it would do 1d8 + 1d4 damage.
Given the text above I'd recommend making the spear "heavy" in this case. The "it's weight is multiplied by 8" is a rather significant change. Granted, the above text is "increase size of a creature" so you don't have to enlarge the weapon by that amount.
From the weapons table (Basic Rules, p. 48)
Spear weighs 8 pounds. (Tripling that would be 24 pounds!)
Pike weighs 18 pounds. (And it has heavy property)
For your arrow, multiplying the weight by 8 likely makes it unusable with the bow you are usually using. It would likely fall into a (light) javelin's weight range, but that's a kludge. The equipment list has each arrow weighing 1/20th of a pound (Basic Rules, p. 50) which would make it 8/20ths of a pound or about 1/5th the weight of a javelin. We once again see how, for equipment, this wasn't given the kind of attention that creature enlargement was.
Playtest this
When modifying a game feature like that, particularly one where the devs didn't apply a lot of detail to the game as delivered, you are likely to trip over some oddness (see the weight thing) and thus need to tailor it to make sense to you.
$endgroup$
$begingroup$
it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
$endgroup$
– Benubird
2 days ago
add a comment |
$begingroup$
The spell's text isn't specific on that
While the spell allows you to enlarge an object, it doesn't provide a lot of explanation of what happens when one does that. You can, however, come up with a ruling (or agree on one with your DM) that fits with how weapons on an enlarged creature are affected.
Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target’s Weapons also grow to match its new size. While these Weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.
Proposed ruling (with caveats)
For your javelin, when you enlarge it, and while it is under the effect of that spell, using the above guideline means that it would do 1d6 + 1d4 damage.
For your spear, if you wield it two handed, it would do 1d8 + 1d4 damage.
Given the text above I'd recommend making the spear "heavy" in this case. The "it's weight is multiplied by 8" is a rather significant change. Granted, the above text is "increase size of a creature" so you don't have to enlarge the weapon by that amount.
From the weapons table (Basic Rules, p. 48)
Spear weighs 8 pounds. (Tripling that would be 24 pounds!)
Pike weighs 18 pounds. (And it has heavy property)
For your arrow, multiplying the weight by 8 likely makes it unusable with the bow you are usually using. It would likely fall into a (light) javelin's weight range, but that's a kludge. The equipment list has each arrow weighing 1/20th of a pound (Basic Rules, p. 50) which would make it 8/20ths of a pound or about 1/5th the weight of a javelin. We once again see how, for equipment, this wasn't given the kind of attention that creature enlargement was.
Playtest this
When modifying a game feature like that, particularly one where the devs didn't apply a lot of detail to the game as delivered, you are likely to trip over some oddness (see the weight thing) and thus need to tailor it to make sense to you.
$endgroup$
The spell's text isn't specific on that
While the spell allows you to enlarge an object, it doesn't provide a lot of explanation of what happens when one does that. You can, however, come up with a ruling (or agree on one with your DM) that fits with how weapons on an enlarged creature are affected.
Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength Saving Throws. The target’s Weapons also grow to match its new size. While these Weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.
Proposed ruling (with caveats)
For your javelin, when you enlarge it, and while it is under the effect of that spell, using the above guideline means that it would do 1d6 + 1d4 damage.
For your spear, if you wield it two handed, it would do 1d8 + 1d4 damage.
Given the text above I'd recommend making the spear "heavy" in this case. The "it's weight is multiplied by 8" is a rather significant change. Granted, the above text is "increase size of a creature" so you don't have to enlarge the weapon by that amount.
From the weapons table (Basic Rules, p. 48)
Spear weighs 8 pounds. (Tripling that would be 24 pounds!)
Pike weighs 18 pounds. (And it has heavy property)
For your arrow, multiplying the weight by 8 likely makes it unusable with the bow you are usually using. It would likely fall into a (light) javelin's weight range, but that's a kludge. The equipment list has each arrow weighing 1/20th of a pound (Basic Rules, p. 50) which would make it 8/20ths of a pound or about 1/5th the weight of a javelin. We once again see how, for equipment, this wasn't given the kind of attention that creature enlargement was.
Playtest this
When modifying a game feature like that, particularly one where the devs didn't apply a lot of detail to the game as delivered, you are likely to trip over some oddness (see the weight thing) and thus need to tailor it to make sense to you.
edited Mar 18 at 20:40
answered Mar 18 at 17:01
KorvinStarmastKorvinStarmast
82k19256443
82k19256443
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it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
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– Benubird
2 days ago
add a comment |
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it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
$endgroup$
– Benubird
2 days ago
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it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
$endgroup$
– Benubird
2 days ago
$begingroup$
it's 1/5 the weight of a javelin, because it is 1/5 the size! When the dimensions of an object are doubled in all dimensions, it's volume is increased eightfold, and therefore multiplying its weight by 8 is accurate.
$endgroup$
– Benubird
2 days ago
add a comment |
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Are you trying to weild it like a spear/ pike, or are you casting enlarge midflight...? Start with what you are trying to accomplish and go from there.
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– Tyler Gubala
Mar 18 at 16:37
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@BenjaminOlson most of that comment reads like an answer. You should leave it as an answer, rather than a comment.
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– David Coffron
Mar 18 at 16:43
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@DavidCoffron Fair point. I was intending to find out what sort of answer the asker was looking for before going into detail, but got a little off-track. Mostly I'm wondering whether the desired answer should be based more around game stats or more around real world weaponry.
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– Benjamin Olson
Mar 18 at 16:53
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– V2Blast
Mar 18 at 23:32