Best way to store options for panels












4












$begingroup$


lets say i have a panel and i want to collapse a part if a bool is False



import bpy


class HelloWorldPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Hello World Panel"
bl_idname = "OBJECT_PT_hello"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"

def draw(self, context):
layout = self.layout
# where should i define this bool ?
layout.prop(place, "bool")
if bool is True:
obj = context.object

row = layout.row()
row.label(text="Hello world!", icon='WORLD_DATA')

row = layout.row()
row.label(text="Active object is: " + obj.name)



def register():
bpy.utils.register_class(HelloWorldPanel)


def unregister():
bpy.utils.unregister_class(HelloWorldPanel)


if __name__ == "__main__":
register()









share|improve this question









$endgroup$

















    4












    $begingroup$


    lets say i have a panel and i want to collapse a part if a bool is False



    import bpy


    class HelloWorldPanel(bpy.types.Panel):
    """Creates a Panel in the Object properties window"""
    bl_label = "Hello World Panel"
    bl_idname = "OBJECT_PT_hello"
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "object"

    def draw(self, context):
    layout = self.layout
    # where should i define this bool ?
    layout.prop(place, "bool")
    if bool is True:
    obj = context.object

    row = layout.row()
    row.label(text="Hello world!", icon='WORLD_DATA')

    row = layout.row()
    row.label(text="Active object is: " + obj.name)



    def register():
    bpy.utils.register_class(HelloWorldPanel)


    def unregister():
    bpy.utils.unregister_class(HelloWorldPanel)


    if __name__ == "__main__":
    register()









    share|improve this question









    $endgroup$















      4












      4








      4





      $begingroup$


      lets say i have a panel and i want to collapse a part if a bool is False



      import bpy


      class HelloWorldPanel(bpy.types.Panel):
      """Creates a Panel in the Object properties window"""
      bl_label = "Hello World Panel"
      bl_idname = "OBJECT_PT_hello"
      bl_space_type = 'PROPERTIES'
      bl_region_type = 'WINDOW'
      bl_context = "object"

      def draw(self, context):
      layout = self.layout
      # where should i define this bool ?
      layout.prop(place, "bool")
      if bool is True:
      obj = context.object

      row = layout.row()
      row.label(text="Hello world!", icon='WORLD_DATA')

      row = layout.row()
      row.label(text="Active object is: " + obj.name)



      def register():
      bpy.utils.register_class(HelloWorldPanel)


      def unregister():
      bpy.utils.unregister_class(HelloWorldPanel)


      if __name__ == "__main__":
      register()









      share|improve this question









      $endgroup$




      lets say i have a panel and i want to collapse a part if a bool is False



      import bpy


      class HelloWorldPanel(bpy.types.Panel):
      """Creates a Panel in the Object properties window"""
      bl_label = "Hello World Panel"
      bl_idname = "OBJECT_PT_hello"
      bl_space_type = 'PROPERTIES'
      bl_region_type = 'WINDOW'
      bl_context = "object"

      def draw(self, context):
      layout = self.layout
      # where should i define this bool ?
      layout.prop(place, "bool")
      if bool is True:
      obj = context.object

      row = layout.row()
      row.label(text="Hello world!", icon='WORLD_DATA')

      row = layout.row()
      row.label(text="Active object is: " + obj.name)



      def register():
      bpy.utils.register_class(HelloWorldPanel)


      def unregister():
      bpy.utils.unregister_class(HelloWorldPanel)


      if __name__ == "__main__":
      register()






      python






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 16 hours ago









      SylerSyler

      14312




      14312






















          1 Answer
          1






          active

          oldest

          votes


















          7












          $begingroup$

          Blender 2.8 has sub panels.



          As of blender 2.8 can if bl_parent_id is set in a panel it will be appended to the parent panel. Use the usual 'DEFAULT_CLOSED' in the bl_options set to start with panel closed.



          This avoids needing to set up some boolean property to open close UI altogether.



          Here is a sample file I've been testing for ordering panels. First panel is defined as a child of the object transform panel. Second panel is a child of first. Can unregister and re-register with different parent ids to sort sub-panels, which is what I was testing



          enter image description hereThe two demo sub panels appended to object transform



          import bpy
          from bl_ui.properties_object import ObjectButtonsPanel, OBJECT_PT_transform

          class LayoutDemoPanel(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo"
          bl_idname = "SCENE_PT_layout"
          bl_parent_id = 'OBJECT_PT_transform'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")

          class LayoutDemoPanel2(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo 2"
          bl_idname = "SCENE_PT_layout2"
          bl_parent_id = 'SCENE_PT_layout'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")


          def register():
          bpy.utils.register_class(LayoutDemoPanel)
          bpy.utils.register_class(LayoutDemoPanel2)

          def unregister():
          bpy.utils.unregister_class(LayoutDemoPanel2)
          bpy.utils.unregister_class(LayoutDemoPanel1)


          if __name__ == "__main__":
          register()


          If you have some logical setting that when set needs more UI How to dynamically show/hide panel elements using python?






          share|improve this answer











          $endgroup$













          • $begingroup$
            thanks again you are really helpful
            $endgroup$
            – Syler
            16 hours ago










          • $begingroup$
            Cheers. Can still do this the ol' fashioned way too, added link.
            $endgroup$
            – batFINGER
            16 hours ago











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "502"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135372%2fbest-way-to-store-options-for-panels%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          7












          $begingroup$

          Blender 2.8 has sub panels.



          As of blender 2.8 can if bl_parent_id is set in a panel it will be appended to the parent panel. Use the usual 'DEFAULT_CLOSED' in the bl_options set to start with panel closed.



          This avoids needing to set up some boolean property to open close UI altogether.



          Here is a sample file I've been testing for ordering panels. First panel is defined as a child of the object transform panel. Second panel is a child of first. Can unregister and re-register with different parent ids to sort sub-panels, which is what I was testing



          enter image description hereThe two demo sub panels appended to object transform



          import bpy
          from bl_ui.properties_object import ObjectButtonsPanel, OBJECT_PT_transform

          class LayoutDemoPanel(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo"
          bl_idname = "SCENE_PT_layout"
          bl_parent_id = 'OBJECT_PT_transform'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")

          class LayoutDemoPanel2(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo 2"
          bl_idname = "SCENE_PT_layout2"
          bl_parent_id = 'SCENE_PT_layout'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")


          def register():
          bpy.utils.register_class(LayoutDemoPanel)
          bpy.utils.register_class(LayoutDemoPanel2)

          def unregister():
          bpy.utils.unregister_class(LayoutDemoPanel2)
          bpy.utils.unregister_class(LayoutDemoPanel1)


          if __name__ == "__main__":
          register()


          If you have some logical setting that when set needs more UI How to dynamically show/hide panel elements using python?






          share|improve this answer











          $endgroup$













          • $begingroup$
            thanks again you are really helpful
            $endgroup$
            – Syler
            16 hours ago










          • $begingroup$
            Cheers. Can still do this the ol' fashioned way too, added link.
            $endgroup$
            – batFINGER
            16 hours ago
















          7












          $begingroup$

          Blender 2.8 has sub panels.



          As of blender 2.8 can if bl_parent_id is set in a panel it will be appended to the parent panel. Use the usual 'DEFAULT_CLOSED' in the bl_options set to start with panel closed.



          This avoids needing to set up some boolean property to open close UI altogether.



          Here is a sample file I've been testing for ordering panels. First panel is defined as a child of the object transform panel. Second panel is a child of first. Can unregister and re-register with different parent ids to sort sub-panels, which is what I was testing



          enter image description hereThe two demo sub panels appended to object transform



          import bpy
          from bl_ui.properties_object import ObjectButtonsPanel, OBJECT_PT_transform

          class LayoutDemoPanel(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo"
          bl_idname = "SCENE_PT_layout"
          bl_parent_id = 'OBJECT_PT_transform'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")

          class LayoutDemoPanel2(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo 2"
          bl_idname = "SCENE_PT_layout2"
          bl_parent_id = 'SCENE_PT_layout'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")


          def register():
          bpy.utils.register_class(LayoutDemoPanel)
          bpy.utils.register_class(LayoutDemoPanel2)

          def unregister():
          bpy.utils.unregister_class(LayoutDemoPanel2)
          bpy.utils.unregister_class(LayoutDemoPanel1)


          if __name__ == "__main__":
          register()


          If you have some logical setting that when set needs more UI How to dynamically show/hide panel elements using python?






          share|improve this answer











          $endgroup$













          • $begingroup$
            thanks again you are really helpful
            $endgroup$
            – Syler
            16 hours ago










          • $begingroup$
            Cheers. Can still do this the ol' fashioned way too, added link.
            $endgroup$
            – batFINGER
            16 hours ago














          7












          7








          7





          $begingroup$

          Blender 2.8 has sub panels.



          As of blender 2.8 can if bl_parent_id is set in a panel it will be appended to the parent panel. Use the usual 'DEFAULT_CLOSED' in the bl_options set to start with panel closed.



          This avoids needing to set up some boolean property to open close UI altogether.



          Here is a sample file I've been testing for ordering panels. First panel is defined as a child of the object transform panel. Second panel is a child of first. Can unregister and re-register with different parent ids to sort sub-panels, which is what I was testing



          enter image description hereThe two demo sub panels appended to object transform



          import bpy
          from bl_ui.properties_object import ObjectButtonsPanel, OBJECT_PT_transform

          class LayoutDemoPanel(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo"
          bl_idname = "SCENE_PT_layout"
          bl_parent_id = 'OBJECT_PT_transform'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")

          class LayoutDemoPanel2(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo 2"
          bl_idname = "SCENE_PT_layout2"
          bl_parent_id = 'SCENE_PT_layout'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")


          def register():
          bpy.utils.register_class(LayoutDemoPanel)
          bpy.utils.register_class(LayoutDemoPanel2)

          def unregister():
          bpy.utils.unregister_class(LayoutDemoPanel2)
          bpy.utils.unregister_class(LayoutDemoPanel1)


          if __name__ == "__main__":
          register()


          If you have some logical setting that when set needs more UI How to dynamically show/hide panel elements using python?






          share|improve this answer











          $endgroup$



          Blender 2.8 has sub panels.



          As of blender 2.8 can if bl_parent_id is set in a panel it will be appended to the parent panel. Use the usual 'DEFAULT_CLOSED' in the bl_options set to start with panel closed.



          This avoids needing to set up some boolean property to open close UI altogether.



          Here is a sample file I've been testing for ordering panels. First panel is defined as a child of the object transform panel. Second panel is a child of first. Can unregister and re-register with different parent ids to sort sub-panels, which is what I was testing



          enter image description hereThe two demo sub panels appended to object transform



          import bpy
          from bl_ui.properties_object import ObjectButtonsPanel, OBJECT_PT_transform

          class LayoutDemoPanel(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo"
          bl_idname = "SCENE_PT_layout"
          bl_parent_id = 'OBJECT_PT_transform'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")

          class LayoutDemoPanel2(bpy.types.Panel, ObjectButtonsPanel):
          bl_label = "Layout Demo 2"
          bl_idname = "SCENE_PT_layout2"
          bl_parent_id = 'SCENE_PT_layout'
          bl_space_type = 'PROPERTIES'
          bl_region_type = 'WINDOW'

          def draw(self, context):
          layout = self.layout

          scene = context.scene

          # Create a simple row.
          layout.label(text=" Simple Row:")

          row = layout.row()
          row.prop(scene, "frame_start")


          def register():
          bpy.utils.register_class(LayoutDemoPanel)
          bpy.utils.register_class(LayoutDemoPanel2)

          def unregister():
          bpy.utils.unregister_class(LayoutDemoPanel2)
          bpy.utils.unregister_class(LayoutDemoPanel1)


          if __name__ == "__main__":
          register()


          If you have some logical setting that when set needs more UI How to dynamically show/hide panel elements using python?







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 16 hours ago

























          answered 16 hours ago









          batFINGERbatFINGER

          26.2k52876




          26.2k52876












          • $begingroup$
            thanks again you are really helpful
            $endgroup$
            – Syler
            16 hours ago










          • $begingroup$
            Cheers. Can still do this the ol' fashioned way too, added link.
            $endgroup$
            – batFINGER
            16 hours ago


















          • $begingroup$
            thanks again you are really helpful
            $endgroup$
            – Syler
            16 hours ago










          • $begingroup$
            Cheers. Can still do this the ol' fashioned way too, added link.
            $endgroup$
            – batFINGER
            16 hours ago
















          $begingroup$
          thanks again you are really helpful
          $endgroup$
          – Syler
          16 hours ago




          $begingroup$
          thanks again you are really helpful
          $endgroup$
          – Syler
          16 hours ago












          $begingroup$
          Cheers. Can still do this the ol' fashioned way too, added link.
          $endgroup$
          – batFINGER
          16 hours ago




          $begingroup$
          Cheers. Can still do this the ol' fashioned way too, added link.
          $endgroup$
          – batFINGER
          16 hours ago


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135372%2fbest-way-to-store-options-for-panels%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          He _____ here since 1970 . Answer needed [closed]What does “since he was so high” mean?Meaning of “catch birds for”?How do I ensure “since” takes the meaning I want?“Who cares here” meaningWhat does “right round toward” mean?the time tense (had now been detected)What does the phrase “ring around the roses” mean here?Correct usage of “visited upon”Meaning of “foiled rail sabotage bid”It was the third time I had gone to Rome or It is the third time I had been to Rome

          Bunad

          Færeyskur hestur Heimild | Tengill | Tilvísanir | LeiðsagnarvalRossið - síða um færeyska hrossið á færeyskuGott ár hjá færeyska hestinum