Compare a given version number in the form major.minor.build.patch and see if one is less than the other
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}
$begingroup$
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef int STATUS;
#define ERROR -1
#define OKAY 0
struct version
{
unsigned char major;
unsigned char minor;
unsigned char build;
unsigned char patch;
};
STATUS is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
{
result = NULL;
return ERROR;
}
*result = false;
if(original->major < compared->major)
{
*result = true;
}
else if(original->major == compared->major) // else if the major >= major
{
if(original->minor < compared->minor)
{
*result = true;
}
else if(original->minor == compared->minor)
{
if(original->build < compared->build)
{
*result = true;
}
else if(original->build == compared->build)
{
if(original->patch < compared->patch)
{
*result = true;
}
else if(original->patch == compared->patch)
{
*result = false;
}
}
}
}
return OKAY;
}
Is there a cleaner way to do this?
c
$endgroup$
add a comment |
$begingroup$
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef int STATUS;
#define ERROR -1
#define OKAY 0
struct version
{
unsigned char major;
unsigned char minor;
unsigned char build;
unsigned char patch;
};
STATUS is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
{
result = NULL;
return ERROR;
}
*result = false;
if(original->major < compared->major)
{
*result = true;
}
else if(original->major == compared->major) // else if the major >= major
{
if(original->minor < compared->minor)
{
*result = true;
}
else if(original->minor == compared->minor)
{
if(original->build < compared->build)
{
*result = true;
}
else if(original->build == compared->build)
{
if(original->patch < compared->patch)
{
*result = true;
}
else if(original->patch == compared->patch)
{
*result = false;
}
}
}
}
return OKAY;
}
Is there a cleaner way to do this?
c
$endgroup$
add a comment |
$begingroup$
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef int STATUS;
#define ERROR -1
#define OKAY 0
struct version
{
unsigned char major;
unsigned char minor;
unsigned char build;
unsigned char patch;
};
STATUS is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
{
result = NULL;
return ERROR;
}
*result = false;
if(original->major < compared->major)
{
*result = true;
}
else if(original->major == compared->major) // else if the major >= major
{
if(original->minor < compared->minor)
{
*result = true;
}
else if(original->minor == compared->minor)
{
if(original->build < compared->build)
{
*result = true;
}
else if(original->build == compared->build)
{
if(original->patch < compared->patch)
{
*result = true;
}
else if(original->patch == compared->patch)
{
*result = false;
}
}
}
}
return OKAY;
}
Is there a cleaner way to do this?
c
$endgroup$
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
typedef int STATUS;
#define ERROR -1
#define OKAY 0
struct version
{
unsigned char major;
unsigned char minor;
unsigned char build;
unsigned char patch;
};
STATUS is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
{
result = NULL;
return ERROR;
}
*result = false;
if(original->major < compared->major)
{
*result = true;
}
else if(original->major == compared->major) // else if the major >= major
{
if(original->minor < compared->minor)
{
*result = true;
}
else if(original->minor == compared->minor)
{
if(original->build < compared->build)
{
*result = true;
}
else if(original->build == compared->build)
{
if(original->patch < compared->patch)
{
*result = true;
}
else if(original->patch == compared->patch)
{
*result = false;
}
}
}
}
return OKAY;
}
Is there a cleaner way to do this?
c
c
asked 5 hours ago
the_endianthe_endian
396212
396212
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Yes, there is a cleaner way:
if (a.major != b.major) {
*result = a.major < b.major;
} else if (a.minor != b.minor) {
*result = a.minor < b.minor;
} else if (a.patch != b.patch) {
*result = a.patch < b.patch;
} else {
*result = a.build < b.build;
}
return OKAY;
I reordered patch to come before build since that's how it is usually done. If your version scheme is different from this, good luck.
Instead of unsigned char
I would choose unsigned int so that your code can handle versions like 1.0.20190415
.
$endgroup$
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Return status
You create this:
typedef int STATUS;
#define ERROR -1
#define OKAY 0
which is basically a boolean status. Personally, I'd return a straight bool
.
Bug/Not what you mean
Doing a
result = NULL;
is changing the local variable (parameter) result
. It's not setting the result to NULL. In fact the caller won't probably have a pointer at all, but just a bool
, which cannot properly be NULL.
Shorter version
I'm not sure this is cleaner, but here I go:
bool is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
return false;
*result = original->major < compared->major || original->major == compared->major && (
original->minor < compared->minor || original->minor == compared->minor && (
original->build < compared->build || original->build == compared->build && (
original->patch < compared->patch)));
return true;
}
Next time, add a driver/test suite to your question, to ease the life of people answering. This can be one:
int main(void)
{
struct version ref = { 1, 2, 21, 8 };
struct version lower1 = { 0, 2, 21, 8 };
struct version lower2 = { 1, 1, 21, 8 };
struct version lower3 = { 1, 2, 20, 8 };
struct version lower4 = { 1, 2, 21, 7 };
struct version equal = { 1, 2, 21, 8 };
struct version higher1 = { 2, 2, 21, 8 };
struct version higher2 = { 1, 3, 21, 8 };
struct version higher3 = { 1, 2, 22, 8 };
struct version higher4 = { 1, 2, 21, 9 };
#define TEST(a,b,expect1,expect2)
do {
bool result1, result2;
is_less_than((a), (b), &result1);
is_less_than((b), (a), &result2);
puts(result1==(expect1) && result2==(expect2)?"ok":"failed");
} while(0)
#define TESTL(a,b) TEST(a,b,true,false)
#define TESTE(a,b) TEST(a,b,false,false)
#define TESTH(a,b) TEST(a,b,false,true)
TESTL(&lower1, &ref);
TESTL(&lower2, &ref);
TESTL(&lower3, &ref);
TESTL(&lower4, &ref);
TESTE(&equal, &ref);
TESTH(&higher1, &ref);
TESTH(&higher2, &ref);
TESTH(&higher3, &ref);
TESTH(&higher4, &ref);
return 0;
}
$endgroup$
1
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and thatless(x, x)
is never true.
$endgroup$
– Roland Illig
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
I don't see any advantage to having the function to take three pointers (two for input and one for output) and return a status code. As a result of that unnecessarily error-prone design, the function has to handle the possibility of null pointers, and the caller is expected to handle a status code. But why should such a simple comparison have these failure modes at all?
The danger is further complicated by the fact that neither of the in-parameters is declared const
.
Just pass the two versions by value, and you would eliminate all of that complication! On any modern 32-bit or 64-bit processor, passing a four-byte struct by value should actually be more efficient than passing it by reference — especially since you don't have to dereference the pointers to access each field.
With all of the potential errors out of the way, taking @RolandIllig's suggestion, you could then reduce it down to one chained conditional expression:
bool is_less_than(struct version a, struct version b) {
return a.major != b.major ? a.major < b.major :
a.minor != b.minor ? a.minor < b.minor :
a.patch != b.patch ? a.patch < b.patch :
a.build < b.build;
}
I'd go further and recommend using unsigned short
instead of unsigned char
for the fields. Using unsigned char
for numeric values is awkward, since you would have to cast them when using printf()
. On a 64-bit architecture, a struct with four 2-byte fields would occupy 64 bits, so you wouldn't be saving anything by using unsigned char
instead of unsigned short
.
$endgroup$
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Yes, there is a cleaner way:
if (a.major != b.major) {
*result = a.major < b.major;
} else if (a.minor != b.minor) {
*result = a.minor < b.minor;
} else if (a.patch != b.patch) {
*result = a.patch < b.patch;
} else {
*result = a.build < b.build;
}
return OKAY;
I reordered patch to come before build since that's how it is usually done. If your version scheme is different from this, good luck.
Instead of unsigned char
I would choose unsigned int so that your code can handle versions like 1.0.20190415
.
$endgroup$
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Yes, there is a cleaner way:
if (a.major != b.major) {
*result = a.major < b.major;
} else if (a.minor != b.minor) {
*result = a.minor < b.minor;
} else if (a.patch != b.patch) {
*result = a.patch < b.patch;
} else {
*result = a.build < b.build;
}
return OKAY;
I reordered patch to come before build since that's how it is usually done. If your version scheme is different from this, good luck.
Instead of unsigned char
I would choose unsigned int so that your code can handle versions like 1.0.20190415
.
$endgroup$
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Yes, there is a cleaner way:
if (a.major != b.major) {
*result = a.major < b.major;
} else if (a.minor != b.minor) {
*result = a.minor < b.minor;
} else if (a.patch != b.patch) {
*result = a.patch < b.patch;
} else {
*result = a.build < b.build;
}
return OKAY;
I reordered patch to come before build since that's how it is usually done. If your version scheme is different from this, good luck.
Instead of unsigned char
I would choose unsigned int so that your code can handle versions like 1.0.20190415
.
$endgroup$
Yes, there is a cleaner way:
if (a.major != b.major) {
*result = a.major < b.major;
} else if (a.minor != b.minor) {
*result = a.minor < b.minor;
} else if (a.patch != b.patch) {
*result = a.patch < b.patch;
} else {
*result = a.build < b.build;
}
return OKAY;
I reordered patch to come before build since that's how it is usually done. If your version scheme is different from this, good luck.
Instead of unsigned char
I would choose unsigned int so that your code can handle versions like 1.0.20190415
.
edited 1 hour ago
answered 1 hour ago
Roland IlligRoland Illig
11.6k11946
11.6k11946
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
$begingroup$
Nice catch on the patch, build ordering.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Return status
You create this:
typedef int STATUS;
#define ERROR -1
#define OKAY 0
which is basically a boolean status. Personally, I'd return a straight bool
.
Bug/Not what you mean
Doing a
result = NULL;
is changing the local variable (parameter) result
. It's not setting the result to NULL. In fact the caller won't probably have a pointer at all, but just a bool
, which cannot properly be NULL.
Shorter version
I'm not sure this is cleaner, but here I go:
bool is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
return false;
*result = original->major < compared->major || original->major == compared->major && (
original->minor < compared->minor || original->minor == compared->minor && (
original->build < compared->build || original->build == compared->build && (
original->patch < compared->patch)));
return true;
}
Next time, add a driver/test suite to your question, to ease the life of people answering. This can be one:
int main(void)
{
struct version ref = { 1, 2, 21, 8 };
struct version lower1 = { 0, 2, 21, 8 };
struct version lower2 = { 1, 1, 21, 8 };
struct version lower3 = { 1, 2, 20, 8 };
struct version lower4 = { 1, 2, 21, 7 };
struct version equal = { 1, 2, 21, 8 };
struct version higher1 = { 2, 2, 21, 8 };
struct version higher2 = { 1, 3, 21, 8 };
struct version higher3 = { 1, 2, 22, 8 };
struct version higher4 = { 1, 2, 21, 9 };
#define TEST(a,b,expect1,expect2)
do {
bool result1, result2;
is_less_than((a), (b), &result1);
is_less_than((b), (a), &result2);
puts(result1==(expect1) && result2==(expect2)?"ok":"failed");
} while(0)
#define TESTL(a,b) TEST(a,b,true,false)
#define TESTE(a,b) TEST(a,b,false,false)
#define TESTH(a,b) TEST(a,b,false,true)
TESTL(&lower1, &ref);
TESTL(&lower2, &ref);
TESTL(&lower3, &ref);
TESTL(&lower4, &ref);
TESTE(&equal, &ref);
TESTH(&higher1, &ref);
TESTH(&higher2, &ref);
TESTH(&higher3, &ref);
TESTH(&higher4, &ref);
return 0;
}
$endgroup$
1
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and thatless(x, x)
is never true.
$endgroup$
– Roland Illig
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Return status
You create this:
typedef int STATUS;
#define ERROR -1
#define OKAY 0
which is basically a boolean status. Personally, I'd return a straight bool
.
Bug/Not what you mean
Doing a
result = NULL;
is changing the local variable (parameter) result
. It's not setting the result to NULL. In fact the caller won't probably have a pointer at all, but just a bool
, which cannot properly be NULL.
Shorter version
I'm not sure this is cleaner, but here I go:
bool is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
return false;
*result = original->major < compared->major || original->major == compared->major && (
original->minor < compared->minor || original->minor == compared->minor && (
original->build < compared->build || original->build == compared->build && (
original->patch < compared->patch)));
return true;
}
Next time, add a driver/test suite to your question, to ease the life of people answering. This can be one:
int main(void)
{
struct version ref = { 1, 2, 21, 8 };
struct version lower1 = { 0, 2, 21, 8 };
struct version lower2 = { 1, 1, 21, 8 };
struct version lower3 = { 1, 2, 20, 8 };
struct version lower4 = { 1, 2, 21, 7 };
struct version equal = { 1, 2, 21, 8 };
struct version higher1 = { 2, 2, 21, 8 };
struct version higher2 = { 1, 3, 21, 8 };
struct version higher3 = { 1, 2, 22, 8 };
struct version higher4 = { 1, 2, 21, 9 };
#define TEST(a,b,expect1,expect2)
do {
bool result1, result2;
is_less_than((a), (b), &result1);
is_less_than((b), (a), &result2);
puts(result1==(expect1) && result2==(expect2)?"ok":"failed");
} while(0)
#define TESTL(a,b) TEST(a,b,true,false)
#define TESTE(a,b) TEST(a,b,false,false)
#define TESTH(a,b) TEST(a,b,false,true)
TESTL(&lower1, &ref);
TESTL(&lower2, &ref);
TESTL(&lower3, &ref);
TESTL(&lower4, &ref);
TESTE(&equal, &ref);
TESTH(&higher1, &ref);
TESTH(&higher2, &ref);
TESTH(&higher3, &ref);
TESTH(&higher4, &ref);
return 0;
}
$endgroup$
1
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and thatless(x, x)
is never true.
$endgroup$
– Roland Illig
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
Return status
You create this:
typedef int STATUS;
#define ERROR -1
#define OKAY 0
which is basically a boolean status. Personally, I'd return a straight bool
.
Bug/Not what you mean
Doing a
result = NULL;
is changing the local variable (parameter) result
. It's not setting the result to NULL. In fact the caller won't probably have a pointer at all, but just a bool
, which cannot properly be NULL.
Shorter version
I'm not sure this is cleaner, but here I go:
bool is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
return false;
*result = original->major < compared->major || original->major == compared->major && (
original->minor < compared->minor || original->minor == compared->minor && (
original->build < compared->build || original->build == compared->build && (
original->patch < compared->patch)));
return true;
}
Next time, add a driver/test suite to your question, to ease the life of people answering. This can be one:
int main(void)
{
struct version ref = { 1, 2, 21, 8 };
struct version lower1 = { 0, 2, 21, 8 };
struct version lower2 = { 1, 1, 21, 8 };
struct version lower3 = { 1, 2, 20, 8 };
struct version lower4 = { 1, 2, 21, 7 };
struct version equal = { 1, 2, 21, 8 };
struct version higher1 = { 2, 2, 21, 8 };
struct version higher2 = { 1, 3, 21, 8 };
struct version higher3 = { 1, 2, 22, 8 };
struct version higher4 = { 1, 2, 21, 9 };
#define TEST(a,b,expect1,expect2)
do {
bool result1, result2;
is_less_than((a), (b), &result1);
is_less_than((b), (a), &result2);
puts(result1==(expect1) && result2==(expect2)?"ok":"failed");
} while(0)
#define TESTL(a,b) TEST(a,b,true,false)
#define TESTE(a,b) TEST(a,b,false,false)
#define TESTH(a,b) TEST(a,b,false,true)
TESTL(&lower1, &ref);
TESTL(&lower2, &ref);
TESTL(&lower3, &ref);
TESTL(&lower4, &ref);
TESTE(&equal, &ref);
TESTH(&higher1, &ref);
TESTH(&higher2, &ref);
TESTH(&higher3, &ref);
TESTH(&higher4, &ref);
return 0;
}
$endgroup$
Return status
You create this:
typedef int STATUS;
#define ERROR -1
#define OKAY 0
which is basically a boolean status. Personally, I'd return a straight bool
.
Bug/Not what you mean
Doing a
result = NULL;
is changing the local variable (parameter) result
. It's not setting the result to NULL. In fact the caller won't probably have a pointer at all, but just a bool
, which cannot properly be NULL.
Shorter version
I'm not sure this is cleaner, but here I go:
bool is_less_than(struct version * original, struct version *compared, bool *result)
{
if(original == NULL || compared == NULL || result == NULL)
return false;
*result = original->major < compared->major || original->major == compared->major && (
original->minor < compared->minor || original->minor == compared->minor && (
original->build < compared->build || original->build == compared->build && (
original->patch < compared->patch)));
return true;
}
Next time, add a driver/test suite to your question, to ease the life of people answering. This can be one:
int main(void)
{
struct version ref = { 1, 2, 21, 8 };
struct version lower1 = { 0, 2, 21, 8 };
struct version lower2 = { 1, 1, 21, 8 };
struct version lower3 = { 1, 2, 20, 8 };
struct version lower4 = { 1, 2, 21, 7 };
struct version equal = { 1, 2, 21, 8 };
struct version higher1 = { 2, 2, 21, 8 };
struct version higher2 = { 1, 3, 21, 8 };
struct version higher3 = { 1, 2, 22, 8 };
struct version higher4 = { 1, 2, 21, 9 };
#define TEST(a,b,expect1,expect2)
do {
bool result1, result2;
is_less_than((a), (b), &result1);
is_less_than((b), (a), &result2);
puts(result1==(expect1) && result2==(expect2)?"ok":"failed");
} while(0)
#define TESTL(a,b) TEST(a,b,true,false)
#define TESTE(a,b) TEST(a,b,false,false)
#define TESTH(a,b) TEST(a,b,false,true)
TESTL(&lower1, &ref);
TESTL(&lower2, &ref);
TESTL(&lower3, &ref);
TESTL(&lower4, &ref);
TESTE(&equal, &ref);
TESTH(&higher1, &ref);
TESTH(&higher2, &ref);
TESTH(&higher3, &ref);
TESTH(&higher4, &ref);
return 0;
}
edited 1 hour ago
answered 1 hour ago
Costantino GranaCostantino Grana
18728
18728
1
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and thatless(x, x)
is never true.
$endgroup$
– Roland Illig
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
1
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and thatless(x, x)
is never true.
$endgroup$
– Roland Illig
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
1
1
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and that
less(x, x)
is never true.$endgroup$
– Roland Illig
1 hour ago
$begingroup$
As for every comparator function, the driver/test should compare each pair of example data to at least ensure that the ordering is transitive and that
less(x, x)
is never true.$endgroup$
– Roland Illig
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
$begingroup$
@RolandIllig Updated. Thank you for the suggestion.
$endgroup$
– Costantino Grana
1 hour ago
add a comment |
$begingroup$
I don't see any advantage to having the function to take three pointers (two for input and one for output) and return a status code. As a result of that unnecessarily error-prone design, the function has to handle the possibility of null pointers, and the caller is expected to handle a status code. But why should such a simple comparison have these failure modes at all?
The danger is further complicated by the fact that neither of the in-parameters is declared const
.
Just pass the two versions by value, and you would eliminate all of that complication! On any modern 32-bit or 64-bit processor, passing a four-byte struct by value should actually be more efficient than passing it by reference — especially since you don't have to dereference the pointers to access each field.
With all of the potential errors out of the way, taking @RolandIllig's suggestion, you could then reduce it down to one chained conditional expression:
bool is_less_than(struct version a, struct version b) {
return a.major != b.major ? a.major < b.major :
a.minor != b.minor ? a.minor < b.minor :
a.patch != b.patch ? a.patch < b.patch :
a.build < b.build;
}
I'd go further and recommend using unsigned short
instead of unsigned char
for the fields. Using unsigned char
for numeric values is awkward, since you would have to cast them when using printf()
. On a 64-bit architecture, a struct with four 2-byte fields would occupy 64 bits, so you wouldn't be saving anything by using unsigned char
instead of unsigned short
.
$endgroup$
add a comment |
$begingroup$
I don't see any advantage to having the function to take three pointers (two for input and one for output) and return a status code. As a result of that unnecessarily error-prone design, the function has to handle the possibility of null pointers, and the caller is expected to handle a status code. But why should such a simple comparison have these failure modes at all?
The danger is further complicated by the fact that neither of the in-parameters is declared const
.
Just pass the two versions by value, and you would eliminate all of that complication! On any modern 32-bit or 64-bit processor, passing a four-byte struct by value should actually be more efficient than passing it by reference — especially since you don't have to dereference the pointers to access each field.
With all of the potential errors out of the way, taking @RolandIllig's suggestion, you could then reduce it down to one chained conditional expression:
bool is_less_than(struct version a, struct version b) {
return a.major != b.major ? a.major < b.major :
a.minor != b.minor ? a.minor < b.minor :
a.patch != b.patch ? a.patch < b.patch :
a.build < b.build;
}
I'd go further and recommend using unsigned short
instead of unsigned char
for the fields. Using unsigned char
for numeric values is awkward, since you would have to cast them when using printf()
. On a 64-bit architecture, a struct with four 2-byte fields would occupy 64 bits, so you wouldn't be saving anything by using unsigned char
instead of unsigned short
.
$endgroup$
add a comment |
$begingroup$
I don't see any advantage to having the function to take three pointers (two for input and one for output) and return a status code. As a result of that unnecessarily error-prone design, the function has to handle the possibility of null pointers, and the caller is expected to handle a status code. But why should such a simple comparison have these failure modes at all?
The danger is further complicated by the fact that neither of the in-parameters is declared const
.
Just pass the two versions by value, and you would eliminate all of that complication! On any modern 32-bit or 64-bit processor, passing a four-byte struct by value should actually be more efficient than passing it by reference — especially since you don't have to dereference the pointers to access each field.
With all of the potential errors out of the way, taking @RolandIllig's suggestion, you could then reduce it down to one chained conditional expression:
bool is_less_than(struct version a, struct version b) {
return a.major != b.major ? a.major < b.major :
a.minor != b.minor ? a.minor < b.minor :
a.patch != b.patch ? a.patch < b.patch :
a.build < b.build;
}
I'd go further and recommend using unsigned short
instead of unsigned char
for the fields. Using unsigned char
for numeric values is awkward, since you would have to cast them when using printf()
. On a 64-bit architecture, a struct with four 2-byte fields would occupy 64 bits, so you wouldn't be saving anything by using unsigned char
instead of unsigned short
.
$endgroup$
I don't see any advantage to having the function to take three pointers (two for input and one for output) and return a status code. As a result of that unnecessarily error-prone design, the function has to handle the possibility of null pointers, and the caller is expected to handle a status code. But why should such a simple comparison have these failure modes at all?
The danger is further complicated by the fact that neither of the in-parameters is declared const
.
Just pass the two versions by value, and you would eliminate all of that complication! On any modern 32-bit or 64-bit processor, passing a four-byte struct by value should actually be more efficient than passing it by reference — especially since you don't have to dereference the pointers to access each field.
With all of the potential errors out of the way, taking @RolandIllig's suggestion, you could then reduce it down to one chained conditional expression:
bool is_less_than(struct version a, struct version b) {
return a.major != b.major ? a.major < b.major :
a.minor != b.minor ? a.minor < b.minor :
a.patch != b.patch ? a.patch < b.patch :
a.build < b.build;
}
I'd go further and recommend using unsigned short
instead of unsigned char
for the fields. Using unsigned char
for numeric values is awkward, since you would have to cast them when using printf()
. On a 64-bit architecture, a struct with four 2-byte fields would occupy 64 bits, so you wouldn't be saving anything by using unsigned char
instead of unsigned short
.
answered 31 mins ago
200_success200_success
131k17157422
131k17157422
add a comment |
add a comment |
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