Finding all intervals that match predicate in vectorFinding the max subset of non-overlapping intervalsFinding overlapping time intervalsCustom vector that uses less memory than std::vectorFinding the total time elapsed in the union of time intervalsSubdividing intervals that contain the largest error valuesAll permutations of integer vectorFinding subsequences of vector from a vectorVector-like type for type that can't be moved or copiedHow to use a predicate to create or filter vectorCounting integers that are within intervals

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Finding all intervals that match predicate in vector


Finding the max subset of non-overlapping intervalsFinding overlapping time intervalsCustom vector that uses less memory than std::vectorFinding the total time elapsed in the union of time intervalsSubdividing intervals that contain the largest error valuesAll permutations of integer vectorFinding subsequences of vector from a vectorVector-like type for type that can't be moved or copiedHow to use a predicate to create or filter vectorCounting integers that are within intervals






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








8












$begingroup$


I have a function find_all_intervals_below that iterates through a vector and finds all the index intervals of at least a given length where each element within the interval is below a given threshold.



struct Interval 
int start;
int end;
;

std::vector<Interval>
find_all_intervals_below(const std::vector<int> &v, const int &threshold,
const int &min_length)
auto start_position 0 ;
auto end_position 0 ;
std::vector<Interval> intervals;
bool found_start false ;

for (auto current_pos = 0; current_pos < v.size(); ++current_pos)
if (v[current_pos] <= threshold and not found_start)
start_position = current_pos;
end_position = 0;
found_start = true;
else if (found_start and v[current_pos] > threshold and end_position == 0)
end_position = current_pos;
if (end_position - start_position >= min_length)
Interval interval;
interval.start = start_position;
interval.end = end_position;
intervals.push_back(interval);

start_position = 0;
found_start = false;


if (found_start and end_position == 0 and v.size() - start_position >= min_length)
end_position = v.size();
Interval interval;
interval.start = start_position;
interval.end = end_position;
intervals.push_back(interval);

return intervals;



This function works perfectly fine, I would just like to get some input from others as I imagine there is likely much more succinct ways of doing this. search_n from STL looks like it might be a solution but I couldn't figure out how to use it for my case.



EDIT: I need the solution to be C++11 compatible, unfortunately.



Test example



const auto min_len 3 ;
const auto threshold 3 ;
const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

const auto actual find_all_intervals_below(v, threshold, min_len) ;
const std::vector<Interval> expected Interval(1, 4) ;

assert(actual == expected);









share|improve this question











$endgroup$


















    8












    $begingroup$


    I have a function find_all_intervals_below that iterates through a vector and finds all the index intervals of at least a given length where each element within the interval is below a given threshold.



    struct Interval 
    int start;
    int end;
    ;

    std::vector<Interval>
    find_all_intervals_below(const std::vector<int> &v, const int &threshold,
    const int &min_length)
    auto start_position 0 ;
    auto end_position 0 ;
    std::vector<Interval> intervals;
    bool found_start false ;

    for (auto current_pos = 0; current_pos < v.size(); ++current_pos)
    if (v[current_pos] <= threshold and not found_start)
    start_position = current_pos;
    end_position = 0;
    found_start = true;
    else if (found_start and v[current_pos] > threshold and end_position == 0)
    end_position = current_pos;
    if (end_position - start_position >= min_length)
    Interval interval;
    interval.start = start_position;
    interval.end = end_position;
    intervals.push_back(interval);

    start_position = 0;
    found_start = false;


    if (found_start and end_position == 0 and v.size() - start_position >= min_length)
    end_position = v.size();
    Interval interval;
    interval.start = start_position;
    interval.end = end_position;
    intervals.push_back(interval);

    return intervals;



    This function works perfectly fine, I would just like to get some input from others as I imagine there is likely much more succinct ways of doing this. search_n from STL looks like it might be a solution but I couldn't figure out how to use it for my case.



    EDIT: I need the solution to be C++11 compatible, unfortunately.



    Test example



    const auto min_len 3 ;
    const auto threshold 3 ;
    const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

    const auto actual find_all_intervals_below(v, threshold, min_len) ;
    const std::vector<Interval> expected Interval(1, 4) ;

    assert(actual == expected);









    share|improve this question











    $endgroup$














      8












      8








      8


      1



      $begingroup$


      I have a function find_all_intervals_below that iterates through a vector and finds all the index intervals of at least a given length where each element within the interval is below a given threshold.



      struct Interval 
      int start;
      int end;
      ;

      std::vector<Interval>
      find_all_intervals_below(const std::vector<int> &v, const int &threshold,
      const int &min_length)
      auto start_position 0 ;
      auto end_position 0 ;
      std::vector<Interval> intervals;
      bool found_start false ;

      for (auto current_pos = 0; current_pos < v.size(); ++current_pos)
      if (v[current_pos] <= threshold and not found_start)
      start_position = current_pos;
      end_position = 0;
      found_start = true;
      else if (found_start and v[current_pos] > threshold and end_position == 0)
      end_position = current_pos;
      if (end_position - start_position >= min_length)
      Interval interval;
      interval.start = start_position;
      interval.end = end_position;
      intervals.push_back(interval);

      start_position = 0;
      found_start = false;


      if (found_start and end_position == 0 and v.size() - start_position >= min_length)
      end_position = v.size();
      Interval interval;
      interval.start = start_position;
      interval.end = end_position;
      intervals.push_back(interval);

      return intervals;



      This function works perfectly fine, I would just like to get some input from others as I imagine there is likely much more succinct ways of doing this. search_n from STL looks like it might be a solution but I couldn't figure out how to use it for my case.



      EDIT: I need the solution to be C++11 compatible, unfortunately.



      Test example



      const auto min_len 3 ;
      const auto threshold 3 ;
      const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

      const auto actual find_all_intervals_below(v, threshold, min_len) ;
      const std::vector<Interval> expected Interval(1, 4) ;

      assert(actual == expected);









      share|improve this question











      $endgroup$




      I have a function find_all_intervals_below that iterates through a vector and finds all the index intervals of at least a given length where each element within the interval is below a given threshold.



      struct Interval 
      int start;
      int end;
      ;

      std::vector<Interval>
      find_all_intervals_below(const std::vector<int> &v, const int &threshold,
      const int &min_length)
      auto start_position 0 ;
      auto end_position 0 ;
      std::vector<Interval> intervals;
      bool found_start false ;

      for (auto current_pos = 0; current_pos < v.size(); ++current_pos)
      if (v[current_pos] <= threshold and not found_start)
      start_position = current_pos;
      end_position = 0;
      found_start = true;
      else if (found_start and v[current_pos] > threshold and end_position == 0)
      end_position = current_pos;
      if (end_position - start_position >= min_length)
      Interval interval;
      interval.start = start_position;
      interval.end = end_position;
      intervals.push_back(interval);

      start_position = 0;
      found_start = false;


      if (found_start and end_position == 0 and v.size() - start_position >= min_length)
      end_position = v.size();
      Interval interval;
      interval.start = start_position;
      interval.end = end_position;
      intervals.push_back(interval);

      return intervals;



      This function works perfectly fine, I would just like to get some input from others as I imagine there is likely much more succinct ways of doing this. search_n from STL looks like it might be a solution but I couldn't figure out how to use it for my case.



      EDIT: I need the solution to be C++11 compatible, unfortunately.



      Test example



      const auto min_len 3 ;
      const auto threshold 3 ;
      const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

      const auto actual find_all_intervals_below(v, threshold, min_len) ;
      const std::vector<Interval> expected Interval(1, 4) ;

      assert(actual == expected);






      c++ c++11 interval






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 26 at 17:08







      Michael Hall

















      asked Mar 26 at 13:58









      Michael HallMichael Hall

      1435




      1435




















          2 Answers
          2






          active

          oldest

          votes


















          7












          $begingroup$

          Code Review




          1. This piece



             Interval interval;
            interval.start = start_position;
            interval.end = end_position;
            intervals.push_back(interval);


            can be transformed into



            intervals.emplace_back(start_position, end_position);


          2. Don't accept small objects by reference for read-only purposes. Although it usually doesn't hurt, in most implementations reference (which is implemented as pointer) will take up more space (compiler will probably inline the function or just pass by value though).



          3. Algorithm. When there is a state which is represented by combination of flags and some metadata, flags usually go out of hand quickly. I would instead implement something like this:



            1. Set previous, current to start of the input
            2. previous = current
            3. current = first index of element that is higher than threshold
            4. if current - previous >= minlength, add to result
            5. increment current
            6. Go to 2


            One could also create it the other way around, e.g. searching for those below threshold.



          Alternative implementation



          #include <vector>
          #include <algorithm>
          #include <type_traits>

          using index_type = std::make_signed_t<std::size_t>;

          struct interval
          index_type first;
          index_type last;
          ;

          bool operator==(const interval lhs, const interval rhs)
          return lhs.first == rhs.first && lhs.last == rhs.last;


          std::vector<interval> find_suitable_intervals(const std::vector<int>& input,
          const int threshold,
          const index_type min_length)
          auto predicate = [threshold](int x)
          return x <= threshold;
          ;
          std::vector<interval> intervals;
          auto first = input.begin();
          auto previous = input.begin();
          auto current = first;
          while (current != input.end())
          previous = current;
          current = std::find_if_not(current, input.end(), predicate);
          if (current - previous >= min_length)
          intervals.push_back(previous - first, current - first);

          if (current == input.end())
          break;

          ++current;


          return intervals;


          int main()
          const int min_length = 3;
          const int threshold = 3;
          const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

          const auto actual = find_suitable_intervals(v, threshold, min_length);
          const std::vector<interval> expected 1, 4 ;

          return actual != expected;



          Wandbox Demo.



          The logic got more "flat", but there are culprits of bridging STL style with more traditional style. Also, since incrementing iterator beyond end will cause undefined behavior, I had to put in the condition to check if the loop reached end. Mixing std::size_t and std::distance/difference will cause a warning and will require a cast to get rid of the warning, since one is unsigned and the other is not, thus I created index_type. There are rumors of std::index, but I wouldn't expect it in near future.



          One could also make the condition an input into the function, e.g. predicate. Then it would look like this:



          find_suitable_intervals(data, min_length, [threshold](auto x) 
          x < threshold;
          );


          Which is I believe is a bit more readable.






          share|improve this answer











          $endgroup$




















            6












            $begingroup$

            If you want to write concise, idiomatic C++, the best way is to rely on the STL as much as possible, as a tool as well as an inspiration.



            So how would this algorithm be implemented in the STL?



            • It probably wouldn't implemented so specifically. It would be more abstract: for instance, being under a threshold is a particular case of a satisfying a predicate; iterating over a vector is a particular case of iterating over a sequence (i.e a pair of iterators).


            • It would also be separated into orthogonal components: finding ranges whose elements satisfy a predicate is a thing, filtering those ranges which aren't long enough another.


            • Finally, complex algorithms are broken into simpler parts when possible (some say that the whole <algorithm> header is a patient construction of std::sort from its parts).


            In the light of all this, I suggest:



            • function signatures based on iterators


            • an intermediate algorithm to find consecutive elements satisfying a predicate


            • an algorithm to find all sequences of consecutive elements satisfying a predicate


            • composing the latter algorithm with known STL algorithm to customize its behavior.


            For instance:



            #include <algorithm>
            #include <functional>
            #include <vector>
            #include <iostream>

            // the intermediate algorithm
            template <typename Iterator, typename Pred>
            std::pair<Iterator, Iterator> find_range_satisfying(Iterator first, Iterator last, Pred pred)
            auto f = std::find_if(first, last, pred);
            if (f == last) return last, last; // representation of failure. std::optional would have been a good choice also
            return f, std::find_if(std::next(f), last, std::not_fn(pred));


            template <typename Iterator, typename Pred>
            auto find_all_ranges_satisfying(Iterator first, Iterator last, Pred pred)
            std::vector<std::pair<Iterator, Iterator>> result;
            while (first != last)
            auto [b, e] = find_range_satisfying(first, last, pred);
            if (b == last) break;
            result.push_back(b, e);
            first = e;

            return result;


            int main()
            const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;
            const auto threshold = 3;
            auto test = find_all_ranges_satisfying(v.begin(), v.end(), [](auto elem) return elem < 3; );
            // composing with remove_if to obtain the desired behavior
            test.erase(std::remove_if(test.begin(), test.end(), [threshold](auto rng)
            return std::distance(rng.first, rng.second) < threshold;
            ));
            for (auto [b, e] : test)
            std::for_each(b, e, [](auto elem) std::cout << elem << ' '; );
            std::cout << std::endl;







            share|improve this answer









            $endgroup$












            • $begingroup$
              I like this implementation. But unfortunately the project I am working on is only C++11
              $endgroup$
              – Michael Hall
              Mar 26 at 15:20










            • $begingroup$
              @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
              $endgroup$
              – Incomputable
              Mar 26 at 15:25











            • $begingroup$
              std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
              $endgroup$
              – Michael Hall
              Mar 26 at 15:26






            • 1




              $begingroup$
              @papagaga, by the way, there is std::erase_if coming in C++20.
              $endgroup$
              – Incomputable
              Mar 26 at 15:26










            • $begingroup$
              @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
              $endgroup$
              – Incomputable
              Mar 26 at 15:26












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            2 Answers
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            2 Answers
            2






            active

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            votes









            active

            oldest

            votes






            active

            oldest

            votes









            7












            $begingroup$

            Code Review




            1. This piece



               Interval interval;
              interval.start = start_position;
              interval.end = end_position;
              intervals.push_back(interval);


              can be transformed into



              intervals.emplace_back(start_position, end_position);


            2. Don't accept small objects by reference for read-only purposes. Although it usually doesn't hurt, in most implementations reference (which is implemented as pointer) will take up more space (compiler will probably inline the function or just pass by value though).



            3. Algorithm. When there is a state which is represented by combination of flags and some metadata, flags usually go out of hand quickly. I would instead implement something like this:



              1. Set previous, current to start of the input
              2. previous = current
              3. current = first index of element that is higher than threshold
              4. if current - previous >= minlength, add to result
              5. increment current
              6. Go to 2


              One could also create it the other way around, e.g. searching for those below threshold.



            Alternative implementation



            #include <vector>
            #include <algorithm>
            #include <type_traits>

            using index_type = std::make_signed_t<std::size_t>;

            struct interval
            index_type first;
            index_type last;
            ;

            bool operator==(const interval lhs, const interval rhs)
            return lhs.first == rhs.first && lhs.last == rhs.last;


            std::vector<interval> find_suitable_intervals(const std::vector<int>& input,
            const int threshold,
            const index_type min_length)
            auto predicate = [threshold](int x)
            return x <= threshold;
            ;
            std::vector<interval> intervals;
            auto first = input.begin();
            auto previous = input.begin();
            auto current = first;
            while (current != input.end())
            previous = current;
            current = std::find_if_not(current, input.end(), predicate);
            if (current - previous >= min_length)
            intervals.push_back(previous - first, current - first);

            if (current == input.end())
            break;

            ++current;


            return intervals;


            int main()
            const int min_length = 3;
            const int threshold = 3;
            const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

            const auto actual = find_suitable_intervals(v, threshold, min_length);
            const std::vector<interval> expected 1, 4 ;

            return actual != expected;



            Wandbox Demo.



            The logic got more "flat", but there are culprits of bridging STL style with more traditional style. Also, since incrementing iterator beyond end will cause undefined behavior, I had to put in the condition to check if the loop reached end. Mixing std::size_t and std::distance/difference will cause a warning and will require a cast to get rid of the warning, since one is unsigned and the other is not, thus I created index_type. There are rumors of std::index, but I wouldn't expect it in near future.



            One could also make the condition an input into the function, e.g. predicate. Then it would look like this:



            find_suitable_intervals(data, min_length, [threshold](auto x) 
            x < threshold;
            );


            Which is I believe is a bit more readable.






            share|improve this answer











            $endgroup$

















              7












              $begingroup$

              Code Review




              1. This piece



                 Interval interval;
                interval.start = start_position;
                interval.end = end_position;
                intervals.push_back(interval);


                can be transformed into



                intervals.emplace_back(start_position, end_position);


              2. Don't accept small objects by reference for read-only purposes. Although it usually doesn't hurt, in most implementations reference (which is implemented as pointer) will take up more space (compiler will probably inline the function or just pass by value though).



              3. Algorithm. When there is a state which is represented by combination of flags and some metadata, flags usually go out of hand quickly. I would instead implement something like this:



                1. Set previous, current to start of the input
                2. previous = current
                3. current = first index of element that is higher than threshold
                4. if current - previous >= minlength, add to result
                5. increment current
                6. Go to 2


                One could also create it the other way around, e.g. searching for those below threshold.



              Alternative implementation



              #include <vector>
              #include <algorithm>
              #include <type_traits>

              using index_type = std::make_signed_t<std::size_t>;

              struct interval
              index_type first;
              index_type last;
              ;

              bool operator==(const interval lhs, const interval rhs)
              return lhs.first == rhs.first && lhs.last == rhs.last;


              std::vector<interval> find_suitable_intervals(const std::vector<int>& input,
              const int threshold,
              const index_type min_length)
              auto predicate = [threshold](int x)
              return x <= threshold;
              ;
              std::vector<interval> intervals;
              auto first = input.begin();
              auto previous = input.begin();
              auto current = first;
              while (current != input.end())
              previous = current;
              current = std::find_if_not(current, input.end(), predicate);
              if (current - previous >= min_length)
              intervals.push_back(previous - first, current - first);

              if (current == input.end())
              break;

              ++current;


              return intervals;


              int main()
              const int min_length = 3;
              const int threshold = 3;
              const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

              const auto actual = find_suitable_intervals(v, threshold, min_length);
              const std::vector<interval> expected 1, 4 ;

              return actual != expected;



              Wandbox Demo.



              The logic got more "flat", but there are culprits of bridging STL style with more traditional style. Also, since incrementing iterator beyond end will cause undefined behavior, I had to put in the condition to check if the loop reached end. Mixing std::size_t and std::distance/difference will cause a warning and will require a cast to get rid of the warning, since one is unsigned and the other is not, thus I created index_type. There are rumors of std::index, but I wouldn't expect it in near future.



              One could also make the condition an input into the function, e.g. predicate. Then it would look like this:



              find_suitable_intervals(data, min_length, [threshold](auto x) 
              x < threshold;
              );


              Which is I believe is a bit more readable.






              share|improve this answer











              $endgroup$















                7












                7








                7





                $begingroup$

                Code Review




                1. This piece



                   Interval interval;
                  interval.start = start_position;
                  interval.end = end_position;
                  intervals.push_back(interval);


                  can be transformed into



                  intervals.emplace_back(start_position, end_position);


                2. Don't accept small objects by reference for read-only purposes. Although it usually doesn't hurt, in most implementations reference (which is implemented as pointer) will take up more space (compiler will probably inline the function or just pass by value though).



                3. Algorithm. When there is a state which is represented by combination of flags and some metadata, flags usually go out of hand quickly. I would instead implement something like this:



                  1. Set previous, current to start of the input
                  2. previous = current
                  3. current = first index of element that is higher than threshold
                  4. if current - previous >= minlength, add to result
                  5. increment current
                  6. Go to 2


                  One could also create it the other way around, e.g. searching for those below threshold.



                Alternative implementation



                #include <vector>
                #include <algorithm>
                #include <type_traits>

                using index_type = std::make_signed_t<std::size_t>;

                struct interval
                index_type first;
                index_type last;
                ;

                bool operator==(const interval lhs, const interval rhs)
                return lhs.first == rhs.first && lhs.last == rhs.last;


                std::vector<interval> find_suitable_intervals(const std::vector<int>& input,
                const int threshold,
                const index_type min_length)
                auto predicate = [threshold](int x)
                return x <= threshold;
                ;
                std::vector<interval> intervals;
                auto first = input.begin();
                auto previous = input.begin();
                auto current = first;
                while (current != input.end())
                previous = current;
                current = std::find_if_not(current, input.end(), predicate);
                if (current - previous >= min_length)
                intervals.push_back(previous - first, current - first);

                if (current == input.end())
                break;

                ++current;


                return intervals;


                int main()
                const int min_length = 3;
                const int threshold = 3;
                const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

                const auto actual = find_suitable_intervals(v, threshold, min_length);
                const std::vector<interval> expected 1, 4 ;

                return actual != expected;



                Wandbox Demo.



                The logic got more "flat", but there are culprits of bridging STL style with more traditional style. Also, since incrementing iterator beyond end will cause undefined behavior, I had to put in the condition to check if the loop reached end. Mixing std::size_t and std::distance/difference will cause a warning and will require a cast to get rid of the warning, since one is unsigned and the other is not, thus I created index_type. There are rumors of std::index, but I wouldn't expect it in near future.



                One could also make the condition an input into the function, e.g. predicate. Then it would look like this:



                find_suitable_intervals(data, min_length, [threshold](auto x) 
                x < threshold;
                );


                Which is I believe is a bit more readable.






                share|improve this answer











                $endgroup$



                Code Review




                1. This piece



                   Interval interval;
                  interval.start = start_position;
                  interval.end = end_position;
                  intervals.push_back(interval);


                  can be transformed into



                  intervals.emplace_back(start_position, end_position);


                2. Don't accept small objects by reference for read-only purposes. Although it usually doesn't hurt, in most implementations reference (which is implemented as pointer) will take up more space (compiler will probably inline the function or just pass by value though).



                3. Algorithm. When there is a state which is represented by combination of flags and some metadata, flags usually go out of hand quickly. I would instead implement something like this:



                  1. Set previous, current to start of the input
                  2. previous = current
                  3. current = first index of element that is higher than threshold
                  4. if current - previous >= minlength, add to result
                  5. increment current
                  6. Go to 2


                  One could also create it the other way around, e.g. searching for those below threshold.



                Alternative implementation



                #include <vector>
                #include <algorithm>
                #include <type_traits>

                using index_type = std::make_signed_t<std::size_t>;

                struct interval
                index_type first;
                index_type last;
                ;

                bool operator==(const interval lhs, const interval rhs)
                return lhs.first == rhs.first && lhs.last == rhs.last;


                std::vector<interval> find_suitable_intervals(const std::vector<int>& input,
                const int threshold,
                const index_type min_length)
                auto predicate = [threshold](int x)
                return x <= threshold;
                ;
                std::vector<interval> intervals;
                auto first = input.begin();
                auto previous = input.begin();
                auto current = first;
                while (current != input.end())
                previous = current;
                current = std::find_if_not(current, input.end(), predicate);
                if (current - previous >= min_length)
                intervals.push_back(previous - first, current - first);

                if (current == input.end())
                break;

                ++current;


                return intervals;


                int main()
                const int min_length = 3;
                const int threshold = 3;
                const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;

                const auto actual = find_suitable_intervals(v, threshold, min_length);
                const std::vector<interval> expected 1, 4 ;

                return actual != expected;



                Wandbox Demo.



                The logic got more "flat", but there are culprits of bridging STL style with more traditional style. Also, since incrementing iterator beyond end will cause undefined behavior, I had to put in the condition to check if the loop reached end. Mixing std::size_t and std::distance/difference will cause a warning and will require a cast to get rid of the warning, since one is unsigned and the other is not, thus I created index_type. There are rumors of std::index, but I wouldn't expect it in near future.



                One could also make the condition an input into the function, e.g. predicate. Then it would look like this:



                find_suitable_intervals(data, min_length, [threshold](auto x) 
                x < threshold;
                );


                Which is I believe is a bit more readable.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Mar 26 at 15:15









                Toby Speight

                27.9k742120




                27.9k742120










                answered Mar 26 at 15:03









                IncomputableIncomputable

                6,82021753




                6,82021753























                    6












                    $begingroup$

                    If you want to write concise, idiomatic C++, the best way is to rely on the STL as much as possible, as a tool as well as an inspiration.



                    So how would this algorithm be implemented in the STL?



                    • It probably wouldn't implemented so specifically. It would be more abstract: for instance, being under a threshold is a particular case of a satisfying a predicate; iterating over a vector is a particular case of iterating over a sequence (i.e a pair of iterators).


                    • It would also be separated into orthogonal components: finding ranges whose elements satisfy a predicate is a thing, filtering those ranges which aren't long enough another.


                    • Finally, complex algorithms are broken into simpler parts when possible (some say that the whole <algorithm> header is a patient construction of std::sort from its parts).


                    In the light of all this, I suggest:



                    • function signatures based on iterators


                    • an intermediate algorithm to find consecutive elements satisfying a predicate


                    • an algorithm to find all sequences of consecutive elements satisfying a predicate


                    • composing the latter algorithm with known STL algorithm to customize its behavior.


                    For instance:



                    #include <algorithm>
                    #include <functional>
                    #include <vector>
                    #include <iostream>

                    // the intermediate algorithm
                    template <typename Iterator, typename Pred>
                    std::pair<Iterator, Iterator> find_range_satisfying(Iterator first, Iterator last, Pred pred)
                    auto f = std::find_if(first, last, pred);
                    if (f == last) return last, last; // representation of failure. std::optional would have been a good choice also
                    return f, std::find_if(std::next(f), last, std::not_fn(pred));


                    template <typename Iterator, typename Pred>
                    auto find_all_ranges_satisfying(Iterator first, Iterator last, Pred pred)
                    std::vector<std::pair<Iterator, Iterator>> result;
                    while (first != last)
                    auto [b, e] = find_range_satisfying(first, last, pred);
                    if (b == last) break;
                    result.push_back(b, e);
                    first = e;

                    return result;


                    int main()
                    const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;
                    const auto threshold = 3;
                    auto test = find_all_ranges_satisfying(v.begin(), v.end(), [](auto elem) return elem < 3; );
                    // composing with remove_if to obtain the desired behavior
                    test.erase(std::remove_if(test.begin(), test.end(), [threshold](auto rng)
                    return std::distance(rng.first, rng.second) < threshold;
                    ));
                    for (auto [b, e] : test)
                    std::for_each(b, e, [](auto elem) std::cout << elem << ' '; );
                    std::cout << std::endl;







                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      I like this implementation. But unfortunately the project I am working on is only C++11
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:20










                    • $begingroup$
                      @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:25











                    • $begingroup$
                      std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:26






                    • 1




                      $begingroup$
                      @papagaga, by the way, there is std::erase_if coming in C++20.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26










                    • $begingroup$
                      @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26
















                    6












                    $begingroup$

                    If you want to write concise, idiomatic C++, the best way is to rely on the STL as much as possible, as a tool as well as an inspiration.



                    So how would this algorithm be implemented in the STL?



                    • It probably wouldn't implemented so specifically. It would be more abstract: for instance, being under a threshold is a particular case of a satisfying a predicate; iterating over a vector is a particular case of iterating over a sequence (i.e a pair of iterators).


                    • It would also be separated into orthogonal components: finding ranges whose elements satisfy a predicate is a thing, filtering those ranges which aren't long enough another.


                    • Finally, complex algorithms are broken into simpler parts when possible (some say that the whole <algorithm> header is a patient construction of std::sort from its parts).


                    In the light of all this, I suggest:



                    • function signatures based on iterators


                    • an intermediate algorithm to find consecutive elements satisfying a predicate


                    • an algorithm to find all sequences of consecutive elements satisfying a predicate


                    • composing the latter algorithm with known STL algorithm to customize its behavior.


                    For instance:



                    #include <algorithm>
                    #include <functional>
                    #include <vector>
                    #include <iostream>

                    // the intermediate algorithm
                    template <typename Iterator, typename Pred>
                    std::pair<Iterator, Iterator> find_range_satisfying(Iterator first, Iterator last, Pred pred)
                    auto f = std::find_if(first, last, pred);
                    if (f == last) return last, last; // representation of failure. std::optional would have been a good choice also
                    return f, std::find_if(std::next(f), last, std::not_fn(pred));


                    template <typename Iterator, typename Pred>
                    auto find_all_ranges_satisfying(Iterator first, Iterator last, Pred pred)
                    std::vector<std::pair<Iterator, Iterator>> result;
                    while (first != last)
                    auto [b, e] = find_range_satisfying(first, last, pred);
                    if (b == last) break;
                    result.push_back(b, e);
                    first = e;

                    return result;


                    int main()
                    const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;
                    const auto threshold = 3;
                    auto test = find_all_ranges_satisfying(v.begin(), v.end(), [](auto elem) return elem < 3; );
                    // composing with remove_if to obtain the desired behavior
                    test.erase(std::remove_if(test.begin(), test.end(), [threshold](auto rng)
                    return std::distance(rng.first, rng.second) < threshold;
                    ));
                    for (auto [b, e] : test)
                    std::for_each(b, e, [](auto elem) std::cout << elem << ' '; );
                    std::cout << std::endl;







                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      I like this implementation. But unfortunately the project I am working on is only C++11
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:20










                    • $begingroup$
                      @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:25











                    • $begingroup$
                      std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:26






                    • 1




                      $begingroup$
                      @papagaga, by the way, there is std::erase_if coming in C++20.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26










                    • $begingroup$
                      @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26














                    6












                    6








                    6





                    $begingroup$

                    If you want to write concise, idiomatic C++, the best way is to rely on the STL as much as possible, as a tool as well as an inspiration.



                    So how would this algorithm be implemented in the STL?



                    • It probably wouldn't implemented so specifically. It would be more abstract: for instance, being under a threshold is a particular case of a satisfying a predicate; iterating over a vector is a particular case of iterating over a sequence (i.e a pair of iterators).


                    • It would also be separated into orthogonal components: finding ranges whose elements satisfy a predicate is a thing, filtering those ranges which aren't long enough another.


                    • Finally, complex algorithms are broken into simpler parts when possible (some say that the whole <algorithm> header is a patient construction of std::sort from its parts).


                    In the light of all this, I suggest:



                    • function signatures based on iterators


                    • an intermediate algorithm to find consecutive elements satisfying a predicate


                    • an algorithm to find all sequences of consecutive elements satisfying a predicate


                    • composing the latter algorithm with known STL algorithm to customize its behavior.


                    For instance:



                    #include <algorithm>
                    #include <functional>
                    #include <vector>
                    #include <iostream>

                    // the intermediate algorithm
                    template <typename Iterator, typename Pred>
                    std::pair<Iterator, Iterator> find_range_satisfying(Iterator first, Iterator last, Pred pred)
                    auto f = std::find_if(first, last, pred);
                    if (f == last) return last, last; // representation of failure. std::optional would have been a good choice also
                    return f, std::find_if(std::next(f), last, std::not_fn(pred));


                    template <typename Iterator, typename Pred>
                    auto find_all_ranges_satisfying(Iterator first, Iterator last, Pred pred)
                    std::vector<std::pair<Iterator, Iterator>> result;
                    while (first != last)
                    auto [b, e] = find_range_satisfying(first, last, pred);
                    if (b == last) break;
                    result.push_back(b, e);
                    first = e;

                    return result;


                    int main()
                    const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;
                    const auto threshold = 3;
                    auto test = find_all_ranges_satisfying(v.begin(), v.end(), [](auto elem) return elem < 3; );
                    // composing with remove_if to obtain the desired behavior
                    test.erase(std::remove_if(test.begin(), test.end(), [threshold](auto rng)
                    return std::distance(rng.first, rng.second) < threshold;
                    ));
                    for (auto [b, e] : test)
                    std::for_each(b, e, [](auto elem) std::cout << elem << ' '; );
                    std::cout << std::endl;







                    share|improve this answer









                    $endgroup$



                    If you want to write concise, idiomatic C++, the best way is to rely on the STL as much as possible, as a tool as well as an inspiration.



                    So how would this algorithm be implemented in the STL?



                    • It probably wouldn't implemented so specifically. It would be more abstract: for instance, being under a threshold is a particular case of a satisfying a predicate; iterating over a vector is a particular case of iterating over a sequence (i.e a pair of iterators).


                    • It would also be separated into orthogonal components: finding ranges whose elements satisfy a predicate is a thing, filtering those ranges which aren't long enough another.


                    • Finally, complex algorithms are broken into simpler parts when possible (some say that the whole <algorithm> header is a patient construction of std::sort from its parts).


                    In the light of all this, I suggest:



                    • function signatures based on iterators


                    • an intermediate algorithm to find consecutive elements satisfying a predicate


                    • an algorithm to find all sequences of consecutive elements satisfying a predicate


                    • composing the latter algorithm with known STL algorithm to customize its behavior.


                    For instance:



                    #include <algorithm>
                    #include <functional>
                    #include <vector>
                    #include <iostream>

                    // the intermediate algorithm
                    template <typename Iterator, typename Pred>
                    std::pair<Iterator, Iterator> find_range_satisfying(Iterator first, Iterator last, Pred pred)
                    auto f = std::find_if(first, last, pred);
                    if (f == last) return last, last; // representation of failure. std::optional would have been a good choice also
                    return f, std::find_if(std::next(f), last, std::not_fn(pred));


                    template <typename Iterator, typename Pred>
                    auto find_all_ranges_satisfying(Iterator first, Iterator last, Pred pred)
                    std::vector<std::pair<Iterator, Iterator>> result;
                    while (first != last)
                    auto [b, e] = find_range_satisfying(first, last, pred);
                    if (b == last) break;
                    result.push_back(b, e);
                    first = e;

                    return result;


                    int main()
                    const std::vector<int> v 4, 2, 1, 1, 4, 1, 2, 4 ;
                    const auto threshold = 3;
                    auto test = find_all_ranges_satisfying(v.begin(), v.end(), [](auto elem) return elem < 3; );
                    // composing with remove_if to obtain the desired behavior
                    test.erase(std::remove_if(test.begin(), test.end(), [threshold](auto rng)
                    return std::distance(rng.first, rng.second) < threshold;
                    ));
                    for (auto [b, e] : test)
                    std::for_each(b, e, [](auto elem) std::cout << elem << ' '; );
                    std::cout << std::endl;








                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Mar 26 at 14:58









                    papagagapapagaga

                    5,077522




                    5,077522











                    • $begingroup$
                      I like this implementation. But unfortunately the project I am working on is only C++11
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:20










                    • $begingroup$
                      @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:25











                    • $begingroup$
                      std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:26






                    • 1




                      $begingroup$
                      @papagaga, by the way, there is std::erase_if coming in C++20.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26










                    • $begingroup$
                      @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26

















                    • $begingroup$
                      I like this implementation. But unfortunately the project I am working on is only C++11
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:20










                    • $begingroup$
                      @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:25











                    • $begingroup$
                      std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
                      $endgroup$
                      – Michael Hall
                      Mar 26 at 15:26






                    • 1




                      $begingroup$
                      @papagaga, by the way, there is std::erase_if coming in C++20.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26










                    • $begingroup$
                      @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
                      $endgroup$
                      – Incomputable
                      Mar 26 at 15:26
















                    $begingroup$
                    I like this implementation. But unfortunately the project I am working on is only C++11
                    $endgroup$
                    – Michael Hall
                    Mar 26 at 15:20




                    $begingroup$
                    I like this implementation. But unfortunately the project I am working on is only C++11
                    $endgroup$
                    – Michael Hall
                    Mar 26 at 15:20












                    $begingroup$
                    @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
                    $endgroup$
                    – Incomputable
                    Mar 26 at 15:25





                    $begingroup$
                    @MichaelHall, at first glance, other than structured bindings, I didn't find anything that C++11 capable compiler couldn't compile.
                    $endgroup$
                    – Incomputable
                    Mar 26 at 15:25













                    $begingroup$
                    std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
                    $endgroup$
                    – Michael Hall
                    Mar 26 at 15:26




                    $begingroup$
                    std::not_fn is C++17 en.cppreference.com/w/cpp/utility/functional/not_fn
                    $endgroup$
                    – Michael Hall
                    Mar 26 at 15:26




                    1




                    1




                    $begingroup$
                    @papagaga, by the way, there is std::erase_if coming in C++20.
                    $endgroup$
                    – Incomputable
                    Mar 26 at 15:26




                    $begingroup$
                    @papagaga, by the way, there is std::erase_if coming in C++20.
                    $endgroup$
                    – Incomputable
                    Mar 26 at 15:26












                    $begingroup$
                    @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
                    $endgroup$
                    – Incomputable
                    Mar 26 at 15:26





                    $begingroup$
                    @MichaelHall, one can replace std::find_if with std::find_if_not. I believe there is no expressive gained in C++14+ for this problem, but it might reduce the elegance significantly. It is good to include language version tag in the question, but sometimes it is ignored by reviewers.
                    $endgroup$
                    – Incomputable
                    Mar 26 at 15:26


















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Hall Of Fame””Slayer Wins 'Best Metal' Grammy Award””Slayer Guitarist Jeff Hanneman Dies””Bullet-For My Valentine booed at Metal Hammer Golden Gods Awards””Unholy Aliance””The End Of Slayer?””Slayer: We Could Thrash Out Two More Albums If We're Fast Enough...””'The Unholy Alliance: Chapter III' UK Dates Added”originalet”Megadeth And Slayer To Co-Headline 'Canadian Carnage' Trek”originalet”World Painted Blood””Release “World Painted Blood” by Slayer””Metallica Heading To Cinemas””Slayer, Megadeth To Join Forces For 'European Carnage' Tour - Dec. 18, 2010”originalet”Slayer's Hanneman Contracts Acute Infection; Band To Bring In Guest Guitarist””Cannibal Corpse's Pat O'Brien Will Step In As Slayer's Guest Guitarist”originalet”Slayer’s Jeff Hanneman Dead at 49””Dave Lombardo Says He Made Only $67,000 In 2011 While Touring With Slayer””Slayer: We Do Not Agree With Dave Lombardo's Substance Or Timeline Of Events””Slayer Welcomes Drummer Paul Bostaph Back To The Fold””Slayer Hope to Unveil Never-Before-Heard Jeff Hanneman Material on Next Album””Slayer Debut New Song 'Implode' During Surprise Golden Gods Appearance””Release group Repentless by Slayer””Repentless - Slayer - Credits””Slayer””Metal Storm Awards 2015””Slayer - to release comic book "Repentless #1"””Slayer To Release 'Repentless' 6.66" Vinyl Box Set””BREAKING NEWS: Slayer Announce Farewell Tour””Slayer Recruit Lamb of God, Anthrax, Behemoth + Testament for Final Tour””Slayer lägger ner efter 37 år””Slayer Announces Second North American Leg Of 'Final' Tour””Final World Tour””Slayer Announces Final European Tour With Lamb of God, Anthrax And Obituary””Slayer To Tour Europe With Lamb of God, Anthrax And Obituary””Slayer To Play 'Last French Show Ever' At Next Year's Hellfst””Slayer's Final World Tour Will Extend Into 2019””Death Angel's Rob Cavestany On Slayer's 'Farewell' Tour: 'Some Of Us Could See This Coming'””Testament Has No Plans To Retire Anytime Soon, Says Chuck Billy””Anthrax's Scott Ian On Slayer's 'Farewell' Tour Plans: 'I Was Surprised And I Wasn't Surprised'””Slayer””Slayer's Morbid Schlock””Review/Rock; For Slayer, the Mania Is the Message””Slayer - Biography””Slayer - Reign In Blood”originalet”Dave Lombardo””An exclusive oral history of Slayer”originalet”Exclusive! Interview With Slayer Guitarist Jeff Hanneman”originalet”Thinking Out Loud: Slayer's Kerry King on hair metal, Satan and being polite””Slayer Lyrics””Slayer - Biography””Most influential artists for extreme metal music””Slayer - Reign in Blood””Slayer guitarist Jeff Hanneman dies aged 49””Slatanic Slaughter: A Tribute to Slayer””Gateway to Hell: A Tribute to Slayer””Covered In Blood””Slayer: The Origins of Thrash in San Francisco, CA.””Why They Rule - #6 Slayer”originalet”Guitar World's 100 Greatest Heavy Metal Guitarists Of All Time”originalet”The fans have spoken: Slayer comes out on top in readers' polls”originalet”Tribute to Jeff Hanneman (1964-2013)””Lamb Of God Frontman: We Sound Like A Slayer Rip-Off””BEHEMOTH Frontman Pays Tribute To SLAYER's JEFF HANNEMAN””Slayer, Hatebreed Doing Double Duty On This Year's Ozzfest””System of a Down””Lacuna Coil’s Andrea Ferro Talks Influences, Skateboarding, Band Origins + More””Slayer - Reign in Blood””Into The Lungs of Hell””Slayer rules - en utställning om fans””Slayer and Their Fans Slashed Through a No-Holds-Barred Night at Gas Monkey””Home””Slayer””Gold & Platinum - The Big 4 Live from Sofia, Bulgaria””Exclusive! Interview With Slayer Guitarist Kerry King””2008-02-23: Wiltern, Los Angeles, CA, USA””Slayer's Kerry King To Perform With Megadeth Tonight! - Oct. 21, 2010”originalet”Dave Lombardo - Biography”Slayer Case DismissedArkiveradUltimate Classic Rock: Slayer guitarist Jeff Hanneman dead at 49.”Slayer: "We could never do any thing like Some Kind Of Monster..."””Cannibal Corpse'S Pat O'Brien Will Step In As Slayer'S Guest Guitarist | The Official Slayer Site”originalet”Slayer Wins 'Best Metal' Grammy Award””Slayer Guitarist Jeff Hanneman Dies””Kerrang! Awards 2006 Blog: Kerrang! Hall Of Fame””Kerrang! Awards 2013: Kerrang! Legend”originalet”Metallica, Slayer, Iron Maien Among Winners At Metal Hammer Awards””Metal Hammer Golden Gods Awards””Bullet For My Valentine Booed At Metal Hammer Golden Gods Awards””Metal Storm Awards 2006””Metal Storm Awards 2015””Slayer's Concert History””Slayer - Relationships””Slayer - Releases”Slayers officiella webbplatsSlayer på MusicBrainzOfficiell webbplatsSlayerSlayerr1373445760000 0001 1540 47353068615-5086262726cb13906545x(data)6033143kn20030215029