.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{
margin-bottom:0;
}
22
4
I am working on updating the UI/UX of a 20-year-old application and I seem to be stuck at this particular use case. On clicking on the New button, the system asks the user to choose one of two options Create New Work Order Create a new Task/Subtask for a pre-existing Work Order Keep in mind that the system does ask for more information. It's not just this and based on the architecture of the application, it needs to know this (and some other) information before proceeding further. My question is, what would be a modern way of showing the two choices to the user? Could it be one of the options mentioned in the screenshot below? The old application screen ...
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{
margin-bottom:0;
}
.everyonelovesstackoverflow{position:absolute;height:1px;width:1px;opacity:0;top:0;left:0;pointer-events:none;}
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2
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The picture below from this answer shows four spacecraft wind tunnel tests from the 1950s. In addition to the test object, the bow shock and turbulence are clearly visible. How is this visualization accomplished? Is the medium air, or a denser fluid such as water? Is there a pigment added to the fluid to help visualization? Is there special lighting, such as polarized light? Any notable camera tricks? Is the 3-D nature of the test object more significant than being a thick 2-D object?
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