How can a jailer prevent the Forge Cleric's Artisan's Blessing from being used? Unicorn Meta Zoo #1: Why another podcast? Announcing the arrival of Valued Associate #679: Cesar ManaraHow do I keep spellcasters from casting while in jail?How does the Trickery Domain cleric's Invoke Duplicity Channel Divinity option work?How can I improve my cleric's survivability?Is there any way for a warlock to learn a non-warlock spell?War God's Blessing: Can the cleric personally use it?Can Invoke Duplicity's illusion (the Trickery cleric's Channel Divinity) reach spaces the cleric could not?Can a forge cleric use Artisan's Blessing to make diamond rings?How does the Mirror Image spell interact with the Trickery cleric's Invoke Duplicity ability?Is there a reason a Forge Cleric couldn't use Artisan's Blessing to convert metal into currency for profit?What are the balance implications of allowing Forge Clerics to gradually create items worth over 100gp with multiple uses of Artisan's Blessing?How does Artisan's Blessing handle rusted and mistreated weapons?

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How can a jailer prevent the Forge Cleric's Artisan's Blessing from being used?



Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraHow do I keep spellcasters from casting while in jail?How does the Trickery Domain cleric's Invoke Duplicity Channel Divinity option work?How can I improve my cleric's survivability?Is there any way for a warlock to learn a non-warlock spell?War God's Blessing: Can the cleric personally use it?Can Invoke Duplicity's illusion (the Trickery cleric's Channel Divinity) reach spaces the cleric could not?Can a forge cleric use Artisan's Blessing to make diamond rings?How does the Mirror Image spell interact with the Trickery cleric's Invoke Duplicity ability?Is there a reason a Forge Cleric couldn't use Artisan's Blessing to convert metal into currency for profit?What are the balance implications of allowing Forge Clerics to gradually create items worth over 100gp with multiple uses of Artisan's Blessing?How does Artisan's Blessing handle rusted and mistreated weapons?



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10












$begingroup$


I'm currently DMing a game where one of the players is playing as a Forge Cleric. As part of the story and due to some of their actions, the party is likely going to be put in jail next session. I'm wondering if there's any way to prevent the Forge Domain cleric from simply using their Artisan's Blessing Channel Divinity option (XGtE, p. 19) to escape.



Normally, I'd prevent the cleric from coming in contact with any metal in jail, but that's not ideal for my campaign/setting. This player is also a stickler for the rules, so any RAW solution would be especially good. Also, this jail is run by wealthy individuals, so expensive/rare solutions are fine.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've edited the title to clarify the context; please check to make sure it matches the focus of your question.
    $endgroup$
    – V2Blast
    Mar 25 at 23:06







  • 1




    $begingroup$
    Related: How do I keep spellcasters from casting while in jail?
    $endgroup$
    – Purple Monkey
    Mar 25 at 23:08










  • $begingroup$
    I looked at that earlier, though Artisan's Blessing says nothing about needing to see anything, and I'm unclear on if any spells can interfere with Channel Divinity
    $endgroup$
    – Pachinko
    Mar 25 at 23:12










  • $begingroup$
    What do you think a cleric could create using this ability that would help them escape?
    $endgroup$
    – Ryan Thompson
    Mar 25 at 23:48






  • 3




    $begingroup$
    @AllanMills Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    Mar 26 at 0:56

















10












$begingroup$


I'm currently DMing a game where one of the players is playing as a Forge Cleric. As part of the story and due to some of their actions, the party is likely going to be put in jail next session. I'm wondering if there's any way to prevent the Forge Domain cleric from simply using their Artisan's Blessing Channel Divinity option (XGtE, p. 19) to escape.



Normally, I'd prevent the cleric from coming in contact with any metal in jail, but that's not ideal for my campaign/setting. This player is also a stickler for the rules, so any RAW solution would be especially good. Also, this jail is run by wealthy individuals, so expensive/rare solutions are fine.










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've edited the title to clarify the context; please check to make sure it matches the focus of your question.
    $endgroup$
    – V2Blast
    Mar 25 at 23:06







  • 1




    $begingroup$
    Related: How do I keep spellcasters from casting while in jail?
    $endgroup$
    – Purple Monkey
    Mar 25 at 23:08










  • $begingroup$
    I looked at that earlier, though Artisan's Blessing says nothing about needing to see anything, and I'm unclear on if any spells can interfere with Channel Divinity
    $endgroup$
    – Pachinko
    Mar 25 at 23:12










  • $begingroup$
    What do you think a cleric could create using this ability that would help them escape?
    $endgroup$
    – Ryan Thompson
    Mar 25 at 23:48






  • 3




    $begingroup$
    @AllanMills Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    Mar 26 at 0:56













10












10








10


2



$begingroup$


I'm currently DMing a game where one of the players is playing as a Forge Cleric. As part of the story and due to some of their actions, the party is likely going to be put in jail next session. I'm wondering if there's any way to prevent the Forge Domain cleric from simply using their Artisan's Blessing Channel Divinity option (XGtE, p. 19) to escape.



Normally, I'd prevent the cleric from coming in contact with any metal in jail, but that's not ideal for my campaign/setting. This player is also a stickler for the rules, so any RAW solution would be especially good. Also, this jail is run by wealthy individuals, so expensive/rare solutions are fine.










share|improve this question











$endgroup$




I'm currently DMing a game where one of the players is playing as a Forge Cleric. As part of the story and due to some of their actions, the party is likely going to be put in jail next session. I'm wondering if there's any way to prevent the Forge Domain cleric from simply using their Artisan's Blessing Channel Divinity option (XGtE, p. 19) to escape.



Normally, I'd prevent the cleric from coming in contact with any metal in jail, but that's not ideal for my campaign/setting. This player is also a stickler for the rules, so any RAW solution would be especially good. Also, this jail is run by wealthy individuals, so expensive/rare solutions are fine.







dnd-5e class-feature cleric






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 26 at 1:05









KorvinStarmast

84.6k21262459




84.6k21262459










asked Mar 25 at 23:04









PachinkoPachinko

5614




5614











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've edited the title to clarify the context; please check to make sure it matches the focus of your question.
    $endgroup$
    – V2Blast
    Mar 25 at 23:06







  • 1




    $begingroup$
    Related: How do I keep spellcasters from casting while in jail?
    $endgroup$
    – Purple Monkey
    Mar 25 at 23:08










  • $begingroup$
    I looked at that earlier, though Artisan's Blessing says nothing about needing to see anything, and I'm unclear on if any spells can interfere with Channel Divinity
    $endgroup$
    – Pachinko
    Mar 25 at 23:12










  • $begingroup$
    What do you think a cleric could create using this ability that would help them escape?
    $endgroup$
    – Ryan Thompson
    Mar 25 at 23:48






  • 3




    $begingroup$
    @AllanMills Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    Mar 26 at 0:56
















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've edited the title to clarify the context; please check to make sure it matches the focus of your question.
    $endgroup$
    – V2Blast
    Mar 25 at 23:06







  • 1




    $begingroup$
    Related: How do I keep spellcasters from casting while in jail?
    $endgroup$
    – Purple Monkey
    Mar 25 at 23:08










  • $begingroup$
    I looked at that earlier, though Artisan's Blessing says nothing about needing to see anything, and I'm unclear on if any spells can interfere with Channel Divinity
    $endgroup$
    – Pachinko
    Mar 25 at 23:12










  • $begingroup$
    What do you think a cleric could create using this ability that would help them escape?
    $endgroup$
    – Ryan Thompson
    Mar 25 at 23:48






  • 3




    $begingroup$
    @AllanMills Please see this meta for why your comment was removed. Thanks!
    $endgroup$
    – doppelgreener
    Mar 26 at 0:56















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've edited the title to clarify the context; please check to make sure it matches the focus of your question.
$endgroup$
– V2Blast
Mar 25 at 23:06





$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've edited the title to clarify the context; please check to make sure it matches the focus of your question.
$endgroup$
– V2Blast
Mar 25 at 23:06





1




1




$begingroup$
Related: How do I keep spellcasters from casting while in jail?
$endgroup$
– Purple Monkey
Mar 25 at 23:08




$begingroup$
Related: How do I keep spellcasters from casting while in jail?
$endgroup$
– Purple Monkey
Mar 25 at 23:08












$begingroup$
I looked at that earlier, though Artisan's Blessing says nothing about needing to see anything, and I'm unclear on if any spells can interfere with Channel Divinity
$endgroup$
– Pachinko
Mar 25 at 23:12




$begingroup$
I looked at that earlier, though Artisan's Blessing says nothing about needing to see anything, and I'm unclear on if any spells can interfere with Channel Divinity
$endgroup$
– Pachinko
Mar 25 at 23:12












$begingroup$
What do you think a cleric could create using this ability that would help them escape?
$endgroup$
– Ryan Thompson
Mar 25 at 23:48




$begingroup$
What do you think a cleric could create using this ability that would help them escape?
$endgroup$
– Ryan Thompson
Mar 25 at 23:48




3




3




$begingroup$
@AllanMills Please see this meta for why your comment was removed. Thanks!
$endgroup$
– doppelgreener
Mar 26 at 0:56




$begingroup$
@AllanMills Please see this meta for why your comment was removed. Thanks!
$endgroup$
– doppelgreener
Mar 26 at 0:56










4 Answers
4






active

oldest

votes


















46












$begingroup$

The cleric can't just transform their metal cell door to escape



It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. However, this is not possible. Part of the requirement for using Artisan's Blessing is (emphasis mine):




As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation.




The requirement to "lay out" the metal implies that the metal to be transformed using this feature cannot be part of a structure or other larger object. Even if the cell door is made of metal, the cleric is not capable of laying out this metal in the manner required by the ritual. Similarly, it wouldn't make sense that the cleric could disable a trebuchet made mostly of wood by transforming the metal hinge into something else. Remember that the feature is called Artisan's Blessing: the intent is to create objects, not destroy things by consuming pieces of them. As long as the jailer doesn't leave random metal objects lying around the cleric's cell, the cleric will be unable to use this feature to create much of anything.



If the cleric could get their cell door off its hinges and lay it down on the floor of their cell, then they could probably transform it, but at that point they have already escaped their cell.



Artisan's Blessing requires more metal than you think



I'll also note that even if the cleric were to acquire some scrap metal large enough to form, say, a miner's pick to help them tunnel through a stone wall, they wouldn't actually be able to create the pick. Why? Because they don't just need enough metal to form the object, they need enough metal to buy it. That is, the metal used in the ritual must have "value equal to the creation". So, if the cleric wants to make a miner's pick out of scrap metal, they will need 2 gp worth of scrap metal in order to do so. How much is the average piece of scrap metal worth? Probably a few copper pieces at most. So it would probably take a large and conspicuous pile of scrap metal to assemble the 2 gp (i.e. 200 cp) worth of value required to form a pick using Artisan's Blessing. 2 gp may be pocket change for the average adventurer, but it's a small fortune for the average prisoner.



If the player of the cleric decides to pursue the "collect random metal objects to make a thing" option, it's going to be your job as DM to decide on the value of the things they collect. As a Forge Domain cleric, it's probably fair to say that the character can accurately appraise the value of a piece of scrap metal, so you can just tell the player something like "you find a rusty metal spoon worth 2 cp" and let them keep a tally of how much value they've accumulated (or let them draw their own conclusions about whether collecting value 2 cp at a time is a viable escape plan).



On the other hand, if the cleric can ask the party rogue to pluck a few gold coins out of a jailer's pocket...






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
    $endgroup$
    – Chris
    Mar 26 at 13:07










  • $begingroup$
    While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
    $endgroup$
    – NautArch
    Mar 26 at 13:56






  • 2




    $begingroup$
    @Chris Combat use is not a concern, since it's a 1-hour ritual.
    $endgroup$
    – Ryan Thompson
    Mar 26 at 15:49






  • 2




    $begingroup$
    @Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
    $endgroup$
    – NautArch
    Mar 26 at 16:37






  • 8




    $begingroup$
    @Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
    $endgroup$
    – Yakk
    Mar 26 at 17:24



















29












$begingroup$

Antimagic



Channel Divinity is magic:




At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects.




This doesn't have to be the Antimagic Field spell - smart jailers build their jails on natural antimagic areas.






share|improve this answer









$endgroup$












  • $begingroup$
    Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
    $endgroup$
    – Pachinko
    Mar 25 at 23:23






  • 1




    $begingroup$
    "Oh, a magic type? Throw 'em in the rune cage!"
    $endgroup$
    – Captain Man
    Mar 26 at 14:41


















4












$begingroup$

Petrification



A prisoner who is pertrified certainly won't be making any escape attempts. Additionally, they don't require feeding and cleaning. :-)



Harsh but effective: Cripple them



Cripple prisoners' hands, tongues and eyes (either by injury, binding, or removal). The wealthy owners can afford to pay for something like greater restoration when a prisoner is released or needs to be interrogated.



Less harsh option: Threaten to cripple them



Tell prisoners they are on the honour system. But if even a single one of them steps out of line then they will all be crippled as above.



Concentration



Rituals generally require concentration, so interrupt prisoners irregularly with environmental effects that break concentration.






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    Channel Divinity is not a ritual
    $endgroup$
    – András
    Mar 26 at 6:27






  • 2




    $begingroup$
    @Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
    $endgroup$
    – findusl
    Mar 26 at 9:05






  • 1




    $begingroup$
    @findusl it is like attack and Attack
    $endgroup$
    – András
    Mar 26 at 9:08










  • $begingroup$
    @Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
    $endgroup$
    – findusl
    Mar 26 at 9:14










  • $begingroup$
    @findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
    $endgroup$
    – András
    Mar 26 at 9:18


















3












$begingroup$

The antimagic field spell or (although probably not what you are looking for) the sleep spell. Another spell option is imprisonment.



If you want to make this spell portable, being the DM, you are allowed to create your own magical items (see page 284 of the Dungeon Master's Guide), so you could create something like an orb that allows the jailer to cast the spell, or that creates a constant antimagic field around it or something. As the DM, that is all up to you. Hope this helps.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
    $endgroup$
    – Pachinko
    Mar 26 at 0:17











  • $begingroup$
    In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
    $endgroup$
    – NautArch
    Mar 26 at 13:48











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4 Answers
4






active

oldest

votes








4 Answers
4






active

oldest

votes









active

oldest

votes






active

oldest

votes









46












$begingroup$

The cleric can't just transform their metal cell door to escape



It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. However, this is not possible. Part of the requirement for using Artisan's Blessing is (emphasis mine):




As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation.




The requirement to "lay out" the metal implies that the metal to be transformed using this feature cannot be part of a structure or other larger object. Even if the cell door is made of metal, the cleric is not capable of laying out this metal in the manner required by the ritual. Similarly, it wouldn't make sense that the cleric could disable a trebuchet made mostly of wood by transforming the metal hinge into something else. Remember that the feature is called Artisan's Blessing: the intent is to create objects, not destroy things by consuming pieces of them. As long as the jailer doesn't leave random metal objects lying around the cleric's cell, the cleric will be unable to use this feature to create much of anything.



If the cleric could get their cell door off its hinges and lay it down on the floor of their cell, then they could probably transform it, but at that point they have already escaped their cell.



Artisan's Blessing requires more metal than you think



I'll also note that even if the cleric were to acquire some scrap metal large enough to form, say, a miner's pick to help them tunnel through a stone wall, they wouldn't actually be able to create the pick. Why? Because they don't just need enough metal to form the object, they need enough metal to buy it. That is, the metal used in the ritual must have "value equal to the creation". So, if the cleric wants to make a miner's pick out of scrap metal, they will need 2 gp worth of scrap metal in order to do so. How much is the average piece of scrap metal worth? Probably a few copper pieces at most. So it would probably take a large and conspicuous pile of scrap metal to assemble the 2 gp (i.e. 200 cp) worth of value required to form a pick using Artisan's Blessing. 2 gp may be pocket change for the average adventurer, but it's a small fortune for the average prisoner.



If the player of the cleric decides to pursue the "collect random metal objects to make a thing" option, it's going to be your job as DM to decide on the value of the things they collect. As a Forge Domain cleric, it's probably fair to say that the character can accurately appraise the value of a piece of scrap metal, so you can just tell the player something like "you find a rusty metal spoon worth 2 cp" and let them keep a tally of how much value they've accumulated (or let them draw their own conclusions about whether collecting value 2 cp at a time is a viable escape plan).



On the other hand, if the cleric can ask the party rogue to pluck a few gold coins out of a jailer's pocket...






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
    $endgroup$
    – Chris
    Mar 26 at 13:07










  • $begingroup$
    While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
    $endgroup$
    – NautArch
    Mar 26 at 13:56






  • 2




    $begingroup$
    @Chris Combat use is not a concern, since it's a 1-hour ritual.
    $endgroup$
    – Ryan Thompson
    Mar 26 at 15:49






  • 2




    $begingroup$
    @Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
    $endgroup$
    – NautArch
    Mar 26 at 16:37






  • 8




    $begingroup$
    @Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
    $endgroup$
    – Yakk
    Mar 26 at 17:24
















46












$begingroup$

The cleric can't just transform their metal cell door to escape



It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. However, this is not possible. Part of the requirement for using Artisan's Blessing is (emphasis mine):




As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation.




The requirement to "lay out" the metal implies that the metal to be transformed using this feature cannot be part of a structure or other larger object. Even if the cell door is made of metal, the cleric is not capable of laying out this metal in the manner required by the ritual. Similarly, it wouldn't make sense that the cleric could disable a trebuchet made mostly of wood by transforming the metal hinge into something else. Remember that the feature is called Artisan's Blessing: the intent is to create objects, not destroy things by consuming pieces of them. As long as the jailer doesn't leave random metal objects lying around the cleric's cell, the cleric will be unable to use this feature to create much of anything.



If the cleric could get their cell door off its hinges and lay it down on the floor of their cell, then they could probably transform it, but at that point they have already escaped their cell.



Artisan's Blessing requires more metal than you think



I'll also note that even if the cleric were to acquire some scrap metal large enough to form, say, a miner's pick to help them tunnel through a stone wall, they wouldn't actually be able to create the pick. Why? Because they don't just need enough metal to form the object, they need enough metal to buy it. That is, the metal used in the ritual must have "value equal to the creation". So, if the cleric wants to make a miner's pick out of scrap metal, they will need 2 gp worth of scrap metal in order to do so. How much is the average piece of scrap metal worth? Probably a few copper pieces at most. So it would probably take a large and conspicuous pile of scrap metal to assemble the 2 gp (i.e. 200 cp) worth of value required to form a pick using Artisan's Blessing. 2 gp may be pocket change for the average adventurer, but it's a small fortune for the average prisoner.



If the player of the cleric decides to pursue the "collect random metal objects to make a thing" option, it's going to be your job as DM to decide on the value of the things they collect. As a Forge Domain cleric, it's probably fair to say that the character can accurately appraise the value of a piece of scrap metal, so you can just tell the player something like "you find a rusty metal spoon worth 2 cp" and let them keep a tally of how much value they've accumulated (or let them draw their own conclusions about whether collecting value 2 cp at a time is a viable escape plan).



On the other hand, if the cleric can ask the party rogue to pluck a few gold coins out of a jailer's pocket...






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
    $endgroup$
    – Chris
    Mar 26 at 13:07










  • $begingroup$
    While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
    $endgroup$
    – NautArch
    Mar 26 at 13:56






  • 2




    $begingroup$
    @Chris Combat use is not a concern, since it's a 1-hour ritual.
    $endgroup$
    – Ryan Thompson
    Mar 26 at 15:49






  • 2




    $begingroup$
    @Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
    $endgroup$
    – NautArch
    Mar 26 at 16:37






  • 8




    $begingroup$
    @Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
    $endgroup$
    – Yakk
    Mar 26 at 17:24














46












46








46





$begingroup$

The cleric can't just transform their metal cell door to escape



It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. However, this is not possible. Part of the requirement for using Artisan's Blessing is (emphasis mine):




As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation.




The requirement to "lay out" the metal implies that the metal to be transformed using this feature cannot be part of a structure or other larger object. Even if the cell door is made of metal, the cleric is not capable of laying out this metal in the manner required by the ritual. Similarly, it wouldn't make sense that the cleric could disable a trebuchet made mostly of wood by transforming the metal hinge into something else. Remember that the feature is called Artisan's Blessing: the intent is to create objects, not destroy things by consuming pieces of them. As long as the jailer doesn't leave random metal objects lying around the cleric's cell, the cleric will be unable to use this feature to create much of anything.



If the cleric could get their cell door off its hinges and lay it down on the floor of their cell, then they could probably transform it, but at that point they have already escaped their cell.



Artisan's Blessing requires more metal than you think



I'll also note that even if the cleric were to acquire some scrap metal large enough to form, say, a miner's pick to help them tunnel through a stone wall, they wouldn't actually be able to create the pick. Why? Because they don't just need enough metal to form the object, they need enough metal to buy it. That is, the metal used in the ritual must have "value equal to the creation". So, if the cleric wants to make a miner's pick out of scrap metal, they will need 2 gp worth of scrap metal in order to do so. How much is the average piece of scrap metal worth? Probably a few copper pieces at most. So it would probably take a large and conspicuous pile of scrap metal to assemble the 2 gp (i.e. 200 cp) worth of value required to form a pick using Artisan's Blessing. 2 gp may be pocket change for the average adventurer, but it's a small fortune for the average prisoner.



If the player of the cleric decides to pursue the "collect random metal objects to make a thing" option, it's going to be your job as DM to decide on the value of the things they collect. As a Forge Domain cleric, it's probably fair to say that the character can accurately appraise the value of a piece of scrap metal, so you can just tell the player something like "you find a rusty metal spoon worth 2 cp" and let them keep a tally of how much value they've accumulated (or let them draw their own conclusions about whether collecting value 2 cp at a time is a viable escape plan).



On the other hand, if the cleric can ask the party rogue to pluck a few gold coins out of a jailer's pocket...






share|improve this answer











$endgroup$



The cleric can't just transform their metal cell door to escape



It seems that your concern is that, should a Forge Domain cleric be imprisoned in a jail cell made of metal, they could use Artisan's Blessing to deconstruct the metal bars by transforming them into some innocuous metal object, thus creating a hole in the wall that they can escape through. However, this is not possible. Part of the requirement for using Artisan's Blessing is (emphasis mine):




As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation.




The requirement to "lay out" the metal implies that the metal to be transformed using this feature cannot be part of a structure or other larger object. Even if the cell door is made of metal, the cleric is not capable of laying out this metal in the manner required by the ritual. Similarly, it wouldn't make sense that the cleric could disable a trebuchet made mostly of wood by transforming the metal hinge into something else. Remember that the feature is called Artisan's Blessing: the intent is to create objects, not destroy things by consuming pieces of them. As long as the jailer doesn't leave random metal objects lying around the cleric's cell, the cleric will be unable to use this feature to create much of anything.



If the cleric could get their cell door off its hinges and lay it down on the floor of their cell, then they could probably transform it, but at that point they have already escaped their cell.



Artisan's Blessing requires more metal than you think



I'll also note that even if the cleric were to acquire some scrap metal large enough to form, say, a miner's pick to help them tunnel through a stone wall, they wouldn't actually be able to create the pick. Why? Because they don't just need enough metal to form the object, they need enough metal to buy it. That is, the metal used in the ritual must have "value equal to the creation". So, if the cleric wants to make a miner's pick out of scrap metal, they will need 2 gp worth of scrap metal in order to do so. How much is the average piece of scrap metal worth? Probably a few copper pieces at most. So it would probably take a large and conspicuous pile of scrap metal to assemble the 2 gp (i.e. 200 cp) worth of value required to form a pick using Artisan's Blessing. 2 gp may be pocket change for the average adventurer, but it's a small fortune for the average prisoner.



If the player of the cleric decides to pursue the "collect random metal objects to make a thing" option, it's going to be your job as DM to decide on the value of the things they collect. As a Forge Domain cleric, it's probably fair to say that the character can accurately appraise the value of a piece of scrap metal, so you can just tell the player something like "you find a rusty metal spoon worth 2 cp" and let them keep a tally of how much value they've accumulated (or let them draw their own conclusions about whether collecting value 2 cp at a time is a viable escape plan).



On the other hand, if the cleric can ask the party rogue to pluck a few gold coins out of a jailer's pocket...







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 26 at 16:27

























answered Mar 26 at 0:41









Ryan ThompsonRyan Thompson

12.4k24393




12.4k24393







  • 1




    $begingroup$
    Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
    $endgroup$
    – Chris
    Mar 26 at 13:07










  • $begingroup$
    While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
    $endgroup$
    – NautArch
    Mar 26 at 13:56






  • 2




    $begingroup$
    @Chris Combat use is not a concern, since it's a 1-hour ritual.
    $endgroup$
    – Ryan Thompson
    Mar 26 at 15:49






  • 2




    $begingroup$
    @Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
    $endgroup$
    – NautArch
    Mar 26 at 16:37






  • 8




    $begingroup$
    @Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
    $endgroup$
    – Yakk
    Mar 26 at 17:24













  • 1




    $begingroup$
    Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
    $endgroup$
    – Chris
    Mar 26 at 13:07










  • $begingroup$
    While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
    $endgroup$
    – NautArch
    Mar 26 at 13:56






  • 2




    $begingroup$
    @Chris Combat use is not a concern, since it's a 1-hour ritual.
    $endgroup$
    – Ryan Thompson
    Mar 26 at 15:49






  • 2




    $begingroup$
    @Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
    $endgroup$
    – NautArch
    Mar 26 at 16:37






  • 8




    $begingroup$
    @Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
    $endgroup$
    – Yakk
    Mar 26 at 17:24








1




1




$begingroup$
Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
$endgroup$
– Chris
Mar 26 at 13:07




$begingroup$
Yea, if they could transform any metal what stops them from using it to destroy their opponents weapons/armor or a rouge(not the class) forge cleric from destroying a building by re-forging a metal support.
$endgroup$
– Chris
Mar 26 at 13:07












$begingroup$
While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
$endgroup$
– NautArch
Mar 26 at 13:56




$begingroup$
While you focus on the door, I think you could generalize this to cover anything and make it a better answer. If they are imprisoned without anything, then the cleric has nothing to use. full stop.
$endgroup$
– NautArch
Mar 26 at 13:56




2




2




$begingroup$
@Chris Combat use is not a concern, since it's a 1-hour ritual.
$endgroup$
– Ryan Thompson
Mar 26 at 15:49




$begingroup$
@Chris Combat use is not a concern, since it's a 1-hour ritual.
$endgroup$
– Ryan Thompson
Mar 26 at 15:49




2




2




$begingroup$
@Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
$endgroup$
– NautArch
Mar 26 at 16:37




$begingroup$
@Chris Why would a guard stand still for an hour to let a forge cleric do something untoward with their equipment?
$endgroup$
– NautArch
Mar 26 at 16:37




8




8




$begingroup$
@Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
$endgroup$
– Yakk
Mar 26 at 17:24





$begingroup$
@Chris Well, the rouge class is undefeetable, as it exists only on the cheeks of their enemies, not their feet.
$endgroup$
– Yakk
Mar 26 at 17:24














29












$begingroup$

Antimagic



Channel Divinity is magic:




At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects.




This doesn't have to be the Antimagic Field spell - smart jailers build their jails on natural antimagic areas.






share|improve this answer









$endgroup$












  • $begingroup$
    Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
    $endgroup$
    – Pachinko
    Mar 25 at 23:23






  • 1




    $begingroup$
    "Oh, a magic type? Throw 'em in the rune cage!"
    $endgroup$
    – Captain Man
    Mar 26 at 14:41















29












$begingroup$

Antimagic



Channel Divinity is magic:




At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects.




This doesn't have to be the Antimagic Field spell - smart jailers build their jails on natural antimagic areas.






share|improve this answer









$endgroup$












  • $begingroup$
    Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
    $endgroup$
    – Pachinko
    Mar 25 at 23:23






  • 1




    $begingroup$
    "Oh, a magic type? Throw 'em in the rune cage!"
    $endgroup$
    – Captain Man
    Mar 26 at 14:41













29












29








29





$begingroup$

Antimagic



Channel Divinity is magic:




At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects.




This doesn't have to be the Antimagic Field spell - smart jailers build their jails on natural antimagic areas.






share|improve this answer









$endgroup$



Antimagic



Channel Divinity is magic:




At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects.




This doesn't have to be the Antimagic Field spell - smart jailers build their jails on natural antimagic areas.







share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 25 at 23:14









Dale MDale M

112k24292494




112k24292494











  • $begingroup$
    Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
    $endgroup$
    – Pachinko
    Mar 25 at 23:23






  • 1




    $begingroup$
    "Oh, a magic type? Throw 'em in the rune cage!"
    $endgroup$
    – Captain Man
    Mar 26 at 14:41
















  • $begingroup$
    Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
    $endgroup$
    – Pachinko
    Mar 25 at 23:23






  • 1




    $begingroup$
    "Oh, a magic type? Throw 'em in the rune cage!"
    $endgroup$
    – Captain Man
    Mar 26 at 14:41















$begingroup$
Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
$endgroup$
– Pachinko
Mar 25 at 23:23




$begingroup$
Thanks, that's definitely a good idea! If you also happen to know of any more mobile method that would also be nice!
$endgroup$
– Pachinko
Mar 25 at 23:23




1




1




$begingroup$
"Oh, a magic type? Throw 'em in the rune cage!"
$endgroup$
– Captain Man
Mar 26 at 14:41




$begingroup$
"Oh, a magic type? Throw 'em in the rune cage!"
$endgroup$
– Captain Man
Mar 26 at 14:41











4












$begingroup$

Petrification



A prisoner who is pertrified certainly won't be making any escape attempts. Additionally, they don't require feeding and cleaning. :-)



Harsh but effective: Cripple them



Cripple prisoners' hands, tongues and eyes (either by injury, binding, or removal). The wealthy owners can afford to pay for something like greater restoration when a prisoner is released or needs to be interrogated.



Less harsh option: Threaten to cripple them



Tell prisoners they are on the honour system. But if even a single one of them steps out of line then they will all be crippled as above.



Concentration



Rituals generally require concentration, so interrupt prisoners irregularly with environmental effects that break concentration.






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    Channel Divinity is not a ritual
    $endgroup$
    – András
    Mar 26 at 6:27






  • 2




    $begingroup$
    @Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
    $endgroup$
    – findusl
    Mar 26 at 9:05






  • 1




    $begingroup$
    @findusl it is like attack and Attack
    $endgroup$
    – András
    Mar 26 at 9:08










  • $begingroup$
    @Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
    $endgroup$
    – findusl
    Mar 26 at 9:14










  • $begingroup$
    @findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
    $endgroup$
    – András
    Mar 26 at 9:18















4












$begingroup$

Petrification



A prisoner who is pertrified certainly won't be making any escape attempts. Additionally, they don't require feeding and cleaning. :-)



Harsh but effective: Cripple them



Cripple prisoners' hands, tongues and eyes (either by injury, binding, or removal). The wealthy owners can afford to pay for something like greater restoration when a prisoner is released or needs to be interrogated.



Less harsh option: Threaten to cripple them



Tell prisoners they are on the honour system. But if even a single one of them steps out of line then they will all be crippled as above.



Concentration



Rituals generally require concentration, so interrupt prisoners irregularly with environmental effects that break concentration.






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    Channel Divinity is not a ritual
    $endgroup$
    – András
    Mar 26 at 6:27






  • 2




    $begingroup$
    @Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
    $endgroup$
    – findusl
    Mar 26 at 9:05






  • 1




    $begingroup$
    @findusl it is like attack and Attack
    $endgroup$
    – András
    Mar 26 at 9:08










  • $begingroup$
    @Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
    $endgroup$
    – findusl
    Mar 26 at 9:14










  • $begingroup$
    @findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
    $endgroup$
    – András
    Mar 26 at 9:18













4












4








4





$begingroup$

Petrification



A prisoner who is pertrified certainly won't be making any escape attempts. Additionally, they don't require feeding and cleaning. :-)



Harsh but effective: Cripple them



Cripple prisoners' hands, tongues and eyes (either by injury, binding, or removal). The wealthy owners can afford to pay for something like greater restoration when a prisoner is released or needs to be interrogated.



Less harsh option: Threaten to cripple them



Tell prisoners they are on the honour system. But if even a single one of them steps out of line then they will all be crippled as above.



Concentration



Rituals generally require concentration, so interrupt prisoners irregularly with environmental effects that break concentration.






share|improve this answer











$endgroup$



Petrification



A prisoner who is pertrified certainly won't be making any escape attempts. Additionally, they don't require feeding and cleaning. :-)



Harsh but effective: Cripple them



Cripple prisoners' hands, tongues and eyes (either by injury, binding, or removal). The wealthy owners can afford to pay for something like greater restoration when a prisoner is released or needs to be interrogated.



Less harsh option: Threaten to cripple them



Tell prisoners they are on the honour system. But if even a single one of them steps out of line then they will all be crippled as above.



Concentration



Rituals generally require concentration, so interrupt prisoners irregularly with environmental effects that break concentration.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 26 at 5:04









V2Blast

27.8k598169




27.8k598169










answered Mar 26 at 3:54









Greenstone WalkerGreenstone Walker

15k3171




15k3171







  • 4




    $begingroup$
    Channel Divinity is not a ritual
    $endgroup$
    – András
    Mar 26 at 6:27






  • 2




    $begingroup$
    @Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
    $endgroup$
    – findusl
    Mar 26 at 9:05






  • 1




    $begingroup$
    @findusl it is like attack and Attack
    $endgroup$
    – András
    Mar 26 at 9:08










  • $begingroup$
    @Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
    $endgroup$
    – findusl
    Mar 26 at 9:14










  • $begingroup$
    @findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
    $endgroup$
    – András
    Mar 26 at 9:18












  • 4




    $begingroup$
    Channel Divinity is not a ritual
    $endgroup$
    – András
    Mar 26 at 6:27






  • 2




    $begingroup$
    @Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
    $endgroup$
    – findusl
    Mar 26 at 9:05






  • 1




    $begingroup$
    @findusl it is like attack and Attack
    $endgroup$
    – András
    Mar 26 at 9:08










  • $begingroup$
    @Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
    $endgroup$
    – findusl
    Mar 26 at 9:14










  • $begingroup$
    @findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
    $endgroup$
    – András
    Mar 26 at 9:18







4




4




$begingroup$
Channel Divinity is not a ritual
$endgroup$
– András
Mar 26 at 6:27




$begingroup$
Channel Divinity is not a ritual
$endgroup$
– András
Mar 26 at 6:27




2




2




$begingroup$
@Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
$endgroup$
– findusl
Mar 26 at 9:05




$begingroup$
@Andràs are you sure? The description states "You conduct an hour-long ritual that crafts a nonmagical item that must include some metal..."
$endgroup$
– findusl
Mar 26 at 9:05




1




1




$begingroup$
@findusl it is like attack and Attack
$endgroup$
– András
Mar 26 at 9:08




$begingroup$
@findusl it is like attack and Attack
$endgroup$
– András
Mar 26 at 9:08












$begingroup$
@Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
$endgroup$
– findusl
Mar 26 at 9:14




$begingroup$
@Andràs I see. I would still argue that interrupted concentration would break it. After all it wouldn't make sense to be able to do this while with the other hand fighting some orcs. Or with both hands since the 'ritual' doesn't even require those.
$endgroup$
– findusl
Mar 26 at 9:14












$begingroup$
@findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
$endgroup$
– András
Mar 26 at 9:18




$begingroup$
@findusl you can't do it while fighting, but I see no reason why you could not just continue after you won
$endgroup$
– András
Mar 26 at 9:18











3












$begingroup$

The antimagic field spell or (although probably not what you are looking for) the sleep spell. Another spell option is imprisonment.



If you want to make this spell portable, being the DM, you are allowed to create your own magical items (see page 284 of the Dungeon Master's Guide), so you could create something like an orb that allows the jailer to cast the spell, or that creates a constant antimagic field around it or something. As the DM, that is all up to you. Hope this helps.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
    $endgroup$
    – Pachinko
    Mar 26 at 0:17











  • $begingroup$
    In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
    $endgroup$
    – NautArch
    Mar 26 at 13:48















3












$begingroup$

The antimagic field spell or (although probably not what you are looking for) the sleep spell. Another spell option is imprisonment.



If you want to make this spell portable, being the DM, you are allowed to create your own magical items (see page 284 of the Dungeon Master's Guide), so you could create something like an orb that allows the jailer to cast the spell, or that creates a constant antimagic field around it or something. As the DM, that is all up to you. Hope this helps.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
    $endgroup$
    – Pachinko
    Mar 26 at 0:17











  • $begingroup$
    In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
    $endgroup$
    – NautArch
    Mar 26 at 13:48













3












3








3





$begingroup$

The antimagic field spell or (although probably not what you are looking for) the sleep spell. Another spell option is imprisonment.



If you want to make this spell portable, being the DM, you are allowed to create your own magical items (see page 284 of the Dungeon Master's Guide), so you could create something like an orb that allows the jailer to cast the spell, or that creates a constant antimagic field around it or something. As the DM, that is all up to you. Hope this helps.






share|improve this answer











$endgroup$



The antimagic field spell or (although probably not what you are looking for) the sleep spell. Another spell option is imprisonment.



If you want to make this spell portable, being the DM, you are allowed to create your own magical items (see page 284 of the Dungeon Master's Guide), so you could create something like an orb that allows the jailer to cast the spell, or that creates a constant antimagic field around it or something. As the DM, that is all up to you. Hope this helps.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 26 at 13:48









NautArch

62.9k9229416




62.9k9229416










answered Mar 26 at 0:12









Smart_TJSmart_TJ

64416




64416







  • 1




    $begingroup$
    Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
    $endgroup$
    – Pachinko
    Mar 26 at 0:17











  • $begingroup$
    In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
    $endgroup$
    – NautArch
    Mar 26 at 13:48












  • 1




    $begingroup$
    Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
    $endgroup$
    – Pachinko
    Mar 26 at 0:17











  • $begingroup$
    In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
    $endgroup$
    – NautArch
    Mar 26 at 13:48







1




1




$begingroup$
Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
$endgroup$
– Pachinko
Mar 26 at 0:17





$begingroup$
Thanks! I hadn't heard of the Imprisonment spell, and it seems like another good solution to have at my disposal. I think I'm probably going to use a mixture of Sleep, and some sort of Antimagic Field magic item. Thanks again!
$endgroup$
– Pachinko
Mar 26 at 0:17













$begingroup$
In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
$endgroup$
– NautArch
Mar 26 at 13:48




$begingroup$
In one of my games, the DM did have an antimagic stone. Was a neat mechanic and worked well.
$endgroup$
– NautArch
Mar 26 at 13:48

















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