How do I construct this japanese bowl?vanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?

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How do I construct this japanese bowl?


vanishing displacement maps shortly after bakingDrawing/sketches in blenderWhy won't Difference subtract the geometry of this mesh?How to smooth extremely dense mesh?Modelling a Dagger (1): How to bend straight facesFill hole between a mesh and a planeHow to merge intersection of an object with itself?Modeling curved/round bulge on a flat surface?How do i manipulate a cylinder i have insertedHow can I keep the smoothness of an object when exporting it?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








10












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09

















10












$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09













10












10








10


3



$begingroup$


So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl










share|improve this question











$endgroup$




So I'm pretty new to Blender and I want to create a model of this Japanese bowls that aren't uniformly round, instead they have these larger polygons on the outside, as you can see in the picture.



I tried a few modifiers, but I couldn't find anything that would help. Does anyone have an idea how I could get this shape? Thanks.



Picture of Japanese Bowl







modeling modifiers






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 28 at 15:22









metaphor_set

4,77011023




4,77011023










asked Mar 28 at 13:55









SkemiSkemi

5314




5314







  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09












  • 1




    $begingroup$
    I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
    $endgroup$
    – HelloHiHola
    Mar 28 at 14:09







1




1




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09




$begingroup$
I don't think modifiers will give you the best results. Maybe 2.8 has something I don't know. Begin researching Blender sculpting and draw the specific pattern on paper to get your head around it beforehand. I'm watching for answers too.
$endgroup$
– HelloHiHola
Mar 28 at 14:09










3 Answers
3






active

oldest

votes


















20












$begingroup$

You could try it this way:



  • Put your picture as a Background image.

  • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

  • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

  • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

  • Come back to Object mode. Create an empty at the same point as the object origin.

  • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

  • Rotate the empty 45° on the Z axis.

  • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

  • Duplicate the empty + object to keep a copy somewhere on another layer.

  • Apply the modifiers.

  • Go in Edit mode, remove doubles.

  • Dissolve the useless vertical edges.

  • Make some corrections.

  • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

enter image description here






share|improve this answer











$endgroup$








  • 4




    $begingroup$
    I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
    $endgroup$
    – HelloHiHola
    Mar 28 at 17:29










  • $begingroup$
    oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
    $endgroup$
    – moonboots
    Mar 28 at 17:40






  • 2




    $begingroup$
    I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
    $endgroup$
    – Adam Barnes
    Mar 28 at 18:27










  • $begingroup$
    it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
    $endgroup$
    – moonboots
    Mar 28 at 18:32


















8












$begingroup$

Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



Adjust the following:



Hedron: Icosahedron



Shape: hex



Frequency: as you want.



enter image description here






share|improve this answer









$endgroup$




















    0












    $begingroup$

    A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



    OR...



    Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



    This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






    share|improve this answer









    $endgroup$













      Your Answer








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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      20












      $begingroup$

      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here






      share|improve this answer











      $endgroup$








      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32















      20












      $begingroup$

      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here






      share|improve this answer











      $endgroup$








      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32













      20












      20








      20





      $begingroup$

      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here






      share|improve this answer











      $endgroup$



      You could try it this way:



      • Put your picture as a Background image.

      • Create a plane, rotate it on the X axis to have it in front view, apply the rotation.

      • In Front Ortho view, use the picture as a model to build your mesh, mirror the mesh to make it easier.

      • Switch to Right Ortho view and continue to model the mesh. You'll have to shift the mesh from its origin.

      • Come back to Object mode. Create an empty at the same point as the object origin.

      • Give your object an Array modifier, give it a Count of 8, deactivate Relative Offset, activate Object Offset, choose the empty as object.

      • Rotate the empty 45° on the Z axis.

      • In Edit mode, give some corrections to make the vertices stick approximately with their arrayed copies.

      • Duplicate the empty + object to keep a copy somewhere on another layer.

      • Apply the modifiers.

      • Go in Edit mode, remove doubles.

      • Dissolve the useless vertical edges.

      • Make some corrections.

      • Now you have your basic bowl. Of course you'll probably want it to be a bit more sophisticated, like adding some bevels, etc... in that case you can keep just 1/8 of the bowl and again spin it around the empy with an array, add your bevels on the original mesh, keep only quads, etc...

      enter image description here







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Mar 28 at 18:08

























      answered Mar 28 at 16:32









      moonbootsmoonboots

      15.1k21128




      15.1k21128







      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32












      • 4




        $begingroup$
        I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
        $endgroup$
        – HelloHiHola
        Mar 28 at 17:29










      • $begingroup$
        oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
        $endgroup$
        – moonboots
        Mar 28 at 17:40






      • 2




        $begingroup$
        I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
        $endgroup$
        – Adam Barnes
        Mar 28 at 18:27










      • $begingroup$
        it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
        $endgroup$
        – moonboots
        Mar 28 at 18:32







      4




      4




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29




      $begingroup$
      I'm replacing the word "amazing" today with "moonboots." That answer is super moonboots because the Japanese bowl shapes are non-standard. Though I wonder if "star" as a GD option might eventually get closer than the hex in the other answer.
      $endgroup$
      – HelloHiHola
      Mar 28 at 17:29












      $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40




      $begingroup$
      oh thanks HelloHiHola! I don't think you can have this kind of complex pattern with Extra Objects but I never tried it so who knows?
      $endgroup$
      – moonboots
      Mar 28 at 17:40




      2




      2




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27




      $begingroup$
      I feel like this answer deserves more to be the accepted one, because it teaches a much more applicable concept than "just use this primitive".
      $endgroup$
      – Adam Barnes
      Mar 28 at 18:27












      $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32




      $begingroup$
      it depends if he wants the exact pattern or something that mimics ;) Extra Objects seems convenient to quickly create something that looks like this pattern
      $endgroup$
      – moonboots
      Mar 28 at 18:32













      8












      $begingroup$

      Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



      Adjust the following:



      Hedron: Icosahedron



      Shape: hex



      Frequency: as you want.



      enter image description here






      share|improve this answer









      $endgroup$

















        8












        $begingroup$

        Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



        Adjust the following:



        Hedron: Icosahedron



        Shape: hex



        Frequency: as you want.



        enter image description here






        share|improve this answer









        $endgroup$















          8












          8








          8





          $begingroup$

          Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



          Adjust the following:



          Hedron: Icosahedron



          Shape: hex



          Frequency: as you want.



          enter image description here






          share|improve this answer









          $endgroup$



          Enable the "Add Mesh: Extra Objects" add-on and add a Geodesic Dome mesh.



          Adjust the following:



          Hedron: Icosahedron



          Shape: hex



          Frequency: as you want.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 28 at 15:48









          FFellerFFeller

          1,5241310




          1,5241310





















              0












              $begingroup$

              A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



              OR...



              Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



              This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






              share|improve this answer









              $endgroup$

















                0












                $begingroup$

                A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



                OR...



                Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



                This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






                share|improve this answer









                $endgroup$















                  0












                  0








                  0





                  $begingroup$

                  A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



                  OR...



                  Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



                  This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.






                  share|improve this answer









                  $endgroup$



                  A more simplistic variation: Create an icosphere, cut the top vertices off using edit mode.



                  OR...



                  Use the boolean modifier to cut the top off of an icosphere, then use another boolean with a normal sphere to hollow out the inside.



                  This might look a little rough, but I tend to be simplistic when modeling, if you get what I mean.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Apr 17 at 23:39









                  GalaxyGalaxy

                  1594




                  1594



























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                      He _____ here since 1970 . Answer needed [closed]What does “since he was so high” mean?Meaning of “catch birds for”?How do I ensure “since” takes the meaning I want?“Who cares here” meaningWhat does “right round toward” mean?the time tense (had now been detected)What does the phrase “ring around the roses” mean here?Correct usage of “visited upon”Meaning of “foiled rail sabotage bid”It was the third time I had gone to Rome or It is the third time I had been to Rome

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