How do I construct this japanese bowl?vanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?

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How do I construct this japanese bowl?


vanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








10












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09

















10












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09













10












10








10


3



$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$




So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl







modeling modifiers






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 28 at 15:22









metaphor_set

4,77011023




4,77011023










asked Mar 28 at 13:55









SkemiSkemi

5314




5314







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09












  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09







1




1




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09










3 Answers
3






active

oldest

votes


















20












$begingroup$

You could try it this way:



  • Put your picture as a Background image.

  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

  • Come back to Object mode. Create an empty at the same point as the object origin.

  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

  • Rotate the empty 45° on the Z axis.

  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

  • Duplicate the empty + object to keep a copy somewhere on another layer.

  • Apply the modifiers.

  • Go in Edit mode, remove doubles.

  • Dissolve the useless vertical edges.

  • Make some corrections.

  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

enter image description here






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    Mar 28 at 17:29










  • $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    Mar 28 at 17:40






  • 2




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    Mar 28 at 18:27










  • $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    Mar 28 at 18:32


















8












$begingroup$

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



Adjust the following:



Hedron: Icosahedron



Shape: hex



Frequency: as you want.



enter image description here






share|improve this answer









$endgroup$




















    0












    $begingroup$

    A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



    OR...



    Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



    This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






    share|improve this answer









    $endgroup$













      Your Answer








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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      20












      $begingroup$

      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here






      share|improve this answer











      $endgroup$








      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32















      20












      $begingroup$

      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here






      share|improve this answer











      $endgroup$








      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32













      20












      20








      20





      $begingroup$

      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here






      share|improve this answer











      $endgroup$



      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Mar 28 at 18:08

























      answered Mar 28 at 16:32









      moonbootsmoonboots

      15.1k21128




      15.1k21128







      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32












      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32







      4




      4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29












      $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40




      $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40




      2




      2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27












      $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32




      $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32













      8












      $begingroup$

      Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



      Adjust the following:



      Hedron: Icosahedron



      Shape: hex



      Frequency: as you want.



      enter image description here






      share|improve this answer









      $endgroup$

















        8












        $begingroup$

        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here






        share|improve this answer









        $endgroup$















          8












          8








          8





          $begingroup$

          Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



          Adjust the following:



          Hedron: Icosahedron



          Shape: hex



          Frequency: as you want.



          enter image description here






          share|improve this answer









          $endgroup$



          Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



          Adjust the following:



          Hedron: Icosahedron



          Shape: hex



          Frequency: as you want.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 28 at 15:48









          FFellerFFeller

          1,5241310




          1,5241310





















              0












              $begingroup$

              A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



              OR...



              Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



              This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






              share|improve this answer









              $endgroup$

















                0












                $begingroup$

                A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



                OR...



                Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



                This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






                share|improve this answer









                $endgroup$















                  0












                  0








                  0





                  $begingroup$

                  A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



                  OR...



                  Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



                  This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






                  share|improve this answer









                  $endgroup$



                  A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



                  OR...



                  Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



                  This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Apr 17 at 23:39









                  GalaxyGalaxy

                  1594




                  1594



























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