Mage Armor with Defense fighting style (for Adventurers League bladeslinger)





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







4












$begingroup$


The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?










share|improve this question











$endgroup$












  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    Apr 6 at 5:50












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:31






  • 2




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    Apr 6 at 6:32










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:34










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:35


















4












$begingroup$


The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?










share|improve this question











$endgroup$












  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    Apr 6 at 5:50












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:31






  • 2




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    Apr 6 at 6:32










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:34










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:35














4












4








4


1



$begingroup$


The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?










share|improve this question











$endgroup$




The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?







dnd-5e spells dnd-adventurers-league armor-class






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 days ago









GcL

12.7k13782




12.7k13782










asked Apr 6 at 5:48









Josiah RigganJosiah Riggan

979123




979123












  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    Apr 6 at 5:50












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:31






  • 2




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    Apr 6 at 6:32










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:34










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:35


















  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    Apr 6 at 5:50












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:31






  • 2




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    Apr 6 at 6:32










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:34










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    Apr 6 at 6:35
















$begingroup$
"Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
$endgroup$
– V2Blast
Apr 6 at 5:50






$begingroup$
"Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
$endgroup$
– V2Blast
Apr 6 at 5:50














$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
Apr 6 at 6:31




$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
Apr 6 at 6:31




2




2




$begingroup$
You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
$endgroup$
– MivaScott
Apr 6 at 6:32




$begingroup$
You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
$endgroup$
– MivaScott
Apr 6 at 6:32












$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
Apr 6 at 6:34




$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
Apr 6 at 6:34












$begingroup$
I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
$endgroup$
– Josiah Riggan
Apr 6 at 6:35




$begingroup$
I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
$endgroup$
– Josiah Riggan
Apr 6 at 6:35










2 Answers
2






active

oldest

votes


















16












$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    Apr 6 at 6:02



















10












$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:





  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.


These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:





  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]




You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$













  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    2 days ago












Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144675%2fmage-armor-with-defense-fighting-style-for-adventurers-league-bladeslinger%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









16












$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    Apr 6 at 6:02
















16












$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    Apr 6 at 6:02














16












16








16





$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$



You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.







share|improve this answer












share|improve this answer



share|improve this answer










answered Apr 6 at 5:59









Ryan ThompsonRyan Thompson

11.4k23886




11.4k23886








  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    Apr 6 at 6:02














  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    Apr 6 at 6:02








1




1




$begingroup$
I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
$endgroup$
– V2Blast
Apr 6 at 6:02




$begingroup$
I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
$endgroup$
– V2Blast
Apr 6 at 6:02













10












$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:





  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.


These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:





  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]




You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$













  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    2 days ago
















10












$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:





  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.


These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:





  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]




You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$













  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    2 days ago














10












10








10





$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:





  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.


These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:





  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]




You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$



Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:





  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.


These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:





  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]




You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 days ago









V2BlastV2Blast

26.2k590160




26.2k590160












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    2 days ago


















  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    2 days ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    2 days ago
















$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
2 days ago




$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
2 days ago












$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
2 days ago




$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
2 days ago












$begingroup$
I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
$endgroup$
– Josiah Riggan
2 days ago




$begingroup$
I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
$endgroup$
– Josiah Riggan
2 days ago












$begingroup$
I realize that my question was very unclear, and have done my best to clear thing up.
$endgroup$
– Josiah Riggan
2 days ago




$begingroup$
I realize that my question was very unclear, and have done my best to clear thing up.
$endgroup$
– Josiah Riggan
2 days ago


















draft saved

draft discarded




















































Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144675%2fmage-armor-with-defense-fighting-style-for-adventurers-league-bladeslinger%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Færeyskur hestur Heimild | Tengill | Tilvísanir | LeiðsagnarvalRossið - síða um færeyska hrossið á færeyskuGott ár hjá færeyska hestinum

He _____ here since 1970 . Answer needed [closed]What does “since he was so high” mean?Meaning of “catch birds for”?How do I ensure “since” takes the meaning I want?“Who cares here” meaningWhat does “right round toward” mean?the time tense (had now been detected)What does the phrase “ring around the roses” mean here?Correct usage of “visited upon”Meaning of “foiled rail sabotage bid”It was the third time I had gone to Rome or It is the third time I had been to Rome

Slayer Innehåll Historia | Stil, komposition och lyrik | Bandets betydelse och framgångar | Sidoprojekt och samarbeten | Kontroverser | Medlemmar | Utmärkelser och nomineringar | Turnéer och festivaler | Diskografi | Referenser | Externa länkar | Navigeringsmenywww.slayer.net”Metal Massacre vol. 1””Metal Massacre vol. 3””Metal Massacre Volume III””Show No Mercy””Haunting the Chapel””Live Undead””Hell Awaits””Reign in Blood””Reign in Blood””Gold & Platinum – Reign in Blood””Golden Gods Awards Winners”originalet”Kerrang! Hall Of Fame””Slayer Looks Back On 37-Year Career In New Video Series: Part Two””South of Heaven””Gold & Platinum – South of Heaven””Seasons in the Abyss””Gold & Platinum - Seasons in the Abyss””Divine Intervention””Divine Intervention - Release group by Slayer””Gold & Platinum - Divine Intervention””Live Intrusion””Undisputed Attitude””Abolish Government/Superficial Love””Release “Slatanic Slaughter: A Tribute to Slayer” by Various Artists””Diabolus in Musica””Soundtrack to the Apocalypse””God Hates Us All””Systematic - Relationships””War at the Warfield””Gold & Platinum - War at the Warfield””Soundtrack to the Apocalypse””Gold & Platinum - Still Reigning””Metallica, Slayer, Iron Mauden Among Winners At Metal Hammer Awards””Eternal Pyre””Eternal Pyre - Slayer release group””Eternal Pyre””Metal Storm Awards 2006””Kerrang! Hall Of Fame””Slayer Wins 'Best Metal' Grammy Award””Slayer Guitarist Jeff Hanneman Dies””Bullet-For My Valentine booed at Metal Hammer Golden Gods Awards””Unholy Aliance””The End Of Slayer?””Slayer: We Could Thrash Out Two More Albums If We're Fast Enough...””'The Unholy Alliance: Chapter III' UK Dates Added”originalet”Megadeth And Slayer To Co-Headline 'Canadian Carnage' Trek”originalet”World Painted Blood””Release “World Painted Blood” by Slayer””Metallica Heading To Cinemas””Slayer, Megadeth To Join Forces For 'European Carnage' Tour - Dec. 18, 2010”originalet”Slayer's Hanneman Contracts Acute Infection; Band To Bring In Guest Guitarist””Cannibal Corpse's Pat O'Brien Will Step In As Slayer's Guest Guitarist”originalet”Slayer’s Jeff Hanneman Dead at 49””Dave Lombardo Says He Made Only $67,000 In 2011 While Touring With Slayer””Slayer: We Do Not Agree With Dave Lombardo's Substance Or Timeline Of Events””Slayer Welcomes Drummer Paul Bostaph Back To The Fold””Slayer Hope to Unveil Never-Before-Heard Jeff Hanneman Material on Next Album””Slayer Debut New Song 'Implode' During Surprise Golden Gods Appearance””Release group Repentless by Slayer””Repentless - Slayer - Credits””Slayer””Metal Storm Awards 2015””Slayer - to release comic book "Repentless #1"””Slayer To Release 'Repentless' 6.66" Vinyl Box Set””BREAKING NEWS: Slayer Announce Farewell Tour””Slayer Recruit Lamb of God, Anthrax, Behemoth + Testament for Final Tour””Slayer lägger ner efter 37 år””Slayer Announces Second North American Leg Of 'Final' Tour””Final World Tour””Slayer Announces Final European Tour With Lamb of God, Anthrax And Obituary””Slayer To Tour Europe With Lamb of God, Anthrax And Obituary””Slayer To Play 'Last French Show Ever' At Next Year's Hellfst””Slayer's Final World Tour Will Extend Into 2019””Death Angel's Rob Cavestany On Slayer's 'Farewell' Tour: 'Some Of Us Could See This Coming'””Testament Has No Plans To Retire Anytime Soon, Says Chuck Billy””Anthrax's Scott Ian On Slayer's 'Farewell' Tour Plans: 'I Was Surprised And I Wasn't Surprised'””Slayer””Slayer's Morbid Schlock””Review/Rock; For Slayer, the Mania Is the Message””Slayer - Biography””Slayer - Reign In Blood”originalet”Dave Lombardo””An exclusive oral history of Slayer”originalet”Exclusive! Interview With Slayer Guitarist Jeff Hanneman”originalet”Thinking Out Loud: Slayer's Kerry King on hair metal, Satan and being polite””Slayer Lyrics””Slayer - Biography””Most influential artists for extreme metal music””Slayer - Reign in Blood””Slayer guitarist Jeff Hanneman dies aged 49””Slatanic Slaughter: A Tribute to Slayer””Gateway to Hell: A Tribute to Slayer””Covered In Blood””Slayer: The Origins of Thrash in San Francisco, CA.””Why They Rule - #6 Slayer”originalet”Guitar World's 100 Greatest Heavy Metal Guitarists Of All Time”originalet”The fans have spoken: Slayer comes out on top in readers' polls”originalet”Tribute to Jeff Hanneman (1964-2013)””Lamb Of God Frontman: We Sound Like A Slayer Rip-Off””BEHEMOTH Frontman Pays Tribute To SLAYER's JEFF HANNEMAN””Slayer, Hatebreed Doing Double Duty On This Year's Ozzfest””System of a Down””Lacuna Coil’s Andrea Ferro Talks Influences, Skateboarding, Band Origins + More””Slayer - Reign in Blood””Into The Lungs of Hell””Slayer rules - en utställning om fans””Slayer and Their Fans Slashed Through a No-Holds-Barred Night at Gas Monkey””Home””Slayer””Gold & Platinum - The Big 4 Live from Sofia, Bulgaria””Exclusive! Interview With Slayer Guitarist Kerry King””2008-02-23: Wiltern, Los Angeles, CA, USA””Slayer's Kerry King To Perform With Megadeth Tonight! - Oct. 21, 2010”originalet”Dave Lombardo - Biography”Slayer Case DismissedArkiveradUltimate Classic Rock: Slayer guitarist Jeff Hanneman dead at 49.”Slayer: "We could never do any thing like Some Kind Of Monster..."””Cannibal Corpse'S Pat O'Brien Will Step In As Slayer'S Guest Guitarist | The Official Slayer Site”originalet”Slayer Wins 'Best Metal' Grammy Award””Slayer Guitarist Jeff Hanneman Dies””Kerrang! Awards 2006 Blog: Kerrang! Hall Of Fame””Kerrang! Awards 2013: Kerrang! Legend”originalet”Metallica, Slayer, Iron Maien Among Winners At Metal Hammer Awards””Metal Hammer Golden Gods Awards””Bullet For My Valentine Booed At Metal Hammer Golden Gods Awards””Metal Storm Awards 2006””Metal Storm Awards 2015””Slayer's Concert History””Slayer - Relationships””Slayer - Releases”Slayers officiella webbplatsSlayer på MusicBrainzOfficiell webbplatsSlayerSlayerr1373445760000 0001 1540 47353068615-5086262726cb13906545x(data)6033143kn20030215029