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Does increasing your ability score affect your main stat?


How does becoming undead interact with constitution increases?Melee Necromancer feats?Does an Undead with Wild Shape gain a Constitution score during Wild Shape?Is a custom race with an armour bonus based on two ability score modifiers imbalanced?How do I deal with my character's role in our party being overtaken by other PCs?Does “Ability modifier damage” always include all bonuses?Are racial stat bonuses every level or just once at creation?When failing an ability check, can a player's skill score be reduced as a consequence?How effective in combat regarding damage output could a Dexterity-based Barbarian be?Is my homebrew “Created Human” race balanced?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








11












$begingroup$


The title might be confusing, I’m not really sure how to word it...



I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.



Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?

Or does it mean that his Strength stat goes up, changing the ability score anyway?










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:07

















11












$begingroup$


The title might be confusing, I’m not really sure how to word it...



I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.



Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?

Or does it mean that his Strength stat goes up, changing the ability score anyway?










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:07













11












11








11





$begingroup$


The title might be confusing, I’m not really sure how to word it...



I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.



Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?

Or does it mean that his Strength stat goes up, changing the ability score anyway?










share|improve this question











$endgroup$




The title might be confusing, I’m not really sure how to word it...



I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.



Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?

Or does it mean that his Strength stat goes up, changing the ability score anyway?







dnd-5e ability-scores half-orc






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 30 at 17:10









SevenSidedDie

211k33674955




211k33674955










asked Mar 30 at 16:41









KingSillySmilezKingSillySmilez

562




562











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:07
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 30 at 19:07















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 30 at 19:07




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 30 at 19:07










2 Answers
2






active

oldest

votes


















13












$begingroup$

You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.



Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).



  • Example(STR 17): 17-10, divide by two 3.5, modifier = 3

Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.



So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.



Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    This makes much more sense thank you!!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 17:03










  • $begingroup$
    @Medix2 I made that edit, good catch.
    $endgroup$
    – KorvinStarmast
    Mar 30 at 18:15


















5












$begingroup$

Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores




Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.




To also reference the PHB (page 176)




Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.




When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.



Ssee the table on Basic Rules, p. 9:



$beginarray
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$



Hope this helps!






share|improve this answer











$endgroup$












  • $begingroup$
    Oh!! I get it now,, thank you so much!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 16:58










  • $begingroup$
    Ah--I think you made that edit as I was leaving the comment. Deleting now.
    $endgroup$
    – nitsua60
    Mar 30 at 19:44










  • $begingroup$
    well, I was editing it when you left the comment, so I added it to the edit
    $endgroup$
    – Smart_TJ
    Mar 30 at 19:54











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









13












$begingroup$

You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.



Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).



  • Example(STR 17): 17-10, divide by two 3.5, modifier = 3

Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.



So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.



Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    This makes much more sense thank you!!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 17:03










  • $begingroup$
    @Medix2 I made that edit, good catch.
    $endgroup$
    – KorvinStarmast
    Mar 30 at 18:15















13












$begingroup$

You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.



Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).



  • Example(STR 17): 17-10, divide by two 3.5, modifier = 3

Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.



So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.



Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    This makes much more sense thank you!!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 17:03










  • $begingroup$
    @Medix2 I made that edit, good catch.
    $endgroup$
    – KorvinStarmast
    Mar 30 at 18:15













13












13








13





$begingroup$

You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.



Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).



  • Example(STR 17): 17-10, divide by two 3.5, modifier = 3

Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.



So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.



Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.






share|improve this answer











$endgroup$



You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.



Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).



  • Example(STR 17): 17-10, divide by two 3.5, modifier = 3

Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.



So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.



Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 30 at 18:15









KorvinStarmast

85.3k21268462




85.3k21268462










answered Mar 30 at 16:50









C. MartinC. Martin

4264




4264







  • 1




    $begingroup$
    This makes much more sense thank you!!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 17:03










  • $begingroup$
    @Medix2 I made that edit, good catch.
    $endgroup$
    – KorvinStarmast
    Mar 30 at 18:15












  • 1




    $begingroup$
    This makes much more sense thank you!!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 17:03










  • $begingroup$
    @Medix2 I made that edit, good catch.
    $endgroup$
    – KorvinStarmast
    Mar 30 at 18:15







1




1




$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03




$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
Mar 30 at 17:03












$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15




$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
Mar 30 at 18:15













5












$begingroup$

Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores




Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.




To also reference the PHB (page 176)




Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.




When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.



Ssee the table on Basic Rules, p. 9:



$beginarray
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$



Hope this helps!






share|improve this answer











$endgroup$












  • $begingroup$
    Oh!! I get it now,, thank you so much!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 16:58










  • $begingroup$
    Ah--I think you made that edit as I was leaving the comment. Deleting now.
    $endgroup$
    – nitsua60
    Mar 30 at 19:44










  • $begingroup$
    well, I was editing it when you left the comment, so I added it to the edit
    $endgroup$
    – Smart_TJ
    Mar 30 at 19:54















5












$begingroup$

Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores




Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.




To also reference the PHB (page 176)




Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.




When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.



Ssee the table on Basic Rules, p. 9:



$beginarray
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$



Hope this helps!






share|improve this answer











$endgroup$












  • $begingroup$
    Oh!! I get it now,, thank you so much!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 16:58










  • $begingroup$
    Ah--I think you made that edit as I was leaving the comment. Deleting now.
    $endgroup$
    – nitsua60
    Mar 30 at 19:44










  • $begingroup$
    well, I was editing it when you left the comment, so I added it to the edit
    $endgroup$
    – Smart_TJ
    Mar 30 at 19:54













5












5








5





$begingroup$

Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores




Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.




To also reference the PHB (page 176)




Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.




When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.



Ssee the table on Basic Rules, p. 9:



$beginarray
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$



Hope this helps!






share|improve this answer











$endgroup$



Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores




Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.




To also reference the PHB (page 176)




Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.




When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.



Ssee the table on Basic Rules, p. 9:



$beginarray
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$



Hope this helps!







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 30 at 20:03









doppelgreener

32.8k11138231




32.8k11138231










answered Mar 30 at 16:48









Smart_TJSmart_TJ

87418




87418











  • $begingroup$
    Oh!! I get it now,, thank you so much!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 16:58










  • $begingroup$
    Ah--I think you made that edit as I was leaving the comment. Deleting now.
    $endgroup$
    – nitsua60
    Mar 30 at 19:44










  • $begingroup$
    well, I was editing it when you left the comment, so I added it to the edit
    $endgroup$
    – Smart_TJ
    Mar 30 at 19:54
















  • $begingroup$
    Oh!! I get it now,, thank you so much!!
    $endgroup$
    – KingSillySmilez
    Mar 30 at 16:58










  • $begingroup$
    Ah--I think you made that edit as I was leaving the comment. Deleting now.
    $endgroup$
    – nitsua60
    Mar 30 at 19:44










  • $begingroup$
    well, I was editing it when you left the comment, so I added it to the edit
    $endgroup$
    – Smart_TJ
    Mar 30 at 19:54















$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58




$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
Mar 30 at 16:58












$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60
Mar 30 at 19:44




$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60
Mar 30 at 19:44












$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54




$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
Mar 30 at 19:54

















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Required, but never shown







Required, but never shown







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